14 seconds of area stealth
You dont say:-P Besides if you use shield and flame turret you can stack up to 20s with second smoke field:-)
Tekkit’s Workshop
Yes and now you burned 1 utility cooldown for 50s.
You can blast with magnetic inversion, detonate heal turret, big ol’ bomb, rumble and acid bomb and have all your utility slots free!
And it’s like the 100th time I have to mention this but whatever. Flame turret doesn’t create a smoke field unless it has a target that it’s attacking.
its weird but, i have only ever managed to stack 9 sec stealth with blast finishers, it stops stacking for me at 9, unless i use toss elixir s, then its 14
so is it so that u can only stack 3 times stealth via finishers?
What is the trick to getting it to stack so many times? When I try, I get a similar maybe 9 second timeframe (at best).
Are there tools and tricks to make it easier or more reliable? Are others having trouble getting the hang of it?
I tend to drop HT, then BOB, then smoke, blow turret, magnetic and if I could move fast enough e-gun.
Also, it seems like it is only 2 seconds per blast and not 3 that the Wiki mentions. Correct or am I just having trouble max stacking the combination?
What is the trick to getting it to stack so many times? When I try, I get a similar maybe 9 second timeframe (at best).
Are there tools and tricks to make it easier or more reliable? Are others having trouble getting the hang of it?
I tend to drop HT, then BOB, then smoke, blow turret, magnetic and if I could move fast enough e-gun.
Also, it seems like it is only 2 seconds per blast and not 3 that the Wiki mentions. Correct or am I just having trouble max stacking the combination?
in my experience u can get 3 finishers max, then u can use toss elixir s, to get it to 14 s, my guess is stealth is capped to 3 finishers, if gained w finishers, then u can use other stealth skills maybe, like shadow refugee, toss elixir s, and whatever else is out there
What is the trick to getting it to stack so many times? When I try, I get a similar maybe 9 second timeframe (at best).
Are there tools and tricks to make it easier or more reliable? Are others having trouble getting the hang of it?
I tend to drop HT, then BOB, then smoke, blow turret, magnetic and if I could move fast enough e-gun.
Also, it seems like it is only 2 seconds per blast and not 3 that the Wiki mentions. Correct or am I just having trouble max stacking the combination?
in my experience u can get 3 finishers max, then u can use toss elixir s, to get it to 14 s, my guess is stealth is capped to 3 finishers, if gained w finishers, then u can use other stealth skills maybe, like shadow refugee, toss elixir s, and whatever else is out there
You can get 5 finishers. Each finisher is 3s but the first tick/second isnt shown. That may give the false idea that it’s only 2s because you see the number after it passed.
Acid bomb is the last you use because it also helps you gain a head start. No need to cancel it.
There is time you need to activate the skills, so if you activate 6 blast finishers within 4 seconds, you run off with 6×3-4 = 14 seconds of stealth. Alternatively, if you activated 3 blasts simultaneously, you’d run off with 8 seconds.
Rather than absolute number of blasts it is important to make sure the time between the first blast and the last is kept as short as possible, or you may end up blowing more skills with less results. This is why thieves spamming shortbow 2 on the smoke wall skill can only stack 12 seconds of stealth (6 blasts within wall duration, 1 blast per second, approximately), and Shadow Refuge stacks 11 (4 pulses of 3 second duration each, 1 pulse per second in addition to the activation stack). Engineer stealth can actually be longer because we can trigger multiple toolbelt skills at the same time.
I use Rifle and Toolkit in my set so it’s not a possibility, but yes, it is entirely possible to raise this to 17 seconds of area stealth by triggering either inversion or acid bomb at the same time as the aforementioned ones for people that use either P/S set or an Elixir Gun kit. That’s a straight ‘or’, if you use ‘both’, the inversion=>elixir gun swap would take 1.5 seconds, meaning the other one is worth only 1 second or so of stealth, a waste of a cooldown.
Timing the activation to the moment BoB explodes is paramount in ensuring max stealth length.
[Shinigami, NEC, WvW Condinuke] [Rekka, ELE, Fracs] [Tora, PS WAR] [Kageoni, THI] [Hayako, ENG]
(edited by Hayashi.3416)
Ok, maybe this would help a bit more.
I use the following three kits with pistol/shield.
E-Gun, Grenade, Bomb.
What would be the precise combination you would use to stack stealth?
What is the timing? (Do I just mash all the steps as fast as I can?)
In short, I get 2-3 stacks max typically.
Right now it is:
1. HT
2. BOB
3. Smoke Grenade
4. Blow up HT
5. MI
6. If I get it off, Acid Bomb
Use BoB first since it’s delayed.
BoB> smoke bomb> healing turret> shield 4> healing turret detonate> thumper toolbelt, switch back to whatever utilities you had since using the toolbelt won’t put the swap on cooldown, toss elixir s when stealth is about to drop. That’s the easiest way I found to stack stealth and it’s usually enough for trash skips.