Sir Elron Noki – Warrior lv80
Server: Gunnar’s Hold
Didnt see it until today that a few mobs like to hit my ele for some kitten high damage. and tought if im ever going to a dungeon, how in hell am i supposed to stay alive :P
So if tougness worth it in small amounts of is it just better to CC the mobs better so they wont hit that often?
Work towards the ascalonian dungeon set (or 4 pieces of the karma set) that gives you power, vit, toughness. If you spec as an auramentalist you will shrug off the vast majority of hits from PvE mobs and in dungeons (except for higher level fractals) while dealing respectable damage.
Toughness scales better for Eles and Gaurdians as both classes have access to high protection uptime. In addition to this, Eles have a lot condition removal so low vitality isn’t that big of a problem.
As Bhima said, P/V/T armor offers a good balance of attack power and survivability.
I tested with Healing/Pw/Tough armor vs Healing/Prc/Vit armor a while ago. Everything was the same (trait, rune, weapons, accessories) except the armor, I found toughness reduced around 9% damage while vit increased 16% of my character’s health. So for that I would say if you have to choose between toughness and vitality I would prefer vitality, but that doesn’t mean toughness is useless though.
Either way CC mods is better than vit or tough
(edited by soistheman.7208)
I tested with Healing/Pw/Tough armor vs Healing/Prc/Vit armor a while ago. Everything was the same (trait, rune, weapons, accessories) except the armor, I found toughness reduced around 9% damage while vit increased 16% of my character’s health. So for that I would say if you have to choose between toughness and vitality I would prefer vitality, but that doesn’t mean toughness is useless though.
Either way CC mods is better than vit or tough
When you did this comparison, did you also test whether it was easier to bring your health back up using healing/regeneration during combat for both toughness and vitality builds?
Theoretically, with higher toughness healing would be easier (because your damage received is lower), while higher vitality would make healing you up to full health harder (because the difference between current health – maximum health is larger).
Is this a very tangible difference?
In my opinion, having at least some vitality is vital (no pun intended) for dungeons. It takes just 2k health to survive at least some of the spikes that would otherwise instantly down you if you ever missed a dodge.
I tested with Healing/Pw/Tough armor vs Healing/Prc/Vit armor a while ago. Everything was the same (trait, rune, weapons, accessories) except the armor, I found toughness reduced around 9% damage while vit increased 16% of my character’s health. So for that I would say if you have to choose between toughness and vitality I would prefer vitality, but that doesn’t mean toughness is useless though.
Either way CC mods is better than vit or tough
When you did this comparison, did you also test whether it was easier to bring your health back up using healing/regeneration during combat for both toughness and vitality builds?
Theoretically, with higher toughness healing would be easier (because your damage received is lower), while higher vitality would make healing you up to full health harder (because the difference between current health – maximum health is larger).
Is this a very tangible difference?
Here is my original thread link.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Vital-vs-Toughess-for-healing-gear/first#post825016
Yes I thought about it too. It is easier to heal with toughness, but I couldn’t come up with a good method to test but I did a lot of calculation. Taking numbers from my original tread, I got following.
HP: 13,500 / 15,600 (Tough / Vit)
Glyph of Elemental Harmony heals 6,200 HP (both tough and vit)
Let’s say you get hit 1000 dmg for 7 times for one cool down for Glyph of Elemental Harmony to recharge. After dmg + 1 healing, HP becomes following.
Tough: 13500 – 1000 × 7 × 0.91 + 6200 = 13330 (nearly full)
Vit: 15600 – 1000 × 7 +6200 = 14800
Likewise after 22 attacks both are dead.
Tough: 13500 – 1000 × 22 × 0.91 + 6200 = -320
Vit: 15600 – 1000 × 22 +6200 = -200
So from this calculation I guess it doesn’t make much difference however since toughness does not protect from condition, the calculation above does not show the while story. Thus I still prefer vit since vit helps against condition while there is not much difference against normal attacks.
(edited by soistheman.7208)
This game does not have huge healing numbers and most of your heals will come from regeneration over time. This is why Toughness is so important, it makes those heals that much more valuable.
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