07.07.15 bugs
Grenadier trait still isn’t active. :|
The projectile finisher on Mortar Shot still doesn’t work in an AoE like it was said to do in the livestream.
Grenadier trait still isn’t active. :|
Sorry to hear that. Currently I am running with condi w/o nades.
I’m not able to log in until later today, but can anyone check to see if Acid Bomb’s leap distance is still reduced by chill? I submitted this as a bug after the 23rd patch, but didn’t see a fix listed in the notes today.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Other bugs are:
- Overcharged shot always puts you in combat.
- “Lock On” only takes someone out of stealth if you currently have a single-target ability in the air. Otherwise they receive the revealed debuff and remain in stealth.
http://www.youtube.com/user/WoodstockGW2
Grenade barrage no longer displays the Predator particle effects when traited (Static discharge procs from it still do)
Not sure if Quip was also affected.
Blackgate
Just a reminder: If you find a bug, report it. Don’t just post it here. If it’s not reported, it won’t get fixed.
The trait “Over Shield” is still not reducing the cool down on “Static Shield”
https://www.youtube.com/watch?v=6q3em9s5I4c
Bombs still have the incorrect range. I’m peeved that bugs like this are not given priority over nerfs being made.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Bombs still have the incorrect range. I’m peeved that bugs like this are not given priority over nerfs being made.
Bug fixes =/= nerfs.
Unless you think that the reduction from a 90 second cd to a 10 second cd without any mention from devs or patch notes was a completely legitimate intended change…
Bombs still have the incorrect range. I’m peeved that bugs like this are not given priority over nerfs being made.
Bug fixes =/= nerfs.
Unless you think that the reduction from a 90 second cd to a 10 second cd without any mention from devs or patch notes was a completely legitimate intended change…
Where did I say that the AMR BUG fix was not a BUGfix? Where did I even mention it? The fact remains there have been nerfs to not just engi abilities but other classes as well which have been given priority over bug fixes.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Bombs still have the incorrect range. I’m peeved that bugs like this are not given priority over nerfs being made.
Bug fixes =/= nerfs.
Unless you think that the reduction from a 90 second cd to a 10 second cd without any mention from devs or patch notes was a completely legitimate intended change…
Where did I say that the AMR BUG fix was not a BUGfix? Where did I even mention it? The fact remains there have been nerfs to not just engi abilities but other classes as well which have been given priority over bug fixes.
Whoa buddy, take a breath and go hug someone you love. It’ll do ya some good.
You didn’t specifically say the AMR bug, but since there have been 0 nerfs to engis since the patch dropped, it was a pretty safe assumption. Care to elaborate?
You didn’t specifically say the AMR bug, but since there have been 0 nerfs to engis since the patch dropped, it was a pretty safe assumption. Care to elaborate?
I’m talking about nerfs like the mortar nerf.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I don’t know if it is considered a “bug fix” or not but I would consider bombs being stuck at 180 range a nerf since we used to be able to make it 240 and most people didn’t even use the kit otherwise. I really thought this patch would go the other way for bomb kit, make the damage match the area not the other way around. Pretty bummed about it tbh… As much as I like it it’s just not good enough at 180 for PvP.
Jade Quarry
I don’t know if it is considered a “bug fix” or not but I would consider bombs being stuck at 180 range a nerf since we used to be able to make it 240 and most people didn’t even use the kit otherwise. I really thought this patch would go the other way for bomb kit, make the damage match the area not the other way around. Pretty bummed about it tbh… As much as I like it it’s just not good enough at 180 for PvP.
I do not feel it is good enough for any game aspect, not just PvP.
The bomb range issue, for me personally, is my biggest complaint out of this whole mess.
My close second, is the ineffective chunkiness of the med kit, and the completely unnecessary requirement of ground targeting them.
https://www.youtube.com/watch?v=6q3em9s5I4c