what I think is the problem with eles
My problem with the class is how brutally unforgiving it can be towards mistakes. That’s only a problem because I am bad and fat-finger the keys all the time.
If you found a way to pull off a long-range blaster build then it sounds like you’re playing the class right.
Pretty much. Ele is built in the image of a traditional ranged DPS caster. Yet ironically is ill suited for the job of high damage ranged combat. Due too low base damage on abilities and many abilities having too big of a wind up allowing targets to easily avoid them.
I’d like to be a glass cannon build for once, without dying from 1 autoattack
The real problem of eles is that the only way to make the class work is to play Close range D/D.
Absolutely not true. There are lots of viable builds with all weapon sets. LTP young man!
problem with the ele is that they are hard to play to get pretty much the same effect as other classes.
thats a blessing and a curse.
the class with dagger off hand is fun. it makes me want to drive fast.
The real problem of eles is that the only way to make the class work is to play Close range D/D.
Absolutely not true. There are lots of viable builds with all weapon sets. LTP young man!
well you can’t just say something like that and don’t back it up. I would like to see a good staff or scepter build. Most skills in scepter and staff are no good vs anyone who is moving, they take too long to fire off. The only way I can make range work is going air then CC and switch to fire and earth for ae hard hitting combos. The problem is that precision is the worst stat to pump to get pay off in damage. Like I said if you have a good range build I really would like to see it.
Really what elementalist needs is to have a weapon swap option to put it more in line with the other classes. Necro has a weapon swap and they have an extra form so its not like its not already being done.
They should give the class the option to weapon swap but limit you to only 3 elemental attunements active at one time, only swappable out of combat. (Or make you pick three permanent ones during the course of leveling which would also put some variety in the class itself) This would keep it from being too OP but give the class much more survivability.
Sure people would QQ about elementalists having more skills than everyone, but since they all couldnt be active at once it really wouldnt matter.
As is elementalists have to play twice as hard to get the same returns as most other classes. Not saying the class should be faceroll but requiring you to be pro caliber just to come off average isnt great either.
@Mogar
I played a bit with the staff build in SPvP the other day and found the build posted below rather good. Going staff, you sort of need to invest in crit damage and air, as most abilities are burst damage and you want to crit high.
1 vs. 1 it can be tricky, but it works well when traveling with others. Magnetic Aura is fun against ranged projectile opponents if you pop it at the right time.
http://gw2skills.net/editor/?fEAQFAWhImibwR5gjEAEFn4SogCiHVYhElCzA;ToAg0CnoqxUjoGbNuak1MAZCC
http://gw2skills.net/editor/?fEAQFAWhEmKbnR5wjDAhCEIeYBGSUeEzO2A;ToAg0CnoqxUjoGbNuak1M+YCC
This build actually is more fun. Allows you to create combos like swiftness, might x3, frost aura and area healing, although the healing only affects the team. More squishy, yet with better dodge heals and faster attunement swapping. The greatsword is for fast damage dealing in those tricky 1 vs. 1 fights. Fighting in water attunement will heal you up a bit when dodge rolling.
(edited by Malcastus.6240)
http://gw2skills.net/editor/?fEAQFAWhEmKbnR5wjDAhCEIeYBGSUeEzO2A;ToAg0CnoqxUjoGbNuak1M+YCC
This build actually is more fun. Allows you to create combos like swiftness, might x3, frost aura and area healing, although the healing only affects the team. More squishy, yet with better dodge heals and faster attunement swapping. The greatsword is for fast damage dealing in those tricky 1 vs. 1 fights. Fighting in water attunement will heal you up a bit when dodge rolling.
The problem with this is that you really can´t encounter a Burst oriented character (especially a gc Thief) – He will kill you faster than you can cast an auto-attack. And please don´t try to tell me anything about cantrip/evading the initial burst, Behind thief is also the player and not an AI, so the same way you could evade his burst, he can wait with it and only imply that he is trying it, so you will probably burn your mist form CD and get screwed after it
Or you just probably won´t be fast enough if the Thief suprises you.
This build may be viable for WvW, but not sPvP, man…
I believe that the biggest issue is that elementalists elite skills don’t worth the skill points we spend on them.
if only we had a decent elite skill, or we were able to put utility skill in elite slot…
we would be fine.*
staff gives us quite decent support builds/AOE builds
and scepter dagger is a viable dynamic close-range pwnage.
but the lack of a good elite skill (see moa bird or thieves guild etc…) dragging us below other classes
*examples for how to improve our elite skills
make the elemental do more damage, or have more HP…
the fire elemental die very fast, the earth elemental doesnt do any damage. ice elemental nice for a surprise small healing… but air elemental is good for nothing…. total waste of a cast-time
the Lolnado…
mm, ok, I understand that this skill exist only for the underwater skill… and it was nerfed recently, why? either return the old damage or let us cast our spells in tornado form.
fiery toothpick…
only good if you trait high into fire…
anything else and it is WORSE than lightning hammer, which is a regular utility skill with lower CD…