11 stacks of burning with autoatacks...
With base vitality you also die to conditions just as fast as you kill, if not faster. If you already got hgh, might as well use elixir h. And imo you dont really need the burns to last eight seconds, theyll have been removed or hp gone by then. You could probably benefit more switching sigil of smoldering with the one that gives plus 6% condition damage
Yea…this is a bit ridiculous…
There’s plenty of things in the game that are op, a single condition clear will remove this.
Or someone popping Elixir C. Imagine the hilarity if RNGesus deemed fit to convert 11 stacks of burning into 11 stacks of retaliation.
Im running something like this:
http://intothemists.com/guides/6067-ft_burnbuild
and it feels so cheesy… just using flamethrower 1 for 11 stacks of burning which last for 8 seconds each. It has also very good surivability and melts people in seconds :/
So 11 stacks with just FT1 huh?
Actually you are straight out lying here. It requires FT toolbelt which is on a 42s cd (50s untraited). It also requires the trait which is on a 10s cooldown. Furthermore all the IA/IP burn is single target and will often be wasted on illusions or pets. Practically speaking it is close to impossible to sucessfully hit a skilled mesmer with it.
Just the autoattack will generate 3 or 4 stacks at best and this is if you do nothing but channel autoattack and they don’t ever dodge or move out of it either. The other stacks are on a 42s (50s) or atleast 10s cooldown.
Can you please try to be less manipulative with your posts? This build isn’t good at all in spvp btw.
You can archieve 11 stacks with napalm easily. But not with FT1 thats correct. Using FT1 to aply the burn is not the best idea because you lack other conditions. Pistole2 might be a better idea. If you manage to pull somebody into your napalm you can use the firefield to aply even more burn stacks which is quite good.
Incendiary ammo + incendiary powder + stacks from jet… Yes you can.
Incendiary ammo + incendiary powder + stacks from jet… Yes you can.
The point was that OP made it sound like only FT1 does that while it is linked to traits.
6 of those stacks will only be applies every 50 seconds so it will already only be 6 instead of 11. 2 more are from IP trait on a 10 second cd. Counting stacks from napalm or fire aura is kind of nonsense. Ofc it does some burn but what enemies to you fight that eat more than 2 napalm ticks?
Please stop hitting golems with your burn and then make forum threads of how good it is. If FT seriously proves to deal much damage in ACTUAL pvp matches then I am all for a nerf but it absolutely does not look like it. A thief will deal so much more damagae than that easily while having way more mobility as well.
Alright princess, calm down.
Only pointing out that it can. There are ticks from jet too that add up with the duration combo’s. (5 secs with 2 and a bit sec casting is achievable).
“Ofc it does some burn but what enemies to you fight that eat more than 2 napalm ticks?”
Someone who has burned there defensive cooldowns.
Good combo pull>slickshoes>napalm>whatever
I like to save IA for mid to late fight personally.
I’m definitely glad for this fix as FT has always been my favourite kit and bit more of the wiggly orange stuff is always welcome.
(edited by Peutrifectus.4830)