1vs many build?

1vs many build?

in Engineer

Posted by: Sorrowsthief.6472

Sorrowsthief.6472

I am having trouble finding a build that is good against more than 1 person in wvw. I have tried everything. I have several full sets of gear. Apothecary, zerkers, knights, and rabid. I have tried so many different combinations and still I always feel squishy and just cant outlast more than one person.

Anyone out there got a good build I could try for solo roaming that is good against several people? I dont care if it’s p/p or rifle. I have tried hgh, static discharge builds and they all work ok but I’m wondering if anyone has a hybrid build. Something others might think is crazy that works well for what i’m trying to do.

Before I get the “sounds like a learn to play issue”, I’m certain that it’s not. I am very good on the buttons and swapping kits. I know how to do blast finishers and all the little tricks. Anyway if there is some cool builds you guys are having success with I’d like to try some out. Please keep in mind my gear sets for I am broke and doubt I will be getting another one anytime soon. The only thing I have not tried is getting and invaders set. I was wondering if the added toughness and hp’s on it is what im looking for? Thanks

1vs many build?

in Engineer

Posted by: Aegael.6938

Aegael.6938

Sounds like a learn to play issue.

I wasn’t good at managing 1vX until I learned other classes. You might know your own class, but you have to know what your enemy is going to do, too. You have to know their big attacks and when they don’t want to be blinded or CC’d. Timing your skills and predicting your opponent as opposed to just guessing when you should use your skills makes a vast difference. It’s an extreme challenge to do this for multiple people, which adds in the factor of enemy rez potential as well as typically creating a situation where you must choose a target to focus on. Practice with all classes will let you have good decision making in these situations.

On a spec level, the current meta is to build tanky and stack condition damage and sustain, which is typically HGH nades nowadays. You’d be a bit late on the bandwagon with that, though, with the suspected nerfs to HGH as well as the slight meta-shift being caused by Warrior’s brand new immunity to conditions trait.

Personally, I think the three most powerful traits for skirmishing that the Engineer can get are Backpack Regenerator, Speedy Kits and Invigorating Speed. Backpack Regenerator provides you with powerful sustain for drawn-out fights, and perma vigor/swift is almost non-negotiable for most engineer builds. From there, you might try Incendiary Powder, which is an extremely powerful sustain damage trait, even for a power spec engi. Healing Turret is probably your best bet unless you’re going Elixir spec, due to the sustained heal, low cooldown, utility of a healing field and blast finisher as well as low cooldown condition removal. At this point, if you took all of those things, you should have 30 trait points and three utilities left to decide on. At this point, it’s up to you to decide between mobility, CC, survivability, stunbreaks, condition damage and direct damage.