Say the Devs came and said something like: We know the class is in real need of adjustments and we would like to get your ideas of how you would adjust the class.
What would yours be?
Mine would be involving just D/D as i dont use the other weapons so i can’t comment on them.
First i would like to see some more attunement combos. All we have really at the moment is Area Might with say Ring of Fire or Burning Speed into Earthquake or Churning Earth.
For me i would add more combo options. Cleansing Wave, I would slightly lower the healing done and add a Water field that grants say 1 second of regen every 1 second and the field lasts for say 4-5seconds and along with that i would change Burning Speed – keep the Evade it is getting but make it a Leap Finisher, the distance and everything stay the same the fire wall would still be the same length and everything, it would just add that little extra.
Ride The Lightening, this not only needs to have its missed cool down reduced but maybe add a finisher to it or something same goes for Updraft – surely you are LEAPING backwards so why isnt it a Leap finisher?
I think the Auto attacks of D/D could be adjusted a bit, Air is fine but i find the others rather lacking. The damage from them is rather low as well.
(Taken from my Auto attacks topic)
Fire: Up the base damage. Maybe add 1-2second burning as well?
Water: Add so that the ele is healed when casting and on impact it deals small radius AoE damage to enemies and AoE again in a small radius healing to allies
Air: I dunno, i really think its in its “right” place at the moment so i dont think it needs any adjustments
Earth: Full redesign. I just can’t stand that it is a single target and that it has a terrible animation. Not quite sure what it could be changed to though, keep the bleeding and add a AoE aspect to it. Maybe have it as a sort of reskinned version of Dragons Claw where it fires out 3 stone spikes or something. Any target hit by any of the spikes gets damaged and bleeding. The Range to stay the same.
Heal wise, i think we are reasonable here, i do think that Signet of Restoration could be bumped up a bit 246 per a cast is rather low for someone with nearly 500Healing Power. I do wish we had a Heal that was a mix between Glyph of Harmony and Signet of Restoration. In that you gain health when casting and then get a reasonable heal (3-4k) and then a Boon based on your Attunement. Though i doubt that would ever happen. In its current state Signet of Restoration is just a an average version of Healing Signet.
Utilities wise, i think most of them need to have the cool downs reduced. I would like to see the usage limit of the Conjures except FGS of course to be removed and just let us use them as many times as we want in that 60seconds
I think Signets need to be redesigned and have the actives actually WORTH using. Currently i find the Passive bonuses to be much more worthwhile and not worth using the active in most cases.
Some of the Glyphs are rather lacking as well Storms has too long a cast time and is rather long cool down for something that isnt that great, Sandstorm has its uses but other than that they dont really offer anything that you couldnt get elsewhere. Lesser Elementals, well they are just an even worse version of a very average elite. Renewal, insane cast time and cool down, the tooltip is rather poor as well seeing as it is one ally (unless Earth i think) i do think that the cast time and the cool down both need to be heavily reduced.
Elite wise, i think most of them are rather weak (except FGS) in there own way, i think Tornado needs to be bought up to Plague Form survivability levels at the very least and have its Toughness increased while we are using it. The Elementals allow us to CHOOSE when to use their “best” attack (best being the ones that the lessers dont have)