2k hours later

2k hours later

in Engineer

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

I have been playing engineer since headstart; after logging in well over 2000 hours on my engineer, I would just like to say thank you arenanet for all improvements and quality of life changes. The day kits gained weapon bonus stats was probably the hallelujah moment for me. With all this game time spent playing this one profession, I just have a couple suggestions/ideas: 1. make bombs from bomb kit be placed 25-50 units in front of character. Currently if you use a bomb kit in pve without the extra bomb radius trait, you walk right next to a mob and place a fire bomband the mob will then take a few steps away from you to adjust to it’s set melee range or something dumb, usually walking outside of the bomb’s radius the during a good majority of the bomb’s duration, having bombs be placed right in front of your character would also make the animation looks more solid instead of the character bending down and setting hand in front of character and bomb appears at heels. 2. Perhaps an alternative skill set option for harpoon-gun for condition users. I understand we have great kits to address this issue of little condition damage on the harpoon-gun, and bleeds were even added to one of the skills, but I would to be able to attack with my Frenzy(legendary harpoon-gun) and it be a little more meaningful like a ranger’s autoattack with harpoon-gun. 3. Add more effect to skills when using a legendary. This is primarily addressing the grenade barrage with Predator. Currently grenade barrage only has the awesome Predator effect when grenadier is traited. It would be nice to see legendary effect works on more kit skills and without requiring certain traits.

tldr; thank you arenanet for engineer. would like to see more quality of life changes

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in Engineer

Posted by: Black Cat.1024

Black Cat.1024

This is actually really nice!
I’m used to seeing only complaints on the forums so seeing a compliment is actually cool

2k hours later

in Engineer

Posted by: Fauxfox.7318

Fauxfox.7318

awesome great psot. i totaly agree.

2k hours later

in Engineer

Posted by: Seras.5702

Seras.5702

Lol there are 2 threads discussing the problems with Engi & Legendaries and yours has 3!! Way to rock em out man! Great post.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

2k hours later

in Engineer

Posted by: Zypher.7609

Zypher.7609

Congrats on the Engineer accomplishments!

I created mine in December, and have a little over 700 hours on him. Played a thief before that since beta. I also am about to finish my first legendary(Frenzy). Just need about 200g worth of T6 mats, but waiting for them to go back down after the spike in the last couple days.

I look forward to all I know on the Engineer after reaching the >2k mark!

2k hours later

in Engineer

Posted by: Orion Pax.6254

Orion Pax.6254

Hey Khez, i see you sometimes in Bit’s stream, and i was wondering what build you are running. I see you triple kit, is it the usual 20/10/0/30/10? BTW gz on WELL over 2k hrs _ i’ve been playing as long as you but i took a huge break from gw2.

Wango Tango Mango

2k hours later

in Engineer

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

@orion pax, I change my utility skills all the time to adjust to different situations, same with my food; general pve and wvw roaming: + condition duration food, wvw zerging or in an outnumbered situation: lifesteal on crit. but my build is settler’s armor, rabid or apothecary work just fine as well, giver’s weapons with sigil of corruption and sigil of earth, when i stack corruption i swap to bursting, but restoration works great in zerg fights in wvw or sigil of blood over earth for more sustain and life-steal. right now i am using runes of perplexity, since it is rather easy to interrupt with an engineer in wvw against people who aren’t using a lot of stability(i personally think the amount of confusion it applies needs to be toned down a little bit to perhaps 2 stack on hit and 3-4 stacks on interupt). breakdown on traits now: i would say the 10 points in explosives for bruns on crits is one of condition engineer’s greatest single target damage, i would recommend at least 20 in firearms(not 30 since most people NEED speedy kits to play engineer) for piercing pistol shots, when i 1st saw this back when it was a grand-master i was thinking it sounded awful, man was i wrong once you realize that each shot explodes and you can hit like at least 5 balled up targets(zergs or pve) that is like 25 hits(see attached pictures), also it can hit 1 target twice at near max range(actually happens quiet a bit). I basiclly fire my pistol into zergs(mind the retal though) for my bread and butter in zerg fights where as most engineers would be tossing slow grenades. the 1st 10 point trait in firearms is mostly optional, i prefer the pistol range increase, again just so i can penetrate my shots deeper into a zerg. 30 alchemy is mostly optional/situation traits, but i would say automated response is a near must have especially with the swell of new condition users wvw seems to have these days. being immune to all incoming conditions while below 25% hp is AMAZING, many of times i have been able to beat people just because i can get low and stay low and they can barely scratch me, or i was able to escape a dying situation because someone couldn’t immobilize me or they couldn’t inflict any damaging conditions to finish me off. i would recommend invigorating speed to compliment speedy kits of the other trait i would chose amoung blood injection(mostly in pve, not best wvw trait option), backpack generator(solid source of hp gain, stacks with regen and pusle healing), protection injection, or self-regulating defenses(works wonders with automated response). for pve i would recommend grenade kit, bomb kit, elixir gun, or flame turret. in wvw i would recommend tool kit(extra blocks, pull people off walls, cripple foes chasing you), rocket boots(good escape/chasing mechanism, also removes movement impairing conditions), elixir gun(blast finisher with optional leap, ranged bouncing cripple, massive ally condition removal, aoe heal with condition remove and lingering healing, good single target weakness and bleeding), or elixir s. i wouldn’t recommend flamethrower in most situations since the piercing pistol tags enemies tons better and at much more range. the only time i would use flamethrower is if u was attacking of defending through a gate against just a few people. basically try all the utilities skills and find what ones work best for each situation or what you play best with. my trinkets are all condition dmg, toughness, vit, and little of precision. if you don’t have access to ascended trinkets, pick up exotic rabid ones or apothecary. but this is all just how i play engineer, there are plenty of other effective ways to play engineer.

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Posted by: Conan.8046

Conan.8046

Do those gloves and shoulders have a blind on sight proc? :P

2k hours later

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Posted by: Orion Pax.6254

Orion Pax.6254

Thanks a bunch Khez! I love hearing the play styles of other engineers especially those that have had 2k+ hours!

Wango Tango Mango