scepter + tempest useless?
I plan more testing in BW3 runing tempest instead of W/Ar.
The main problem is substituting the toolbar with shouts. And if you stay cantrips then water > tempest and not much room left.
To make that setup work i feel i will need the following:
Shouts instant. Not casting shouts while overloading oder chaneling sceper autos is a pain and can send whole shouts + tempest in the trash bin. Cantrips go on top again here.
Speed. To get the max out of traiting you can´t realy slot air sigil. Forcing traveler rune is bad and kills Sceper because you need every bit of rune power or condi. So it might force you to air traitline and no space left for fire again …
Far from useless. I was stress testing tempest for 12hours straight during BWE2 on every mode of gameplay. Scepter/tempest is fine for dungeon. You can spec fire/air/tempest and spec into fresh air. You will only need to swap between fire and air. The constant refresh on air overload boosts your dmg a lot. That being said, tempest is most optimal with dagger/warhorn. You have 2 fire field from overload and warhorn 5 to help stack might. Warhorn fire 4 cuts your required finisher number by half. D tooth + phoenix + arcane blast + arcane heal then X2 equates 8 blasts already.
and just in case, this spec is not meant for PVP to begin with. trying to have a discussion of why it doesn’t work on that game mode is a moot point to begin with.
It’s far from useless.
(edited by DavyMcB.1603)
For my playstyle it seems to fit much better then water/arcane. Unfortunately arcane/cantrips as instant utilities are hard to come by. Even with traited shouts.
Tempest seems to work best with d/w
Tempest works best in the trash bin.
and just in case, this spec is not meant for PVP to begin with. trying to have a discussion of why it doesn’t work on that game mode is a moot point to begin with.
It’s clearly not meant for WvW either… So what is the spec meant for? Don’t tell me PvE because anything goes there.
It’s perfectly fine to talk/discuss about tempest in PvP and look at benefits and shortcomings in the hopes to improve the spec.
Ah, to be precise, I’m talking about sPvP mainly.
D/wh for group play and d/d for solo / small man. (Wvw point of view)
Spvp i guess d/wh and d/d though wh will be more support and dagger is more for dmg.
This is how ele and its sub classes work off hand is the type of class and main hand is at what ranged you play. So off hand weapons dagger is the dmg foces is the def and wh is the support. For main hand staff is the 1,200 ranges of max scpter is 1k-900 the mid ranges and dagger is the 600-300 or melee.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
and just in case, this spec is not meant for PVP to begin with. trying to have a discussion of why it doesn’t work on that game mode is a moot point to begin with.
It’s clearly not meant for WvW either… So what is the spec meant for? Don’t tell me PvE because anything goes there.
It’s perfectly fine to talk/discuss about tempest in PvP and look at benefits and shortcomings in the hopes to improve the spec.
It’s not for PVE either because it doesn’t have a single damage modifier.
and just in case, this spec is not meant for PVP to begin with. trying to have a discussion of why it doesn’t work on that game mode is a moot point to begin with.
It’s clearly not meant for WvW either… So what is the spec meant for? Don’t tell me PvE because anything goes there.
It’s perfectly fine to talk/discuss about tempest in PvP and look at benefits and shortcomings in the hopes to improve the spec.
It’s not for PVE either because it doesn’t have a single damage modifier.
If the “anything goes in pve” logic is true, we would see people running dungeons in magi. It’s quite a stretch, don’t you think? And tempest main strength, at least to my finding, is the endless access to auras that give heal, boon and aura specific defensive mechanism. And i dont know what you’re talking about how it does not have any dmg modifiers. Do you even math out how much dmg you get from the air overload every roughly less than ten seconds when compared to the situational modifiers? That on top of other dps skills that you still have like dtooth, phoenix and air scepter #2 and the just-as-much might stacking capability. I tested tempest in pvp, wvw, pve, fractals, all dungeons for at least 12 hours streak. It is most viable for small group contents like pve, dungeons and fractals. Looking forward to test it in raids which i think the spec will shine most.
and just in case, this spec is not meant for PVP to begin with. trying to have a discussion of why it doesn’t work on that game mode is a moot point to begin with.
It’s clearly not meant for WvW either… So what is the spec meant for? Don’t tell me PvE because anything goes there.
It’s perfectly fine to talk/discuss about tempest in PvP and look at benefits and shortcomings in the hopes to improve the spec.
It’s not for PVE either because it doesn’t have a single damage modifier.
If the “anything goes in pve” logic is true, we would see people running dungeons in magi. It’s quite a stretch, don’t you think? And tempest main strength, at least to my finding, is the endless access to auras that give heal, boon and aura specific defensive mechanism. And i dont know what you’re talking about how it does not have any dmg modifiers. Do you even math out how much dmg you get from the air overload every roughly less than ten seconds when compared to the situational modifiers? That on top of other dps skills that you still have like dtooth, phoenix and air scepter #2 and the just-as-much might stacking capability. I tested tempest in pvp, wvw, pve, fractals, all dungeons for at least 12 hours streak. It is most viable for small group contents like pve, dungeons and fractals. Looking forward to test it in raids which i think the spec will shine most.
That modifier is a bit of a joke since it’s only for a couple seconds. And having to keep overloading to get that modifier working won’t exactly help you do much DPS. Other traitlines have modifiers as well, air + fire has better returns in DPS over tempest traitline and i’d rather go with at least water or arcana over tempest next to fire and air.
As for aura’s, the only real good one is magnetic aura (love using it on my staff). Others are relatively weak. I don’t say it’s wrong to use/have them, but I really hope tempest isn’t going to be mainly about aura’s because that would make it a very weak elite spec.
On D/D, aura’s are mostly relevant for me because of Zephyr’s Boon and Elemental Shielding and not for what the aura itself does.
(edited by Retsuko.2035)