warhorn

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Posted by: PierPiero.9142

PierPiero.9142

what do you think about it ? I think that if traited for reduced cd is really a good weapon . offensive skills are better than focus (fire air ) and i also like water … it seems me not so good earth … but i am interested in your opinion .

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Posted by: Azure.8670

Azure.8670

I love it, most people think its slow and garbage

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Posted by: demonsmind.4327

demonsmind.4327

I do enjoy the warhorn skills but I don’t like the tempest traits and all its other skills :/
feel like I have to give up alot for little gain.

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Posted by: Jski.6180

Jski.6180

Its getting to where you can make some skills on borderline op. If you build for the atument -33% on-top of wh cdr of 20% your starting to look at 16 sec cd on water skills 14 sec on fire and earth skills and 11 sec on air skills. There real risk to over do it on the wh skills pushing out dagger and foces for offhand.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: rotten.9753

rotten.9753

Those warhorn skills need that recharge reduction trait. Without it, they are pretty much laughable (except heat sync and new sand squall).

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Posted by: Bean Muncher.5197

Bean Muncher.5197

The warhorn won’t get a cooldown reduction trait, since they already have very potent cooldown reduciton traits for specific attunements. If anything, their base cooldowns will just be reduced. Also, for the warhorn to shine, the warhorn skills simply need to do something.

And MAYBE that frontline fighter Karl was talking about so eagerly should have a reliable source of stability, like EVERY useful frontline build in existence.

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Posted by: rotten.9753

rotten.9753

Won’t get? There’s already such a trait.

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Posted by: Jski.6180

Jski.6180

Those warhorn skills need that recharge reduction trait. Without it, they are pretty much laughable (except heat sync and new sand squall).

If your going to use a WH then why not go that GM its a waist to go any others and it fits the ideal of an X/WH tempest set up. Where the other 2 GM fit other rolls aura healing fills the healing support or melee with out a WH and the -100% on movment cc fits the def overload build.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Tim.6450

Tim.6450

I like the warhorn, it makes a better better partner for my scepter then focus and offhand dagger with scepter is just not my thing. Also the combined coolodown reduction is not that bad mesmer could already do this with their clone/phantasm generation skills.

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