+200 Range for flamethrower

+200 Range for flamethrower

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Posted by: Penguin.5197

Penguin.5197

I was watching a Vietnam documentary the other day and they showed some footage of a soldier with a flamethrower and all I’m thinking is…man that’s some impressive range I would love that in Guild Wars.

Now I know flamethower is in a better position post patch to where it can be arguably balanced, so I propose nerfing it slightly by removing the 10% on burning bonus damage and giving it a +200 range. Alternatively just stick the range bonus on deadly mixture.
Why 200 range? I feel 800 range is still considered mid-range(You know, the flamethrowers niche) far enough that it has range, but not enough that it out-ranges pistols,rifles etc.

Look at this guy playing with his flamethrower below. Does that range not excite you?? If it doesn’t, then my question is: Why do you hate fun??

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+200 Range for flamethrower

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Posted by: VitalSuit.1980

VitalSuit.1980

Uh our flamethrower has 425 range… I’m guessing you mean add another 200 range onto it?

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Posted by: Rozbuska.5263

Rozbuska.5263

Only comparable skill with Flame Jet is Guardians staff 1 and that is 600 with wider cone. 600 range on Flame Jet is one of then thing what FT needs to be bit better.

Tekkit Mojo – Engineer
Tekkit’s Workshop

+200 Range for flamethrower

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Using a real life comparison to justify a balance change lost me instantly and left me shaking my head. By that logic, grenade kit would have to have a shorter range then rifle and so on.

The comparison to guardians auto attack on staff though, has sold me on backing this idea.

+200 Range for flamethrower

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Posted by: Penguin.5197

Penguin.5197

Uh our flamethrower has 425 range… I’m guessing you mean add another 200 range onto it?

Oooh you are right, my mistake. But yeah 200 range onto it lol

Using a real life comparison to justify a balance change lost me instantly and left me shaking my head. By that logic, grenade kit would have to have a shorter range then rifle and so on.

The comparison to guardians auto attack on staff though, has sold me on backing this idea.

Hey I’m just throwing the idea out there. I know a real life isnt the same, but if it can possibly make the ft better then why not

(edited by Penguin.5197)

+200 Range for flamethrower

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Posted by: Halcyon.7352

Halcyon.7352

Only comparable skill with Flame Jet is Guardians staff 1 and that is 600 with wider cone. 600 range on Flame Jet is one of then thing what FT needs to be bit better.

It’s already ‘better’ in certain situations. Namely, situations in which things spawn quickly and die very quickly in a confined area.

It also has the potential to hit far more targets in a single cast with far less effort than repeat spamming staff 1.

I’d say it’s well worth the minor range tradeoff as is, as it’s literally the only thing Staff has going for it, aside from the larger cone – which is easily made up for by simply turning a little.

425 seems pretty solidly midrange to me. Don’t forget that Flame Blast can also hit targets at up to 840 range.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

(edited by Halcyon.7352)

+200 Range for flamethrower

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Posted by: Rozbuska.5263

Rozbuska.5263

Only comparable skill with Flame Jet is Guardians staff 1 and that is 600 with wider cone. 600 range on Flame Jet is one of then thing what FT needs to be bit better.

It’s already ‘better’ in certain situations. Namely, situations in which things spawn quickly and die very quickly in a confined area.

It also has the potential to hit far more targets in a single cast with far less effort than repeat spamming staff 1.

I’d say it’s well worth the minor range tradeoff as is, as it’s literally the only thing Staff has going for it, aside from the larger cone – which is easily made up for by simply turning a little.

425 seems pretty solidly midrange to me. Don’t forget that Flame Blast can also hit targets at up to 840 range.

Yea thats all true but also you get hit from retaliation more then you own dmg is:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

+200 Range for flamethrower

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Posted by: Xae Isareth.1364

Xae Isareth.1364

@dancingmonley tbh, throwing grenades further than rifle shots doesn’t even make sense from a balancing perspective.

It makes about as much sense as giving FT a blast-fire field synergy and then make the fire field so short that the blast can’t hit it…oh wait.

+200 Range for flamethrower

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Posted by: dancingmonkey.4902

dancingmonkey.4902

@dancingmonley tbh, throwing grenades further than rifle shots doesn’t even make sense from a balancing perspective.

What are you talking about? All of that was stated in the context of the real life comparison the OP made to in game skills. I was suggesting that if realism was used, then ranges would be different. No one said a word about balance.

It makes about as much sense as giving FT a blast-fire field synergy and then make the fire field so short that the blast can’t hit it…oh wait.

No need for the sarcasm launched at me here. Again, you clearly do not know what we were referring to. What your saying makes about as much since as comparing a fantasy fiction video game to real life…….Oh wait.

+200 Range for flamethrower

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Posted by: Nirvana.8659

Nirvana.8659

Penguin,would you prefer 200 more range on flamethrower OR would you prefer -50% cast speed on #1 channeling skill AND make the channel hit 3 times instead of 10(so you can proc less retaliation)?

Ofc your sigils would proc less,so keep this in mind too.
Sorry for my english!

I apologize for my english.
Engineer : Charliengine
Engineer : Brother Thompson

+200 Range for flamethrower

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Posted by: Penguin.5197

Penguin.5197

I would go with range, since just changing the number of times it hits can be a buff as well as a nerf. A +200 range really has no downside on the chance it is implemented by itself~

+200 Range for flamethrower

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Posted by: Explosia.9164

Explosia.9164

Blowtorch (pistol 4) looks exactly like that picture and has 200 more range than flame jet. There are more important improvements for flamethrower and honestly i don’t think range is one of them.