100% crit on weapon swap pve
The reality is that you can use anything that you feel is optimal for you to function optimally. I personally see nothing wrong with starting a profession, or the game for that matter, with survival based gear in order to better learn your role and combat potential.
In regards to what you mention about being a viable option, it most certainly is; remove expectations of being received as the best performance. When HoT was released I converted my gear into Cavalier in order to gain my bearings and had no regrets in doing so. The damage is fairly comparable to the Berserker, but obviously needed supplemental crit chance in order to function in such a way. Something along these lines provided me with that option. Obviously you are not going to reach the reliability of full damage potential that Berserker would instill, but you could certainly use sigils/runes to effectively allow the offbeat sets like Cavalier and Valkyrie to function well, which I assume was the intent.
The reality is that you can use anything that you feel is optimal for you to function optimally. I personally see nothing wrong with starting a profession, or the game for that matter, with survival based gear in order to better learn your role and combat potential.
In regards to what you mention about being a viable option, it most certainly is; remove expectations of being received as the best performance. When HoT was released I converted my gear into Cavalier in order to gain my bearings and had no regrets in doing so. The damage is fairly comparable to the Berserker, but obviously needed supplemental crit chance in order to function in such a way. Something along these lines provided me with that option. Obviously you are not going to reach the reliability of full damage potential that Berserker would instill, but you could certainly use sigils/runes to effectively allow the offbeat sets like Cavalier and Valkyrie to function well, which I assume was the intent.
Firearms does have quite a bit to offset the lack of precision, and with the runes you picked and the sigil I mentioned, I guess it could work. The funny thing is you would have a higher crit chance than berserkers in lower level areas (like when doing world boss farming). I suppose it could work…
Any other thoughts out there?
not any more.
nowadays the good engi builds rely on multihit skills mostly.
i used to use crusader amulet in pvp to great effect, in the days of cele rifle engi. people rarely expected the burst from jump shot, blunderbuss, and pry bar all critting. but hot power creeped everything and it would be pretty bad today.
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http://gw2skills.net/editor/?vdMQFACU6TAaAGKA-TlBBQBGSHwIV+Rj9HGl6PNSJIAeAAAA-w
Purposefully “partial” CQC Valk/Ass. build.
20k HP.
Resting 52.8% Crit.
Active 82.8% Crit.
2186 Power.
75 Ferocity Loss.
As per thread title, I’m mostly curious about PVE, not the other game modes. I’ve edited out the special characters that were making it less clear.
no, it isnt worth it in pve. pve is even more focused on using multihit skills cuz those are frequently the ones that do the most raw dps. and in open world, which would be the best argument for something like this, you dont need the survivability. instead, spam more blinds. engi has a lot of blind.
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I wouldn’t use it. Better try to improve yourself in a “harder” enviorment, to get a better player!
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Ok cool. I wasn’t really looking at it for survivability, more from a build diversity /“would this work?”/theorycrafting/understanding how things work standpoint. Thanks!