[suggestion] Conjure changes
1. is fine.
2. sounds like a nice idea and good.
3. I donĀ“t agree here. Ele has lots of skills for utility. The focus should be offensive where eles currently lack.
FSG not attuement bound would be great then, but with no CD it will get very powerful.
I would make them instant and without drop. No charges. Start the CD after it is dropped not when conjured. No attunement binding. And no hold time so you can keep then infinite. An element swap drops them.
I’d love to see them remove the second weapon on the ground. It should be easier to make meaningful changes to the conjured skill bars without needing to consider what they could do in other classes’ hands, and they would probably be less clunky without having to ground target. I’m ok with having a cast time. I think the cooldown to conjure a weapon should come down a lot, to maybe 20-30s for utility conjures, 50-60s for elite.
The trait could be conjuring a weapon creates an elementally flavoured spell of some sort, different for each. (not an aura)
Flame axe seems close to being in a good place. Maybe make the auto a projectile finisher, and add an AoE splash or bounce on hit.
Lightning hammer could use a bit of defense, like an evade frame on skill 2. Taking this out of melee range might be the best thing though. 600 range auto attacks?
Earth shield I’m not sure about. More bleed access? Less self rooting? +condi damage instead of +vitality?
Frost bow seems like it’s trying to do too much. I picture the bow to be more of a ranged support, with heals, chills, and moderate damage. I’d be open to the idea of reworking skills 4 and 5 with that in mind, and considering possible synergies with the water line.
Fiery greatsword… how about elemental greatsword? Like the elite glyph, differs based on your current attunement. The skills could be a slight rework of the current ones, just modified to add the flavour of another element.
Aesthetically, it’d be nice to dual wield axes. Maybe shields too.