18 Stacks of might? (PVE)

18 Stacks of might? (PVE)

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

I’m a primarily pve engineer (With some wvw when I feel like it) and I’m having huge trouble getting all my stacks of might to go into 1 fire bomb.

When I’m in a dungeon at most I can probably get 6 stacks per fire bomb, I’m just wondering if someone has some tips on to perhaps how I can be a little more efficient other then mashing my buttons at light speed

18 Stacks of might? (PVE)

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Posted by: Lenor.8197

Lenor.8197

Sadly Engi is all about mashing buttons at light speed. Most efficient way to get 18 stacks of might would be precasting Big Ol’ Bomb and Healing Turret, dropping a Fire Bomb, dropping a Thumper turret, immediately overcharging it, blowing up both turrets and using Thump, followed by swapping to your pistol/shield set and using #4. It’s still major piano but it doesn’t get any easier.

(edited by Lenor.8197)

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Posted by: Sins.4782

Sins.4782

Drop your turrets first, then big ol’ bomb, then fire bomb, then overcharge thumper turret, mash your toolbelts like a madman, and use shield 4. It’s a pain and I don’t really recommend it because of the high recharges on thumper turret, I’d much rather have lower cooldown blast finishers to work with, even if there are less of them.

Try your combos, and remember, practice makes perfect. Unless you have a bad connection, in which case practice does little.

18 Stacks of might? (PVE)

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

Would you really use p/s over Rifle? I’ve been getting some nice crits from Blunderbuss and the jump, also 4 has saved me a couple of times

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Posted by: Sins.4782

Sins.4782

Definitely. It has a blast finisher that can be used to stack might/stealth/healing, a block, a projectile reflect, 2 CCs for taking down defiant stacks/interrupting, and a bouncing blind. What’s not to love?

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Posted by: ellesee.8297

ellesee.8297

shield 4 and 5 and pistol 3 can save your life. shield 4 obviously has the blast finisherpoison is good for things that heal or have regen. p/s has the added benefit of an extra sigil. really up to you though.

anyway it’s impractical to stuff 10 different blast finishers into a 3 second duration fire bomb. the cooldown for your fire field is so short you can just spread them out.

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Posted by: Shaogin.2679

Shaogin.2679

If you’re really looking to stack might, try looking into an HgH or Juggernaut build. As far a Might blasting goes, getting 9 or 12 stacks of Might is pretty simple without over-complicating it. As others have said, first deploy any turrets you plan to detonate, then Big Ol’ Bomb, then the Fire Bomb, Then detonate your turrets, use you Shield blast finisher, and then use any other blast finishers you wish to include such as Rocket Boots or the Elixir Gun’s Acid Bomb.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Can get 21 if you really wanna go for it – Healing Turret + Rifle Turret +Thumper Turret > Fire Bomb > Big Ol’ Bomb > Overcharge Thumper > Detonate all turrets > Rumble > Shield blast. A bit overkill but it’s doable.

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Posted by: Adamantium.3682

Adamantium.3682

I see people mention overcharging Thumper Turret a lot. Doesn’t that only fire the extra blast if in combat?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Nope, it blasts out of combat as well.

PET PRECISION & DPS TESTS -OUTDATED-
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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

It double-blasts when it detonates if it’s in overcharge state, it might be a bug.

Your best rotation for a might blast combo is generally going to (assuming default binds and Grenades, Bombs, and Thumper Turret in that order):

F3, 8, 2, 9, 9, `, 4, 4, F4.

It’s not as bad as it sounds, it’s pretty easy to develop the muscle memory for it since the timing is fairly lenient (you have like 4 seconds to do the turret/shield portion after dropping the Fire Bomb).

If that’s too difficult for you you can cut out the turret deployment portion by pre-placing them but I usually don’t like to do this since they might get killed in the 4-5 seconds they’re just sitting there.

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

I do actually like using Pistol/shield but I hate how it hovers a clear 4 inches off my arm for no reason at all

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Think what bothers me the most is when using pistol/shield is that my shield hand looks like its holding another pistol, causing the trigger finger to clip through some shields that I like. Bothers me for some reason >_>

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Posted by: Seras.5702

Seras.5702

Don’t forget about runes and sigils.

Altruism 2/6 gives 3 stacks of might on heal
Sup Sigil of Battle gives 3 stacks of might on weapon swap (or kit swap)

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Posted by: Xyonon.3987

Xyonon.3987

Definitly go on Rune of the Strength – you will have permamight for the damage buff and the additional might dura increases your buffs for allies aswell. It’s a must have. For sigils +5% dmg or battle, pretty much the same stuff. Battle is just harder to use, better if 25> stacks might, but it doesn’t really matter.

As for combo I do not recommend the thumper turret, only if you really do not need any utility. Otherwise use the elixier gun for condicleanse, heal and a high damage combo finisher.

Pistol + Shield >>> Rifle, since for damage Bomb 1 hits as much as Rifle 3 or 5. So you simply change the appearence of your damage skill for nothing. Better keep the shield utility.

HealT, BigOB, FireB, destroy HT, Shield 4 twice, Elixier Gun 4 and you’ll have your 12 stacks might for everyone, 15 with battle for you. With Rune of the Strength and Traits (dunno if I even have something there xD) you’ll grant 12 stacks for 25 sec on a 30 sec CD <3

it’s possible to do, also very funny in a water or smoke field.

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Posted by: Linc.6834

Linc.6834

Pistol + Shield >>> Rifle, since for damage Bomb 1 hits as much as Rifle 3 or 5. So you simply change the appearence of your damage skill for nothing. Better keep the shield utility.

Absolutly untrue Bomb scales 1.25, while Jump Shot scales .9 and 1.8, Blunderbuss scales 1.6 at close range. (These skills will hit for approx. 5% more as well with an ascended rifle) The rifle also offers utility with net shot and overcharge shot, and ups your DPS considerably over P/S.

Also Jump Shot is leap finsher giving you a fire shield, which could potentially give more might than just a single blast could.

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

I’m using Sigil of force and battle should I change one for sigil of strength?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Pistol + Shield >>> Rifle, since for damage Bomb 1 hits as much as Rifle 3 or 5.

True, but only if you don’t take Rifle Mods trait (+10% Rifle Damage), otherwise, bursting on those will be roughly the same as Bomb 1 spam and not worth it.

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Posted by: Xyonon.3987

Xyonon.3987

@ Linc
@ Wondrouswall

Yea, those nubers and that attachment exactly shows the same dps, since rifle attacks require more time to be cast than bombs. You can do ~1.5 bombs during blunderbuss aswell definitly 2 bombs during jump shot. I think you can do the math by your own.

€dit: 3 stacks might for 5 persons btw.

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“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Wondrouswall.7169

Wondrouswall.7169

With that math and what I was doing at the time during that screenshot, 8.7k average bomb x 3.5 for 30.45k vs the 37k rifle burst. Math aside, test it out yourself, with Rifle Mods its worth bursting on Rifle.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Xyonon.3987

Xyonon.3987

So you also have to spend traits only for the rifle? I wonder what trait you are missing then :/ Also i don’t get how you calculate 37k rifle dmg but k. In the end it doesn’t make a huge difference in terms of damage, but you are still missing utility.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Frenk.5917

Frenk.5917

I’m a primarily pve engineer (With some wvw when I feel like it) and I’m having huge trouble getting all my stacks of might to go into 1 fire bomb.

When I’m in a dungeon at most I can probably get 6 stacks per fire bomb, I’m just wondering if someone has some tips on to perhaps how I can be a little more efficient other then mashing my buttons at light speed

If you are in a dungeon with proper people, you just have to put your fire field and then blast on it 1-2 times. The rest of the party will do the job (FGJ, eles’ blasts, guardians’ staff 4), so don’t worry about it.

If you want to do it by yourself the most efficient way (ie: not wasting utility slots) you have to use Big Ol’ Bomb, put the firefield, use healing turret (don’t worry, the water field DOES NOT override the fire one – as I sadly noticed in WvW )and the blast with the weapon you are using (shield 4/rifle 5), and drop supply crate elite. 4 blasts, for a total of 12 might stacks. You could reach 15, using thumper turrets, but that would require very very fast hands in order to blast into the field before it disappears.

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Posted by: tigirius.9014

tigirius.9014

I thought they had fixed the need for this in PVE by now. Have they done no testing on this class to see that it actually has to have stacking like this in order to come close to the DPS of other classes in PVE? Why is that not the single priority right now in the balance department?

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Xyonon.3987

Xyonon.3987

If you want to do it by yourself the most efficient way (ie: not wasting utility slots) you have to use Big Ol’ Bomb, put the firefield, use healing turret (don’t worry, the water field DOES NOT override the fire one – as I sadly noticed in WvW

What water field? The HT only grants a water field upon activation. I just leave here the rules of the combo fields. So you will understand how combo fields work.

“Enter>First-come-first-served”
means that the blast finisher will proc that field the producer of the finisher entered first. After that, the “First-come-first-served” rule hits. This rule says that allways the combo field works, wich has been created first.

This means, if there are 2 combo fields on the same spot, one has 300 range fire, the other has 200 range smoke. The smoke one gets dropped first, the fire 2nd.
Now you enter both fields and stay in the middle of them, using (as engineer) the blast finisher of the shield, you will grant MIGHT to the allies, since YOU are the producer, or better; the “projectile” that entered the fields.

If you were a thief, using shortbow 2, it would grant stealth, since there is no projectile, just an explosion that goes off where it lands -> “First-come-first-served” (the visual project and the explosion are independent to each other).

If there are 2 combo fields on the same spot, both have 200 range, the smoke one gets dropped first, the fire 2nd, the “First-come-first-served” rule hits, since you entered both at the same time.

So in the end, the “Enter>First-come-first-served” rule is just an addition that means: "If there are multiple fields on the ground, overlapping each other, you will allways proc that field YOU entered first, regardless wich one is “First-come”, as long as YOU are the one who IS the explosion finisher."

Destroying turrets causes the explosion finisher on YOU, since it’s YOUR toolbelt. So you can put a turret into a fire field and stay in a water field and explode it to grant a heal. This means you can put and explode a turret via “E>Fcfs” rule and grant what you want. The big’ol’bomb however does not work like that since it’s the explosion finisher itself!

Long wall’o’text but worth reading, I hope you all understand and agree.
Gn8 Greez! ^^

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

18 Stacks of might? (PVE)

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Posted by: Sins.4782

Sins.4782

If you want to do it by yourself the most efficient way (ie: not wasting utility slots) you have to use Big Ol’ Bomb, put the firefield, use healing turret (don’t worry, the water field DOES NOT override the fire one – as I sadly noticed in WvW

What water field? The HT only grants a water field upon activation. I just leave here the rules of the combo fields. So you will understand how combo fields work.

I’ll just leave this here for you.