[suggestions] Obligatory Elite Skill Thread

[suggestions] Obligatory Elite Skill Thread

in Elementalist

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

it’s been awhile since the last Elite skill discussion thread, so here goes.

[REVISING EXISTING ELITE SKILLS]
first, let’s suggest some improvements to current / announced elite skills. after all Elite skills are supposed to be gamechangers. using one should feel epic, like you’ve just turned the tide of battle into your favor.

[Tornado]
problems
~ this elite feels like an “i lose” button, mainly because movement speed is so slow, that transforming into a tornado means you become a great big target that dies before accomplishing anything. the elite skill is to turn the tide of battle in YOUR favor, not the enemy’s.

suggestions
~ the very least, remove the movement speed penalty. tornado needs to move at normal player character movement speeds
~ this skill should also do more damage. a LOT more damage.
~ this skill should boost the elementalist’s health into the 30k-50k range AND / OR
~ this skill should offer 50% chance to evade every attack

[Glyph of Elementals]
problems
~ the elemental dies in 60 seconds no matter what.
~ the elemental feels exactly the same as the lesser elemental, except for one extra little feature
~ swapping attunements after the elemental is summoned has no effect

suggestions
~ the summoned elemental should last until it dies. (remove the 60 second lifespan)
~ the chain skill (skill that replaces the summoning glyph when the elemental lives) should change based on the current attunement

[Fiery Great Sword]
problems
~ damage feels lackluster because it does about the same damage as regular equipped weapons

suggestions
~ the stat increase for wielding the weapon should be an AoE stat increase to buff allies within 600 range (offers better group support)
~ wielding a FGS should also pulse AoE might for every charge used (offers better damage and group support)

[“Rebound!”]
problems
~ the name sounds like we’re playing basketball instead of fighting a war
~ the skill only reduces the cooldown of the next skill used by each ally affected.

suggestions
~ rename to “Raging Storm!”
~ apply 5 seconds of fury, quickness, and alacrity to all affected by the shout
~ apply light aura to all affected by shout

[NEW ELITE SKILLS]
second, i’d like to introduce my dream elite skills

[Storm of the Century]
~ channel for 3 -5 seconds (with a break bar)
~ during the channel, winds swirl around you (240 radius) pulsing damage every second up to 5 targets
~ when the channel completes, call down meteors (from meteor shower) that burn, ice comets (from ice bow 4) that chill, lightning (from glyph of storms) that applies vulnerability, and cyclones (from warhorn 5) that blind foes.
~ duration 10-15 seconds
~ 420 storm radius
~ 120 – 180 damage radius per impact
~ 3 targets per impact
~ 15-20 impacts per element type of impact (3-4 cyclones would move randomly around the storm radius pulsing blind and damage)
~ 150-180 second cooldown

[Signet of Elemental Wrath]
~ 60 second cooldown
~ Passive: grants power based on level, up to 250 power @ level 80
~ Active: cleanse all conditions, stun your target for 1s for each condition cleansed, plus damage your foe for 300 for each condition cleansed

[Arcane Advisory]
~ create a combo field (4-5 seconds) at target location based on attunement (fire, water, lightning, smoke), damaging foes for critical damage
~ pulse damage for 3 seconds
~ at the end of the 3 seconds, blast the target area for critical damage (combo finisher: blast)

– The Baconnaire

(edited by Forgotten Legend.9281)

[suggestions] Obligatory Elite Skill Thread

in Elementalist

Posted by: OneKlicKill.4285

OneKlicKill.4285

Rebound
Instant cast
2 seconds of haste
50% for your own CD

Tornado
Cantrip
Creates a swirling field around you pulling enemies in every 4 seconds in 400 radius enemies within 100 radus are launched away 200 range. Last 16 seconds Whirl finisher every 1s low damage in 300 radius aoe
Based on the Attune you are in:
Fire – creates trail of fire wherever you go lasting 4 seconds (fire feild, synergizes with constant whirl)
Air – Absorbs projectiles, leaving air or ending the ability blasts for 25% of the projectile damage around you
Water – Rain falls around you creating a water field while in water lasting 2s after leaving it.
Earth – Generate stability 1s every 1s for self and allies and strip stability 1 stack per second from enemies.
CD 220s
This is not a transform rather a buff effect and does not lock out any abilities.

FSG
Good as is. Rework is needed for all conjures to work like kits, have no charges, better bonus effects etc (not all but some of these changes)

Elemental
Increase HP/Armor to the point you need to actually target it to kill them not accidentally auto 2 attack cleaves…
Spells need to be instant not delayed.
No summon duration, permanent until dead.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us