25 stacks of might, 0 points in alchemy
one question are you just destroying the turrets immediately?, because if so thumper turret has 3 blast finishers and you might want to use it (one from overcharge, another from detonation, and finally one from its toolbelt skill rumble).
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I’m destroying the turrets immediatly after throwing them in midair (first explosion), then they land and I destroy them a second time (second explosion).
I’m not chosing thumper cause the CD is twice longer than flamethrower turret.
I’m destroying the turrets immediatly after throwing them in midair (first explosion), then they land and I destroy them a second time (second explosion).
I’m not chosing thumper cause the CD is twice longer than flamethrower turret.
Turrets only blast when you blow them up (or if they get blown up and you have the trait accelerant packed turrets.) so basically only one blast per turret unless you use thumper.
also you would get better stacking swapping the flame turret for bomb kit.
(edited by Singer.8740)
Two blasts when using the deployable turret trait, except for the healing turret.
If you are going for the FT its (IMO) a waste of dps not to go into alchemy for the 15% dmg trait.
I`m using this one on dungeons:
http://gw2skills.net/editor/?fcQQFAUl0pyansSTF19IxYGkuzgZA47KSR+bMA-jACBYLAkIAJPFRjtIMs1hRryJI6aYKXER1A-e
25 might stacks with ease using all the blast finishers on the FT fire field.
good ammount of burning due to riffle turret TB skill comboing on the field also. Use the Riffle turret overcharge to get some extra Vulnerability on the target before you blast it, you got time, the FT field lasts for a long time.
With 2 runes of altruism and a sigil of battle you get 6 (and 3 to your group) stacks of might going into healing kit. With the long lasting might stacks and the ability to go on HK at will, it goes up to 12-15 stacks for you. Add that the stacks from juggernaut and from the 4 blasts in the fire field and you get perma 25 stacks with no problem, while doing dmg from SD on the target.
Two blasts when using the deployable turret trait, except for the healing turret.
I think your misinformed. deployable turrets does not make them blast finishers
If you are going for the FT its (IMO) a waste of dps not to go into alchemy for the 15% dmg trait.
I`m using this one on dungeons:
http://gw2skills.net/editor/?fcQQFAUl0pyansSTF19IxYGkuzgZA47KSR+bMA-jACBYLAkIAJPFRjtIMs1hRryJI6aYKXER1A-e25 might stacks with ease using all the blast finishers on the FT fire field.
good ammount of burning due to riffle turret TB skill comboing on the field also. Use the Riffle turret overcharge to get some extra Vulnerability on the target before you blast it, you got time, the FT field lasts for a long time.With 2 runes of altruism and a sigil of battle you get 6 (and 3 to your group) stacks of might going into healing kit. With the long lasting might stacks and the ability to go on HK at will, it goes up to 12-15 stacks for you. Add that the stacks from juggernaut and from the 4 blasts in the fire field and you get perma 25 stacks with no problem, while doing dmg from SD on the target.
That’s all well and good but this thread is about might stacking while NOT using the alchemy tree.
http://gw2skills.net/editor/?fcAQJAqel0pqbn1ynF17IyYGd2oBmRddXfUIXPIA-jABBkIAFhht0JaVQBBA-e
I think this would be more viable. sitting in FT gives you a base of 6 – 8 might and swapping to med kit gives you 9 stacks of might and you can build on that every 10 seconds. you also have two fire fields and a plethora of blasts.
@singer, I know what the trait is supposed to do. But I am using it right now, it gives me one extra blast per turret.
Try it.
@singer, I know what the trait is supposed to do. But I am using it right now, it gives me one extra blast per turret.
Try it.
tried it before posting, double checked before posting this. Try it.
That’s all well and good but this thread is about might stacking while NOT using the alchemy tree.
Then go with bombs instead of FT…
you get a fire field, another blast and more dmg than FT without 20 in alchemy.
Healing kit, Bomb Kit, Thumper Turret, Riffle Turret
Healing Kit for more might on heal due to no CD.
Bomb kit for fire field and BoB blast
Thumper for 3 blasts and one stun break when needed
Riffle turret for low CD blast Finisher
5 blasts – 15 stacks
HK – 9 – 12 stacks (battle, EP, Altruism)
I´ve put Mod Ammo there just for the update on dec 10th when it goes for all weps/kits
“I´ve put Mod Ammo there just for the update on dec 10th when it goes for all weps/kits”
good call
@Singer then we are not playing the same game, nuff said.
@Singer then we are not playing the same game, nuff said.
Indeed, nuff said. :/
@singer, I know what the trait is supposed to do. But I am using it right now, it gives me one extra blast per turret.
Try it.tried it before posting, double checked before posting this. Try it.
I tried it, no extra blast finisher.
@singer, I know what the trait is supposed to do. But I am using it right now, it gives me one extra blast per turret.
Try it.tried it before posting, double checked before posting this. Try it.
I tried it, no extra blast finisher.
yup. even tried the old bug with hitting blast while the turret was traveling, needles to say that’s been fixed.
The fact is not that “you checked so it’s not working”, but rather “I wrote this build because it works”… Enough making a fool out of me.
(edited by Kizzu.5826)
Seems like a lot of effort for might stacks, plus, detonating mid-air is a bug, and therefore you’re exploiting it.
Sorry to point it out :/
This build is fake as Singer and Ilobo said deployable turret trait wouldn’t give an extra blast finisher… I guess there is no bug to point out then.
The bug still exists:
https://www.youtube.com/watch?v=3iyE-w66Nko