staff builds post spec trait system
I don’t think we can realistically answer that without knowing what the new traitline is or what new weapon the ele is getting, and how good that line will be.
I will say that I expect the specialization line and weapon to be really good, considering how much nerfing they’re doing to air and arcana.
Taking a break from GW2 to play various
Nintendo games..
I don’t think the new exp will be a good combo with staff.
It might be a good option for dungeons, just not with staff.
Staff for pve and dungeons will most likely be fire-air-water, with all the dmg traits.
This is something that I wonder about, too. I can’t settle on any one build, since most of them involve taking a lot of useless traits.
Currently, the highest dps will come from Fire, Water, Air, for their straight up damage boosts as well as vulnerability stacking. Another option for FWA is to combine Powerful Aura with Zephyr’s Boon, giving the entire team Magnetic Aura along with fury and swiftness. It is slightly less DPS, but the projectile protection is nice.
I wouldn’t be surprised to see Air or Water get swapped out for other lines, though.. Earth gets Serrated Stones, Strength of Stone, Geomancer’s Defense, and Diamond skin, meaning that against condition heavy enemies you’ll have an extra layer of protection, along with a 5% damage boost and a minor condition damage boost. Another option for Earth is to get Written in Stone, which will allow you to use Air and Fire Signets with impunity while keeping their bonuses.
Arcana gets interesting defensive traits, too. Arcane energy for recharge reduction and endurance (or renewing stamina for perma-vigor), Final Shielding for defense, and then Elemental Surge for more damage. Keeping in mind that burning now stacks in intensity, an Ele inflicting burning isn’t a nuisance as much as it is just additional damage.
I myself might end up running Fire/Water/Arcane. I gotta have my vigor..
i’m personally gonna be running staff signet build. fire/air/earth. gonna love signets giving fire auras, and therefore fury, swiftness, and protection.
now, if only water signet would also proc vulnerability on the target in addition to chill… and / or remove 2-3 conditions on activation…
All depends on the Tempest.
for PVP/WVWers (who care about winning) i predict it’s just going to be the same old earth/water/arcane.
it does hinge a lot on what tempest offers but if it’s sword and it’s short-medium range like myself and others predict, it’s not going to be much of a factor in WVW.