staff with better range when elevated

staff with better range when elevated

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Posted by: SlimGenre.6417

SlimGenre.6417

So, you’re standing on a wall in a keep on WvW and you can barely reach the ground in front of you?

This doesn’t make sense to me. Meteor shower, healing rain… c’mon, we’re elevated, it’s unrealistic that our range should is shorter when we’re elevated. Siege works better the higher it is in most cases, why doesn’t our class… I’m guessing ranger’s barrage is the same way… doesn’t make sense to me.

staff with better range when elevated

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Posted by: Thunderbrew.7034

Thunderbrew.7034

Yea the line of sight on walls is not good. The ledge comes up to my knees but
I cant aim spells over it. Doesnt make much sense.

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Posted by: SkeeLd.2164

SkeeLd.2164

It actually makes perfect sense to me. I see it this way: ground-targetted skills like Meteor Shower require a certain amount of “power” from the caster to be cast. This amount goes up the farther one wants to cast it from oneself. Imagine a huge sphere around your character: this is the range for the spell you want to cast. If the location you’re aiming for is outside that sphere, you cannot cast it, as it requires more energy or power or whatever than what your character possesses. So, even when elevated, whatever you want to cast needs your energy to travel the distance between you and the desired location, whether it be vertical, horizontal, or anything in between, and if this is outside your boundaries of how much distance said energy can travel, then you can’t cast it.

Instead, projectiles (like every 1 staff ele’s have, except wind) simply need the energy to throw them, and keep going until slamming into something (the ground usually, and due to gravity) so it makes sense that they have a much longer range when thrown from higher ground.

LoS on walls is a different matter I think. Haven’t had problems with that so far ._.

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Posted by: SpelignErrir.4263

SpelignErrir.4263

It actually makes perfect sense to me. I see it this way: ground-targetted skills like Meteor Shower require a certain amount of “power” from the caster to be cast. This amount goes up the farther one wants to cast it from oneself. Imagine a huge sphere around your character: this is the range for the spell you want to cast. If the location you’re aiming for is outside that sphere, you cannot cast it, as it requires more energy or power or whatever than what your character possesses. So, even when elevated, whatever you want to cast needs your energy to travel the distance between you and the desired location, whether it be vertical, horizontal, or anything in between, and if this is outside your boundaries of how much distance said energy can travel, then you can’t cast it.

Instead, projectiles (like every 1 staff ele’s have, except wind) simply need the energy to throw them, and keep going until slamming into something (the ground usually, and due to gravity) so it makes sense that they have a much longer range when thrown from higher ground.

LoS on walls is a different matter I think. Haven’t had problems with that so far ._.

I’m pretty sure gravity does most of the work if you’re dropping something. In fact, if you want to talk “realism”, it should do more damage because it would pick up speed.

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Posted by: SkeeLd.2164

SkeeLd.2164

It’s not really dropping, it’s actually throwing them since they have horizontal momentum. So I’d say it’s 50/50 between you and gravity. And if they made stuff like that deal more damage it’d be awesome lol.

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Posted by: Mudcat.1364

Mudcat.1364

It is the same way with engineer grenades, and it makes no sense. Range should not just be absolute distance. It should be based on max horizontal distance, and max positive vertical distance.