(edited by lLobo.7960)
[sugestion] Glyphs
Armagedonsomething sent me this by PM and asked to be posted.
In my opinion all of the glyphs are poor. What i would do is:
Glyph of Elemental Harmony – This is a decent heal. What it needs i think is cast time reduced to 3/4 of a second. At 1 and 1/4 seconds it is a little too long a cast time. I think the Healing could be improved as well. It just seems to be lacking. If you go with Inscription trait AND heal in Water it becomes a little better. Another idea could be to make the Boons great an AoE for allies as well.Glyph of Lesser Elementals – They all need to be buffed. I know they are meant to be lesser but should they be to the point where they are totally useless? I would make it so they gain say 25% of the players stats as an increase. Reduce the cast time as well because again it is a little too long. Buff each elemental based on its attunement as well. So on top of the 25% stat increase across the board they should each get a further 25% increase to a specific stat(Fire -Power, Water – Healing Power, Air – Ferosity, Earth – Condition Damage)
Glyph of Renewal – Not sure what can be done with this, as all the problems effect all other classes with revive abilities as well.
Glyph of Elemental Power – This has so much potential but it is wasted due to the INSANE cool down it has. I actually think they should remove Glyph of Lesser Elementals, Move down Glyph of Elementals from Elite to Utility and move Elemental Power to be an Elite and as such given buffs.
Cool down: Increase to 60 seconds
Duration: Unchanged 30 seconds
Effect recharge: Reduce to 2 second cool down
Earth Condition: Replace Cripple with Torment(3 stacks) for 5 seconds
Air Condition: Replace Weakness with Confusion(2 stacks) for 5 seconds
remove Stun Break
Increase Burning duration to 4 seconds
Increase Chill duration to 3 secondsTo go with Glyphs changes, i think the Traits could do with a little work
Combine Quick Glyphs with Inscription.
Decrease Boon duration to Mightx3(5 second, Regen(7 second), Swiftness(5 second) and Protection(Unchanged – 3 second) Keep as Adapt.New Major trait:
Power of Elements: Inflict a Condition based on your Attunement in an AoE around yourself when you use a Glyph, 5 targets, 10 second ICD
Hello, a few thoughts:
Glyph of Elemental Power: Actually does have a “per target” cooldown. You are right though, it does function somewhat awkwardly in that you are torn between saving it to stunbreak, and pre-buffing with it to modify your attacks. And yes, the 25% chance activation is annoying with slower weapons…maybe it could be adjusted to 33%. With the current effect though, I would be hesitant to buff it much more as the ease of perma-weakness or cripple application might be too strong.
Glyph of Storms: I wish it were different, as it stands now I much prefer to take Conjure Frost Bow.
Glyph of Renewal: It is extremely strong already. Every revive utility is difficult to use/or long cooldown.
As for the Glyph of Elementals and Lesser Elementals: I think it is a great idea to let us control their active ability (as most utility-summoned pets in this game seem to allow). Perhaps put stunbreaker on the air or earth active too. And balance accordingly. People should be receptive to less “AI” and more player control though.
Zulu Ox Tactics [zulu]
all excellent suggestions IMO.
i particularly like the idea of GoLE producing an aura, some nice potential synergies there.
the only thing i would add is that glyphs feel like they need another trait. perhaps drop the new damage-on-interrupt trait to master level and add a GM glyph trait?
I was wondering why the other day glyph of renewal was so bad. It was then I realized at one point it was originally planned so you could revive allies that were fully dead. Then they changed it to just allies in the down state, while leaving the cooldown the same as the original. Yeah……
https://forum-en.gw2archive.eu/forum/professions/elementalist/A-plea-for-Glyphs
(My 8 month old thread about glyphs)
Still keeps a volume of Kurzick poems ;)
That GoLE suggestion is amazing.
As an addition our elementals are the only pets in the game , including turrets, that don’t have some further interaction option, Why don’t our elementals have a command? If we don’t get that, then scrapping the skill makes sense.
Glyph of storms would be great if it caused combo fields.