Engineer
The goal for engineers in this update is to improve trait synergy, weapon usefulness, and kit purity of purpose. Both power and condition builds will be affected in this round of changes, with a focus on PvE group viability. Notable to this, the trait Pinpoint Distribution now grants a unique condition-damage bonus to allies around the engineer. The Flamethrower utility kit is now focused on burning and keeping that condition on your enemies.
Blunderbuss: This skill has been unsplit from PvP and will now deal the higher (10%) damage values in all areas of the game. Increased bleeding stacks from 1 – 4 to 2 – 5, based on range. Increased bleeding duration from 4 seconds to 5 seconds.
Fragmentation Shot: Bleeding duration has been increased from 3 seconds to 4 seconds.
Blowtorch: The number of burning applications that this skill applies has been increased from 1/2/3 to 2/3/4.
Elixir U: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
Toss Elixir U: The recharge of this skill has been reduced from 50 seconds to 40 seconds.
Super Elixir: Fixed a bug where this skill would display the wrong healing values underwater.
Shredder Gyro Self-Destruct: Increased damage to match other gyros.
Shredder Gyro: Increased damage by roughly 50%.
Glue Bomb: Immobilize duration of this skill has been increased from 1 second to 2 seconds.
Big Ol’ Bomb: This skill is now affected by Short Fuse. The visual size of this bomb has been increased by 33%.
Short Fuse: Updated the Fuse Time to correctly display the fuse time reduction of 0.5 seconds. This trait now affects Big Ol’ Bomb.
Glass Cannon: The threshold for damage increase has been reduced from 90% to 75%.
Shaped Charge: The damage of this skill has been increased from 7% to 10%.
Static Discharge: The damage dealt by this trait has been increased by 20%.
Shrapnel: The chance for this trait to activate has been increased from 15% to 33%. Reduced cripple duration from 2 seconds to 1 second. Reduced bleed duration from 12 seconds to 6 seconds. Fixed issues with this trait that caused it to activate at lower-than-expected rates for some skills. Updated the description to specify that this trait only activates on hit.
Explosion: Skills that count as explosions for the traits Steel-Packed Powder, Explosive Powder, and Shrapnel are now marked with a skill fact. Scrapper gyro detonations are now considered explosions. Skills that do not hit the enemy, such as Smoke Bomb and Magnetic Bomb, are no longer considered explosions for combat clarity reasons.
Pinpoint Distribution: This trait no longer grants condition damage based on precision. This trait will now instead grant up to 150 condition damage to nearby allies.
Flame Jet: The duration of burning inflicted on the final hit of this skill has been increased from 2 seconds to 4 seconds.
Flame Blast: Reduced the base damage of this skill by 66%. This skill now inflicts burning for 3 seconds.
Detonate Flame Blast: Reduced the base damage of this skill by 57%. This skill now inflicts 2 stacks of burning for 3 seconds.