simple trait reconfiguration
That could be too strong, as the level-15 skills are mostly pretty good. The intent of the adept-level minors are good, but only water is executed well. Here is an idea on how to fix the others meaningfully:
-Fire: should increase power of you and allies by 40+level (range 600)
-Air: should increase precision, or give 25 or at least 20% move speed. The 10% is over-written by signet of air, zephyr’s boon, one with air, swiftness. Alternatively, the 10% could stack with other boons towards the max (this would be awesome).
-Earth: should give aoe 40+120 toughness. (range: 600)
Lingering elements needs to work with ALL of these, not just fire and water.
I would like to see something like:
Fire: 5 trait: Sunspot: Inflict Damage at your location when attuning to fire
Fire: 15 trait: Flame Barrier: Sunspot Inflicts 1 seconds of burning has an increased area, and flame barriers current effect
Fire: 25 trait: Burning Rage: Sunspot Inflicts 2 Seconds of burning, further increased range, and burning rage’s current effect
Air: 5 trait: Electric Discharge: Strike your target with a lightning bolt
Air: 15 trait: Zephyr’s Speed: Electric Discharge grants swiftness for 5 seconds if it hits as well as 10% move speed while in air
Air: 25 trait: Weak Spot: Electric Discharge Causes 3x vulnerability + 60% chance on crit to apply vulnerability
Earth: 5 trait: Earth Blast: Damage and Cripple foes when changing to earth
Earth: 15 trait: Stone Flesh: Earth Blast grants Protection for 2 seconds if it hits, + stone Flesh’s current effect
Earth 25 trait: Enduring Damage: Earth Blast applies bleed (or even weakness) and has a larger effect (bleed is based off endurance 2 bleeds over 3 seconds for 100% endurance, 1 bleed over 3 seconds for 50% endurance), as well as Enduring Damage’s current effect
Water: 5 trait: Soothing Mists: Regenerate Health in water (stacks with regen). Healing Ripple (if unlocked) will apply regen for 3 seconds.
Water: 15 trait: Healing Ripple: Heal when switching to water (a good trait so it stays here at 15 points)
Water: 25 trait: Bountiful Power: Healing Ripple heals for 1% more health per boon as well as Bountiful Power’s current effect
Arcane: 5 trait: Arcane Fury: Gain fury for 2seconds
Arcane: 15 trait: Arcane Precision: 10% chance to apply condition on crit per attunement
Arcane: 25: Lingering Elements: For 5 seconds retain the 5 and 15 point element bonuses, for 2 seconds, retain any 10 point bonus that only affect it’s element. Note: Cool down effects do not stack with one another.
Edit:
Forgot to mention. Each of the 15 traits that do damage would be reduced in damage and effect, but get stronger when applying the new 15 and 25 traits . In this case, at 15 points the damage / effect would be the same + any bonuses mentioned and 25 there would be a small boost to its current.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
(edited by TGSlasher.1458)