staff with better range when elevated
Yea the line of sight on walls is not good. The ledge comes up to my knees but
I cant aim spells over it. Doesnt make much sense.
It actually makes perfect sense to me. I see it this way: ground-targetted skills like Meteor Shower require a certain amount of “power” from the caster to be cast. This amount goes up the farther one wants to cast it from oneself. Imagine a huge sphere around your character: this is the range for the spell you want to cast. If the location you’re aiming for is outside that sphere, you cannot cast it, as it requires more energy or power or whatever than what your character possesses. So, even when elevated, whatever you want to cast needs your energy to travel the distance between you and the desired location, whether it be vertical, horizontal, or anything in between, and if this is outside your boundaries of how much distance said energy can travel, then you can’t cast it.
Instead, projectiles (like every 1 staff ele’s have, except wind) simply need the energy to throw them, and keep going until slamming into something (the ground usually, and due to gravity) so it makes sense that they have a much longer range when thrown from higher ground.
LoS on walls is a different matter I think. Haven’t had problems with that so far ._.
It actually makes perfect sense to me. I see it this way: ground-targetted skills like Meteor Shower require a certain amount of “power” from the caster to be cast. This amount goes up the farther one wants to cast it from oneself. Imagine a huge sphere around your character: this is the range for the spell you want to cast. If the location you’re aiming for is outside that sphere, you cannot cast it, as it requires more energy or power or whatever than what your character possesses. So, even when elevated, whatever you want to cast needs your energy to travel the distance between you and the desired location, whether it be vertical, horizontal, or anything in between, and if this is outside your boundaries of how much distance said energy can travel, then you can’t cast it.
Instead, projectiles (like every 1 staff ele’s have, except wind) simply need the energy to throw them, and keep going until slamming into something (the ground usually, and due to gravity) so it makes sense that they have a much longer range when thrown from higher ground.
LoS on walls is a different matter I think. Haven’t had problems with that so far ._.
I’m pretty sure gravity does most of the work if you’re dropping something. In fact, if you want to talk “realism”, it should do more damage because it would pick up speed.
It’s not really dropping, it’s actually throwing them since they have horizontal momentum. So I’d say it’s 50/50 between you and gravity. And if they made stuff like that deal more damage it’d be awesome lol.
It is the same way with engineer grenades, and it makes no sense. Range should not just be absolute distance. It should be based on max horizontal distance, and max positive vertical distance.