warhorn
I love it, most people think its slow and garbage
I do enjoy the warhorn skills but I don’t like the tempest traits and all its other skills :/
feel like I have to give up alot for little gain.
Its getting to where you can make some skills on borderline op. If you build for the atument -33% on-top of wh cdr of 20% your starting to look at 16 sec cd on water skills 14 sec on fire and earth skills and 11 sec on air skills. There real risk to over do it on the wh skills pushing out dagger and foces for offhand.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Those warhorn skills need that recharge reduction trait. Without it, they are pretty much laughable (except heat sync and new sand squall).
The warhorn won’t get a cooldown reduction trait, since they already have very potent cooldown reduciton traits for specific attunements. If anything, their base cooldowns will just be reduced. Also, for the warhorn to shine, the warhorn skills simply need to do something.
And MAYBE that frontline fighter Karl was talking about so eagerly should have a reliable source of stability, like EVERY useful frontline build in existence.
Won’t get? There’s already such a trait.
Those warhorn skills need that recharge reduction trait. Without it, they are pretty much laughable (except heat sync and new sand squall).
If your going to use a WH then why not go that GM its a waist to go any others and it fits the ideal of an X/WH tempest set up. Where the other 2 GM fit other rolls aura healing fills the healing support or melee with out a WH and the -100% on movment cc fits the def overload build.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I like the warhorn, it makes a better better partner for my scepter then focus and offhand dagger with scepter is just not my thing. Also the combined coolodown reduction is not that bad mesmer could already do this with their clone/phantasm generation skills.