so I tried an offensive DoT build today...
" took off work and stayed home to play"
Really?
How do you pronounce your name?
This does look like some impressive bleed damage, but yeah… I think the problem is that it relies on only one form of condition damage that is just too easy to remove, and it takes a bit too long for the bleeds to do their work. The burns would be decent, but its the bleeds that need to stick. The added fact that this weapon set leaves you mainly single target would make for some frustrating spvp play. Now if all that bleed was AoE…
ya, Jets lost last night… I couldnt sleep, knicks lost and it made things even worse. Its almost november and I have 5 sicks days and 13 vacation days left and you cant carry over days, so i figured lets take the day off and relax in my chair and game.
and while i was gaming, i decided to try out new builds and combinations.
I know it sounds shallow to not go to work while other people are broke, but sometimes ya just need a day to decompress.
too bad i think i worked up more stress and rage playing against these thieves and mezmers than actually being at my office.
Bishop, what server you on? Im on Henge of Denravi. Im currently experimenting with a D/D Power/Condition/Defensive build.
So far it is not bad, been soloing Svanir / Chieftan for practice atm.
You could try to improve the defensive side some more, given a Condition build needs to outlast the enemy….
Drop Arcane down to 10, and bump that into 30 Water to get Soothing Disruption and Cleansing Water. Then take 3 Cantrips for your Utils. Now anytime you’re popping a Cantrip to escape a Stun or CC, you’ll also be cleansing off the pesky bleeds the thief just loaded on you and regenerating health.
As for Earth, Strength of Stone (+10% damage when in Earth) I dont think that affects Bleed damage, if that was your intention? Serrated Stones for +20% Bleed Duration is very good obviously, thus keep that and you free up the 30 trait for Written in Stone; now Signet Of Restoration is worth slotting, you’ve got Healing power basically to max with Shamans Amulet and 30 in Water so every attack gives a nice heal, and you can actively cast the Heal without losing the Passive effect.
Your Sigils, I’d probably look at ones that increase burn or bleed duration. The only problem with Burning I found was a lot of attacks had only short duration Burning and thus it takes heaps of extra +Duration just get the 1 extra Tick of damage.
Anyways, I played around with various Condition builds and generally found them just a little too slow to kill ppl overall – usually backup arrives for either side, thus trivializing your well orchestrated death by 1000 cuts . There is some workable builds in there though.
This is what I’m going to use.
PvE Farming Glyph Build
http://www.guildhead.com/skill-calc#mcsc9cz0MohvMMobvMGG0x0okcRzaq
Basically I use the elementals as my disposable tanks, and bounce between Fire (attack) and Water (healing) while staying at range.
Water traits are speced for extra healing and conditional removal upon regeneration.
Fire traits are for extra punch.
Air traits are for faster glyphs and extra buffs.
I know I will get spanked outside of Care Bare PvE. If I want to go sPvP or WvWvW, I’ve got a warrior and thief for that.
who cares about pve builds??
EVERYTHING works in pve
on a side note.. sandstorm is AWESOME. you would think fire storm would do the most, lightning storm would do next and ice and sand wold do the least. but sand storm does the MOST damage AND it blinds while ice storm deals the next most and it slows…. lightning storm deals the least but looks the coolest.
but i totally recommend anyone who wants to try a condition build run sandstorm