staff and s/d ele

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Posted by: GodAmongUs.9713

GodAmongUs.9713

Hi. I was away for a few months and a lot has changed. Can someone help me with staff or s/d builds for PVE?
Thanks in advance

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Posted by: Paciunek.2496

Paciunek.2496

I think builds are the same as usual: 30 water, 30 arcana and 10 whatever for both weapons. December 10 patch maybe will bring some changes for eles.

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Posted by: Mochann.5298

Mochann.5298

S/d and d/d are much the same. Staff now also has a popular 30/20/10/10/0 build for max dps. It sits in fire attunement all day, has stone splinters, vital striking and Bolt to the Heart to maximize damage. Full zerk.

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Posted by: Zelyhn.8069

Zelyhn.8069

I think builds are the same as usual: 30 water, 30 arcana and 10 whatever for both weapons. December 10 patch maybe will bring some changes for eles.

Please no

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: GodAmongUs.9713

GodAmongUs.9713

@Mochann: Can u explain more about the staf build?

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Posted by: Anierna.6918

Anierna.6918

@ Gods: The max-DPS staff build is here:
https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Ele-Meta-Dungeon-Speed-Runs/first#post3112688

S/D + LH builds are here (scroll down to the comments for the other builds, not just the 30/10/10/20/0 in the main page):
https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Ele-Meta-Dungeon-Speed-Runs/first#post3112677

The S/D build is slightly higher DPS than the staff build and is WAY better at might-stacking, so you should use that.

I’m not actually using either atm, though; I’m using S/F + LH. It’s better might stacking than S/D, since Magnetic Wave and Comet are both on 25 sec CD, and Magnetic Wave is no-animation-insta-cast. It’s s bit frustrating cause atune CD’s are so long w/o anything in Arcana, but it’ll improve after the Dec 10th update. I’ll update the guide after that update hits.

(edited by Anierna.6918)

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Posted by: GodAmongUs.9713

GodAmongUs.9713

thank u very much. It helps a lot

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Posted by: GodAmongUs.9713

GodAmongUs.9713

And what is the s/f build u r using?

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Posted by: Anierna.6918

Anierna.6918

The might-stacking s/f rotation is here (I did a longer post somewhere, but I can’t find it atm):
https://forum-en.gw2archive.eu/forum/professions/elementalist/S-F-ele/first#post3241658

s/f is nice because you don’t need Conjurer Trait in fire. After the first might-stacking rotation, you summon LH and AA w/ it, and as soon as you’re out of your 15 charges, Magnetic Wave and Comet are almost off CD. There is this 1-to-2-sec time frame between running out of LH charges and your blasts still being on CD, and I find that incredibly infuriating; the actual might-stacking rotation is also annoying, since there’s this “after-swap” atune CD of just over a sec where you’ve switched to Earth, used Magnetic Wave, and are just waiting for a sec doing nothing (or auto’ing w/ earth, which is nearly the same) before you’re able to go into Water. The Dec 10th update will semi-fix this issue.

For traits, since I don’t need to go into fire w/ s/f, I’m using 0/20/25/25/0. The other thing w/ s/f if that you need to leave water atune about half-way through your LH charges, so you an start the internal CD on it so Comet will be ready at the end of your next might-stacking rotation. So I’m using both the 20% dmg modifier while in Water and the 10% dmg modifier while in Air. The rotation (with atune swapping) looks like this:

Start in Fire Atune > Dragon’s Tooth > Flamewall > Phoenix + Arcane Wave > Earth Atune > Magnetic wave > Water Atune > Comet > Summon LH > LH AA (about 3 full rotations, meaning 9 charges) > Air Atune > LH AA (the remaining 2 rotations, meaning 6 charges) > repeat.

This works twice, since you summon 2x LH’s, but after though, you’re out of hammers. This hasn’t been a problem for me yet, since bosses are almost always dead after 3x might-stacking rotation and 2x full-LH uses.

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Posted by: Jarek.2430

Jarek.2430

I believe 0/30/30/10/0 is better than the 30/20/10/10/0 in DPS.

= Traits: =
- Fire Magic (0)
- Air Magic (30) (VI,VII,XI)
- Earth Magic (30) (VI,Free, Free)
- Water Magic (10) (VI)
- Arcana (0)

http://gw2buildcraft.com/calculator/elementalist/?1.1|6.1g.h2.0.0.0|0.0.0.0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|1g.61.1g.61.1g.61.1g.61.1g.61.cg.61|0.u67b.u68b.a6.0|6f.1|1m.26.1o.1r.2a|e

= Traits: =
- Fire Magic (30) (VI)(VII)(XI)
- Air Magic (20) (VII)
- Earth Magic (10) (VI)
- Water Magic (10) (VI)
- Arcana (0) ()

http://gw2buildcraft.com/calculator/elementalist/?1.1|6.1g.h2.0.0.0|0.0.0.0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|1g.61.1g.61.1g.61.1g.61.1g.61.cg.61|u67b.k67.a6.a6.0|6f.1|1m.26.1o.1r.2a|e

In the two links I matched up all the equipment so the only difference is the traits.

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Posted by: Mochann.5298

Mochann.5298

Regarding Staff DPS build vs. the S/d lightning hammer build, should note that the former is a ranged DPS build, the latter a melee build, so take that into consideration. Lightning Hammer also needs some resource management so it’s a little more work to play.

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Posted by: GodAmongUs.9713

GodAmongUs.9713

I found this forum: http://www.guildwars2guru.com/topic/83561-hamartias-sd-elementalist-build-dps-might-stacking/. What do u think about the first build? (30/20/10/10/0)

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Posted by: GodAmongUs.9713

GodAmongUs.9713

@Jarek- I see your point, but u don’t consider the faster fire skills recharge the 30/20/10/10 build has. However, u still have a very strong point.

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Posted by: Anierna.6918

Anierna.6918

@ Jarek: There are some problems with the builds you linked:

- You used exotic weapons for both builds; you ought to be using ascended
- You used exotic trinkets for both builds; you ought to be using ascended
- You used a green back (yuck!) for both builds; you ought to be using ascended

That 0/30/30/10/0 build is rubbish for 2 reasons:
- You put an extra 5 into Air at the end for a useless trait, Tempest Defense. You ought to have left it at 25
- You put an extra 5 into Earth at the end for a useless trait, Diamond Skin. You ought to have left it at 25.
- Since we’ve now freed up 10 more points, we’ll put them in fire.

So now we’re going to compare the following 2 builds:

30/20/10/10/0
= Traits: =
- Fire Magic (30) (VI)(VII)(XI)
- Air Magic (20) (VI)(VII)
- Earth Magic (10) (VI)
- Water Magic (10) (VI)
- Arcana (0) ()

10/25/25/10/0
= Traits: =
- Fire Magic (10) (VI)
- Air Magic (25) (VI)(VII)
- Earth Magic (25) (IV)(VI)
- Water Magic (10) (VI)
- Arcana (0)

In both builds, it is assumed you’re sitting in fire spamming 1, 2, and 3, within melee range of your target, and you’re above 90% health. For the additional modifiers from the second build, you also have to constantly have full endurance (meaning no dodging), and your target also has to be bleeding. You will rarely have full endurance, but for the sake of argument, I’ll assume you do.

So in build 1, http://gw2buildcraft.com/calculator/elementalist/?1.3|6.5g.h2.d1e.0.0|0.0.0.0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|4s.d1e.2s.d1e.3s.d1e.2s.d1e.3s.d1e.2s.d1e|u67b.k67.a6.a6.0|6f.1|1m.26.1o.1r.2a|e, it seems you have 8573 effective power.

In build 2, http://gw2buildcraft.com/calculator/elementalist/?1.3|6.5g.h2.d1e.0.0|0.0.0.0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|4s.d1e.2s.d1e.3s.d1e.2s.d1e.3s.d1e.2s.d1e|a6.p67.p64.a6.0|6f.1|1m.26.1o.1r.2a|e, it seems you have 9063 effective power.

So you must be thinking your build is better…. it’s not. Here’s why:
- Post-Dec 10th update, the 25 minor trait in fire is getting buffed from 5% to 10%. So in the manual section of that site, add in another 5% on the first build. So now that first build is at 9001 effective power.
- In that first build, you get 10 secs of fury every 30 secs via Persisting Flames simply by using Arcane Wave on top of Lava Font. So that’s 33% Fury uptime. Adding that in, the first build is now at 9495 effective power.
- You get an extra 2 ticks of damage from Lava Font due to Persisting Flames, so 6 ticks (the Wiki says 5, but it’s wrong) instead of 4, and because of the shortened CD on Fire skills, you can maintain a perma-lava font. So in the first build, Lava Font is ticking once per sec. In the second build, due to the longer CD and shorter duration of the skill, it’s only ticking about once every 2 secs. So you’re getting double the damage from Lava Font in the first build. That is ENOURMOUS! I cannot over-emphasive the importance of this.
- That build calculator we’ve both been using is flawed; it does not take into account the Air VI trait, since it cannot calculate it properly.
- Just using zerk on everything is not the best thing to do; each build needs to be individually optimized via zerk/assassins and power/prec/crit dmg consumables. Once optimal effective power is achieved for each build via gear/utilities, you can compare the builds

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Posted by: GodAmongUs.9713

GodAmongUs.9713

I found this forum: http://www.guildwars2guru.com/topic/83561-hamartias-sd-elementalist-build-dps-might-stacking/. What do u think about the first build? (30/20/10/10/0)

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Posted by: Jarek.2430

Jarek.2430

WvW < first words in my post. I dont care about pve or pvp.

@ Jarek: There are some problems with the builds you linked:
- You used exotic weapons for both builds; you ought to be using ascended
- Stuff

Equipment for both was identical. Ascended or exotic doesnt matter since the point was to show the difference in dps due to traits. Also not everyone has ascended equipment for every slot.

That 0/30/30/10/0 build is rubbish for 2 reasons:
- You put an extra 5 into Air at the end for a useless trait, Tempest Defense. You ought to have left it at 25
- You put an extra 5 into Earth at the end for a useless trait, Diamond Skin. You ought to have left it at 25.

Tempest defense provides 20% damage to stun or knocked back opponents.. You cant dismiss it. If you do you might as well dismiss vital striking and scholar due to the amount of time you are above 90% health. Diamond skin provides bonus to conditional damage and not rubbish; not sure why you would discount it? Also those extra 5 points in earth provide the extra small percent to power via buff.

So now we’re going to compare the following 2 builds:

30/20/10/10/0

10/25/25/10/0

In both builds, it is assumed you’re sitting in fire spamming 1, 2, and 3, within melee range of your target, and you’re above 90% health.

So, as I stated above, since we are ‘assuming’ above 90% health I can also assume they are knocked back or stunned. If played with your guild correctly you can get aoes off on stunned or knock back opponents frequently.

Now in WvW you are not always in Fire. There are times you need to switch to the others. When in an attunement other than fire my damage percentage stays the same. Yours drops.

For the additional modifiers from the second build, you also have to constantly have full endurance (meaning no dodging), and your target also has to be bleeding. You will rarely have full endurance, but for the sake of argument, I’ll assume you do.

100% endurance is easier than 90% health during a battle. Bleeding – ah Conditional damage thus diamond skin.

So in build 1, http://gw2buildcraft.com/calculator/elementalist/?1.3|6.5g.h2.d1e.0.0|0.0.0.0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|4s.d1e.2s.d1e.3s.d1e.2s.d1e.3s.d1e.2s.d1e|u67b.k67.a6.a6.0|6f.1|1m.26.1o.1r.2a|e, it seems you have 8573 effective power.

In build 2, http://gw2buildcraft.com/calculator/elementalist/?1.3|6.5g.h2.d1e.0.0|0.0.0.0.0.0.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|4s.d1e.2s.d1e.3s.d1e.2s.d1e.3s.d1e.2s.d1e|a6.p67.p64.a6.0|6f.1|1m.26.1o.1r.2a|e, it seems you have 9063 effective power.

So you must be thinking your build is better…. it’s not. Here’s why:
- Post-Dec 10th
- In that first build, you get 10 secs of fury every 30 secs via Persisting Flames simply by using Arcane Wave on top of Lava Font. So that’s 33% Fury uptime. Adding that in, the first build is now at 9495 effective power.
- You get an extra 2 ticks of damage from Lava Font due to Persisting Flames, so 6 ticks (the Wiki says 5, but it’s wrong) instead of 4, and because of the shortened CD on Fire skills, you can maintain a perma-lava font. So in the first build, Lava Font is ticking once per sec. In the second build, due to the longer CD and shorter duration of the skill, it’s only ticking about once every 2 secs. So you’re getting double the damage from Lava Font in the first build. That is ENOURMOUS! I cannot over-emphasive the importance of this.

So you are casting Lava font and then arcane wave on top of it. How is lave font damaging anyone? PVE yes, WvW not so much. Or maybe you are talking about downs. Then yes this damage is large.

Not dec 10th yet. But when it does Diamond could be critical in keeping your health above 90% to maintain your 20% damage.

So are you saying on Dec 10th your build is better? and the one I posted is better now?

- That build calculator we’ve both been using is flawed; it does not take into account the Air VI trait, since it cannot calculate it properly.
- Just using zerk on everything is not the best thing to do; each build needs to be individually optimized via zerk/assassins and power/prec/crit dmg consumables. Once optimal effective power is achieved for each build via gear/utilities, you can compare the builds

I agree with you on using only Zerk. I dont use the equipment I posted, that was just for a comparison. In WvW those that use only zerk equipment die quickly if targeted and allowing the opponents to rally.

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Posted by: Jarek.2430

Jarek.2430

@Jarek- I see your point, but u don’t consider the faster fire skills recharge the 30/20/10/10 build has. However, u still have a very strong point.

There are a lot of variables not considered. The build I provides twice the damage reduction thus a longer chance to stay above 90%.

Earth traits for master / grandmaster slots are open. Thus you can pickup Rock solid and/or Earth Embrace for protection and stability. (stability is very critical in WvW).

In the end… his build may have slightly better dps. Not one I would entertain in WvW.

You need to determine you play style in WvW. Once that is determined build your traits and equipment to support it.

(edited by Jarek.2430)

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Posted by: Anierna.6918

Anierna.6918

WvW < first words in my post. I dont care about pve or pvp.

God did not ask about WvW or PvP; the acronym “WvW” wasn’t even mentioned until your reply post above. Tempest Defense and Diamond Skin ARE useless in PvE, which is what God was interested in. So go back and look at your build, then re-read my response, keeping in mind that:

1) You can’t CC a boss after the initial engagement. They have Defiance.
2) Bosses are going to stand still and get hit by every tick of Lava Font.
3) It is INCREDIBLY easy to keep up above 90% health in PvE to proc Scholar Runes and Vital Striking because you DODGE, which is why you will almost never have full endurance, and why the 25 minor in Earth will almost never be active.
4) You’re sitting in Fire the entire time; you can’t apply your own bleeds for that modifier, so you just have to hope a teammate will be doing it for you.

Now can you honestly tell me that there is some other staff build that will do higher damage than 30/20/10/10/0 in PvE, either before or after the Dec 10th update, which is what God was asking about? … I didn’t think so.

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Posted by: GodAmongUs.9713

GodAmongUs.9713

By the way I chose a 30/20/10/10/0 S/D LH build in the end. So.. thanks anyway

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Posted by: Anierna.6918

Anierna.6918

I chose a 30/20/10/10/0 S/D LH build in the end.

30/10/10/20/0 S/D LH is better than 30/20/10/10/0. Vital Striking + Piercing Shards is a lot better than 15% extra crit damage when you use an Arcane (and you’ll only be able to run 1 Arcane in a LH build anyway, since you need Summon LH and Sig of Fire). I’d try a S/F LH build as well; it’s faster and greater might stacking. You can use that same spec, or use 0/20/25/25/0. I posted the rotation for that in another recent thread.

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Posted by: GodAmongUs.9713

GodAmongUs.9713

But I don’t see what skill makes the opponent valnerable?

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Posted by: Gamble.4580

Gamble.4580

use this guys build, looks noob but i see him duel allot and he always owns the over eles
https://www.youtube.com/watch?v=IYv8h7bEYyU

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