108 days - Deployable Turrets still borked

108 days - Deployable Turrets still borked

in Engineer

Posted by: LoreChief.8391

LoreChief.8391

We got some great changes with todays patch notes. Very good ones. Not all that we’re looking for of course (like kit stats), but we’re getting there.

Seriously though, seriously – Deployable Turrets is STILL not fixed.

Here are some interesting notes on this bug-trait;
1. The bug was considered “not confirmed” on the official Engineer bug list wiki page until about a month ago.
2. The bug is easy to fix, as they already have it WORKING PROPERLY in SPvP.
3. It is quite literally the most important trait to any Engineer planning on going turrets primarily.

I can be patient, and I will be patient. I would just LOVE to see SOME recognition from ANet though that they are aware of this problem, and that they are working on a fix for it.

Also, the only reason the trait was switched to “confirmed” on the wiki, is because I manually changed it myself. Us turret Engi’s could be D.I.W. forever for all we know, because the communication about these things is beyond lackluster.

Thanks for reading, raise a stink about it if you can! I’ve been reporting it as a ‘bug’ in-game every week for months.

108 days - Deployable Turrets still borked

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Well you answered my big question about the current patch with the title of your post.

108 days - Deployable Turrets still borked

in Engineer

Posted by: EMAN.6190

EMAN.6190

Does anyone know if the current build fixed this huge problem yet?

108 days - Deployable Turrets still borked

in Engineer

Posted by: Kuruptz.4782

Kuruptz.4782

They had more important things to fix

i mean ELIXIR Gun Healed Whole 360!? this was just shocking bug for them and they dealt with it directly Great Job Anet!

I was sarcastic that they had it as priority..

108 days - Deployable Turrets still borked

in Engineer

Posted by: Casia.4281

Casia.4281

Does anyone know if the current build fixed this huge problem yet?

ha no.

honestly, I’ve said it before.
but I can only imagine this is on purpose. They feel there is some exploit in pve or wvw with using deployable turrets, so they have it broken on purpose.

Killing seige out of range by throwing turrets on walls maybe?

108 days - Deployable Turrets still borked

in Engineer

Posted by: IllegalChocolate.6938

IllegalChocolate.6938

Does anyone know if the current build fixed this huge problem yet?

ha no.

honestly, I’ve said it before.
but I can only imagine this is on purpose. They feel there is some exploit in pve or wvw with using deployable turrets, so they have it broken on purpose.

Killing seige out of range by throwing turrets on walls maybe?

Wouldn’t be a viable reason imho if this is the case. seige deserve to get destroyed if no one is there taking care of it in the first place. Having done all pve encounters, I honestly can’t come up with a reason in regards to PvE myself.

108 days - Deployable Turrets still borked

in Engineer

Posted by: Anymras.5729

Anymras.5729

I’ve heard it said that the issue is that they’re not sure what the problem is – as in, the same code is in PvE as is in PvP, and thus they’re not sure what’s causing it.

I agree, though. This is an incredibly irritating bug – not only does it use a trait slot, only work for two turrets, but it then disables one of these two turrets’ toolbelt skills, giving the Engineer one less Healing skill to be able to rely on while the turret is on cooldown.

Every single patch, I’ve looked for Deployable Turrets to be fixed. Every. Single. One. I’m not even kidding. It being broken even drove me away from the game entirely for a while, and I still don’t enjoy the game as much as I did before Deployable Turrets started to kitten me off.