2nd Elite Specialization and Beyond

2nd Elite Specialization and Beyond

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Posted by: EdwinLi.1284

EdwinLi.1284

I know this is too early but just for fun…

what do you think may be most likely to be the next set of weapons for Engineer’s next set of Elite Specializations after the 1st Elite Specialization?

So I think it would be Staff (melee) or Shot Bow or Long Bow.

Reason being

Staff for something along the line of Technomancer. Engineer is a technology themed Profession and a Elite Specialization that has Engineer use and develop technology advance enough to use Magic is a suitable theme for a Engi Elite Specialization. It can even have a Tech Gauntlet as the Elite Specialization’s armor skin theme for glove skin.

Shot Bow and Long bow mostly because of tech arrow. One of these two may be suited for a type of Kit Master Elite Specialization or a type of Utility new to Engineer. Kind of like the Survivalist Elite Specialization of the Engineer. Can’t really think what type of theme a short bow and long bow elite specialization for Engineer would be.

(edited by EdwinLi.1284)

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Posted by: WindGodGirl.6405

WindGodGirl.6405

It’s Hammer.

Unless I misunderstood your question.

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Posted by: EdwinLi.1284

EdwinLi.1284

It’s a Hammer.

I’m going to assume you did not read the title so I’m talking about the Elite Specialization after the 1st Elite Specialization we get in HoT which is the Hammer.

We know there are more to arrive after the 1st one as the Devs did confirm more are planned for the future.

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Posted by: Knighthonor.4061

Knighthonor.4061

Mace mainhand with Physicals.

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Posted by: coglin.1867

coglin.1867

Bow, and we can be an old fashion “sapper”. A classic demolitions trope in fantasy lore that would fit engineer well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Adamantium.3682

Adamantium.3682

Since this thread is very hypothetical I’ll add that if we get a 2H weapon for our first elite spec odds are we get only an offhand for the second. I’m guessing torch to represent (obviously) a blow torch.

Other good guesses would be a mace or axe I think.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Are.1326

Are.1326

I think the next elite spec wave (or one after that) will include new weapons:

  • Crossbow (Huntsman crafting)
  • Battle Axe (Weapon smith)
  • Grimnoir/Tome (Artificer)

So we would end up with crossbow. Probably some kinda saboteur theme with traps of some sort.

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Posted by: EdwinLi.1284

EdwinLi.1284

I think the next elite spec wave (or one after that) will include new weapons:

  • Crossbow (Huntsman crafting)
  • Battle Axe (Weapon smith)
  • Grimnoir/Tome (Artificer)

So we would end up with crossbow. Probably some kinda saboteur theme with traps of some sort.

Wouldn’t that cost far more resources to create than a Engineer Elite Specialization that uses a current weapon that exists in the game? Those may work and may be possible if they plan to only release Elite Specialization for only Expansions and provide new sets of weapons per Expanion after HoT but I think they also mentioned some Elite Specialization may arrive through their Content Updates which would not give them much time to develop a bunch of new weapons and their skins to go with the weapons.

Of course they may have separate development teams working on the new Weapons and another team working on the Elite Specialization and Animation but that up to Anet if they want to introduce more Weapons into the game with the current 19 weapons (16 land and 3 aquatic).

Of course those may end up as a type of Kit skills as well if Engineer decides to create mechanical modifed Crossbows, Mechanized Battle Axe, and maybe the Grimnoir/Tome as what ever would a Engineer use a Grimnoir/Tome for like maybe creating special Golems, turrets, and drones. Think about it those three would make part for a interesting Kit Master Elite Specialization but instead of kits these weapons may be called Modified Weapons or Experimental Weapons.

(edited by EdwinLi.1284)

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Posted by: VocalThought.9835

VocalThought.9835

I’m all for MH Mace! Staff sounds cool too!

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Posted by: Toolbox.9375

Toolbox.9375

Mainhand Shield.

I WANT TO DUAL WIELD THEM.

The class is always greener on the other side.

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Posted by: Sturmhard.9475

Sturmhard.9475

It is the Gatling Gun!

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Posted by: Plok.5873

Plok.5873

(Atomic) Cannoneer.
Kitten yeah.

Attachments:

Pry Bar in yo’ face, You big disgrace / Box of Nails all over the place
Pet project: Outfit overhaul.

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Posted by: Are.1326

Are.1326

Wouldn’t that cost far more resources to create than a Engineer Elite Specialization that uses a current weapon that exists in the game?

While there are a lot of weapons that engineers could get access to, a lot of them would feel forced. Even more importantly, classes like Warrior is just running out of new weapons, and unles they start adding new ones, warriors would be forced into a magic theme.

That is why I belive we will see new weapon types in a future wave of Elite specs.

Those may work and may be possible if they plan to only release Elite Specialization for only Expansions and provide new sets of weapons per Expanion after HoT but I think they also mentioned some Elite Specialization may arrive through their Content Updates which would not give them much time to develop a bunch of new weapons and their skins to go with the weapons.

That is why I said “next elite spec wave (or one after that) ".
Also, let us not forget how long time they have spent on this elite specs. We can not expect them to release another wave of elite specs within a year.

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Posted by: Lemondish.3268

Lemondish.3268

Bow, and we can be an old fashion “sapper”. A classic demolitions trope in fantasy lore that would fit engineer well.

Oooooh. With Rambo-style arrowheads!

I like this.

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Posted by: EdwinLi.1284

EdwinLi.1284

It is the Gatling Gun!

A part of me still think we may get this one day as a Elite Specialization Kit Skill for Engineer.

While there are a lot of weapons that engineers could get access to, a lot of them would feel forced. Even more importantly, classes like Warrior is just running out of new weapons, and unles they start adding new ones, warriors would be forced into a magic theme.

That is why I belive we will see new weapon types in a future wave of Elite specs.

I don’t doubt we may get new weapons in the future of GW2 considering how things are with some Professions.

I’m more a bit concerned how long it will take before Anet decides to start adding new weapons.

As for Elite Specialization, well I don’t think all new weapons may be Elite Specializations exclusives. They may add some of them as Default Weapons so some professions may not need the Elite Specialization to use the new weapons.

Though I’m a bit more curious on what Elite Specialization may bring to gameplay change wise since part of Elite Specializations is to bring new gameplay mechanics to each profession which may allow them to change mechanics of current weapons as well if Anet plans on this. For Example, a Elite Specialization may allow the use of Aquatic Weapons on Land giving them new Land skills such as, as only a example, Guardian given a Elite Specialization called Paragon where their Spear aquatic Weapon can now be used for Land combat as a Range weapon since they may throw their spears. Along with a new set of Spear Skills for Land combat.

(edited by EdwinLi.1284)

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Posted by: codesherwin.9346

codesherwin.9346

I was going to post a new thread about this today, but it seems someone beat me to it. I was thinking about future Elite Specs for Engineer and I think I came up with some really cool and interesting ideas. I figured it was worth it to put the ideas out there and maybe, just maybe, it can spark something with the anet devs.

If the core Engineer is the middle ground, then it appears that the Forge is going to take Engi into a more brutish, hammer and nails, strong blacksmith archetype. My future elite spec is a 180 degree take that focuses on an intellectual archetype that uses their uses their gadgets and gizmos to thwart the enemy.

With the elite spec reveals, it’s pretty apparent that ArenaNet devs have taken a lot of inspiration from comic book, video game, and movie/tv characters. In a similar fashion, my inspiration is from characters from these mediums as well. As you’ll see below, when I think of this future Engineer elite spec, I think of Splinter Cell, Portal, and Batman to name a few. So let’s get to it.

An engineer is only as good as his tools. In fact, what I am proposing is that we give the engineer more gadgets, or maybe we’ll call these new skills gizmos to keep them separate from the current ones in place. When using this elite spec, the Engineer’s playstyle more closely mimics that of Thief and/or Mesmer. Without wasting any more time, I’ll jump into the new Gizmos that I had in mind.

Cloaking device: A very common gadget amongst ficitional characters that utilize tools for their purposes. When used, this would give the Engineer another avenue for stealth and, hopefully, some longer sustained stealth as well.

Grappling hook: I can’t help but think of Batman using his grappling hook for quickly reaching areas that are otherwise difficult to reach. Similar to Thief’s short bow blink, using the grappling hook would give the Engineer the ability to quickly “blink” around the map.

Portal gun: Taken from one of the most unique and popular games out there, this Gizmo would give the Engineer the ability to create portals. Unlike Mesmer’s portals, these portals are not limited to teammates. Use it to portal yourself and teammates around a map, or maybe you want to use it to portal an enemy to a more strategically advantageous location. I’m even okay with the idea of this being the “anti” Mesmer portal, where it can only be used by the portal gun wielder and enemies but not teammates.

Infrared goggles: Oh no, the opossing team opened with a stealth play! No worries, as an Engineer, just put on your infrared goggles. These bad boys give you a very temporary but very powerful ability to see the outline of stealthed enemies in the same way you see stealthed teammates. Be careful when you use them because the effect is temporary and the cooldown can be a pain.

So there you have it. It’s not a full set of six skills. I also don’t have details about the new weapon type, though I think Dagger or Shortbow would pair well with this new style. Please feel free to comment or, add on to what I’ve started here.

I love the overall concept of Engineer. It’s unique, it’s versatile, and it kicks kitten using some really cool items. I think the devs did a good job with the current set of gadgets, but I feel like they missed some relatively obvious gadgets the first time around. I’m so excited to see what ArenaNet has in store for Forge, but I couldn’t help but put these ideas out there to potentially be used as food for thought on the future of Engineer.

Hope you enjoyed.

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Posted by: Aeldar.8417

Aeldar.8417

I don’t think a master of mechanical mayhem would use a staff or a bow. We’ll be getting a hammer soon, so I don’t see the need for a mace either. My vote is for the Gatling Gun that was suggested above…or the Atomic artillery piece.

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Posted by: The V.8759

The V.8759

I would be so happy to get a 1 handed power based weapon. So i can use shield in power builds without being forced to use condi pistol

One of the Firstborn Channel of Fvux

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Posted by: EdwinLi.1284

EdwinLi.1284

I don’t think a master of mechanical mayhem would use a staff or a bow. We’ll be getting a hammer soon, so I don’t see the need for a mace either. My vote is for the Gatling Gun that was suggested above…or the Atomic artillery piece.

Like I said A Staff may fit Engineer if they decide to create a Technomaner Elite Specialization for Engineer.

Technomancy is a old type of Sci-fi/Fantasy theme for a Person or Being that uses Technology advanced enough to manipulate things that would fit into the the catagory of Magic or use Magic that can manipulate Technology.

Technomany can be pure scientific in nature, magic based in concept of advancing Magic Technology or manipulating Technology, or simply Technology that can use Magic depending on the genre it is used in.

It is rare to see Technomancy in games or other any Sci-fi or Fantasy series but it isn’t a well known concept in the Sci-fi and Fantasy genre due to not being used much compared to the other themes.

After all when people think Engineer, most people would think Technology but Technomancers are also Engineers since they can create Technology that adapts magic or something that may be mistaken as Magic or use Magic to adapt Technology into their Magic.

(edited by EdwinLi.1284)

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Posted by: Aeldar.8417

Aeldar.8417

I don’t think a master of mechanical mayhem would use a staff or a bow. We’ll be getting a hammer soon, so I don’t see the need for a mace either. My vote is for the Gatling Gun that was suggested above…or the Atomic artillery piece.

Like I said A Staff may fit Engineer if they decide to create a Technomaner Elite Specialization for Engineer.

Technomancy is a old type of Sci-fi/Fantasy theme for a Person or Being that uses Technology advanced enough to manipulate things that would fit into the the catagory of Magic or use Magic that can manipulate Technology.

Technomany can be pure scientific in nature, magic based in concept of advancing Magic Technology or manipulating Technology, or simply Technology that can use Magic depending on the genre it is used in.

It is rare to see Technomancy in games or other any Sci-fi or Fantasy series but it isn’t a well known concept in the Sci-fi and Fantasy genre due to not being used much compared to the other themes.

After all when people think Engineer, most people would think Technology but Technomancers are also Engineers since they can create Technology that adapts magic or something that may be mistaken as Magic or use Magic to adapt Technology into their Magic.

The Engineer profession was created by the Charr Iron Legion. The Iron Legion distrust magic and rely on technology alone. I would find it highly unlikely if we see anything that seems like magic or uses magic to adapt technology be introduced to the Engineer profession. But who knows, this is all conjecture. I’m going based off of the lore and what’s been done for Engineer to date.

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Posted by: EdwinLi.1284

EdwinLi.1284

The Engineer profession was created by the Charr Iron Legion. The Iron Legion distrust magic and rely on technology alone. I would find it highly unlikely if we see anything that seems like magic or uses magic to adapt technology be introduced to the Engineer profession. But who knows, this is all conjecture. I’m going based off of the lore and what’s been done for Engineer to date.

Well technology that adapts Magic is already in GW2 thanks the Asura’s advancements in their Technology.

Engineers is founded by Charr but don’t forget the profession lore also states that the Profession has been built on since the foundation by the other races adapting their own style of technology into the Engineer profession as well. Asura for the most has adapted their knowlodge of Dynamics, Statics, and Synergetics into Engineer’s knowledge which allowed them to develop their current Magic powered Golems, waypoints, and other technology

A Technomancy Elite Specialization for Engineer may have the lore of being founded by the Asura due to their knowledge of Technology and Magic.

Also, concerning any Magic theme it shouldn’t be a issue as well since as I said Technomancers also have a pure Scientific Version as well which doesn’t use any concept of Magic to explain how they perform their abilities. This Scientific version is often used for Sci-fi series though since the descriptions on how they use their abilities is often involving advance technology.

(edited by EdwinLi.1284)

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Posted by: Voidrunner.5093

Voidrunner.5093

Step 1
Give engie a sword, so engie can be a pirate. Give it a bunch of blocks, parrying skills and counter attacks. Make sure they are fencing animations, with clangy sound effects.
Step 2
Make it a laser sword that applies burning on auto attack.
Step 3
Give engie rage skills, and make them all piratey. Be sure the elite rage is called ARRRRHH!!!
Step 4
Call it Swashbuckler

Finally, space pirates.

Quaggan wants to sit in chair
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.

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Posted by: Voidrunner.5093

Voidrunner.5093

I think the next elite spec wave (or one after that) will include new weapons:

  • Crossbow (Huntsman crafting)
  • Battle Axe (Weapon smith)
  • Grimnoir/Tome (Artificer)

So we would end up with crossbow. Probably some kinda saboteur theme with traps of some sort.

Tomes would be cool, but they are interchangeable with focus. Look up the Godswalk Inchiridion and Arcanus Obscurus.

Crossbow would be speargun on land, but what makes it different from rifle? Just release a crossbow skin for rifle.

Battle Axe is still a possibility it would be the coolest thing, the hard part is separating it from the roles of Hammer and GS
Then again do we have to seperate it from those two?

Spear is another weapon to have a chance
Spear should be a long range melee, Single target.

Whether it would be main hand or two-hand is a question. Maybe it should be both
It would most likely be two-hand like it is when underwater. Then I’m sure it will have the coolest throwing animation. (Please make warrior burst skill with spear a throw that impales, knockbacks and pins the target.)

Battle Axe would be cool

Quaggan wants to sit in chair
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Scrapper have us a second 2H option in Hammer, and we have OH Pistol and Shield. We’re missing a 1H melee, power based option. Mace is the obvious choice for that (especially with the wrench skin), but Axe and Dagger could also fit in.

Torch would be a decent option thematically, but we aren’t lacking in burning, and it would still leave is with just Pistol.

Fishsticks

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

I’ve been thinking it’ll be duel Mace, with the lack of current core options (1MH, 2OH, 1B), it would add a lot more diversity in weapon options. Otherwise it’ll probably be what most others are saying, a techy and/or explosive (Short)Bow. If not either of those, the moneys on Torch.
I’m actually finishing up a crafted elite spec(Cough edit, with maces) inspired from bloodstone and mad scientist vibes, I’ll probably post it tomorrow.

(edited by Lord Aargadon.4135)

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Since this thread is very hypothetical I’ll add that if we get a 2H weapon for our first elite spec odds are we get only an offhand for the second. I’m guessing torch to represent (obviously) a blow torch.

Other good guesses would be a mace or axe I think.

That’s just as much of a hypothetical rule as anything else, tho. And keep in mind engineer have the lowest amount of weapons available and for us to get an off-hand it would have to work with the very garbage main-hand pistol. I think it would be easier to give us something to work with the shield or off-hand pistol instead.

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Posted by: Lightsbane.9012

Lightsbane.9012

Scrapper have us a second 2H option in Hammer, and we have OH Pistol and Shield. We’re missing a 1H melee, power based option. Mace is the obvious choice for that (especially with the wrench skin), but Axe and Dagger could also fit in.

Torch would be a decent option thematically, but we aren’t lacking in burning, and it would still leave is with just Pistol.

we’re also missing a ranged power option. something that won’t give me carpel tunnel would be marvelous.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Rifle. Blunderbuss and Jump Shot both have good scaling and the rifle certainly isn’t a condi weapon. Blunderbuss’s Bleeding helps it synergize with Firearms, but wouldn’t be a focus of a build.

Fishsticks

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Posted by: Ivantreil.3092

Ivantreil.3092

Idk about you guys, but i would consider get a main hand weapon, anything, but a weapon that can help to synergize with our current useless shield (and a shield buff too btw!)

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Ivantreil.3092

Ivantreil.3092

Mainhand Shield.

I WANT TO DUAL WIELD THEM.

Actually that sound interesting!… but how shield would be put when they aren’t drawed?, 2 shields stacking each other? (add that that they would probably clip freaking a lot if they arent the same skin)

With that being said, i can see dual shields as a cool supportive/cc build!, leavinmmg damage as a secondary aspect

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Zergs.9715

Zergs.9715

I would like a Technomage. Scepter or staff would be a weapon of choice to fit the theme.

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Posted by: lLobo.7960

lLobo.7960

MH sword or riot!

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Posted by: Ivantreil.3092

Ivantreil.3092

MH sword or riot!

Mmm, enlighten me how mh sword would fit engineers thematic and not make us look as “another warrior”, i can see us using mh mace or mh dagger, but not sword :/

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: lLobo.7960

lLobo.7960

MH sword or riot!

Mmm, enlighten me how mh sword would fit engineers thematic and not make us look as “another warrior”, i can see us using mh mace or mh dagger, but not sword :/

Sword would work nice for a “saboteur” or “special field ops” type of engineer. Not “another warrior” but more like a thief that uses technology over dark arts and poison.
The elite spec could use high mobility and evading attacks, utilities could be bionics, enhancements to the engineer by magitech implants (similar to signets) that can be overcharged for special effects. The unique weapon, a vibrating or a plasma sword.

Although I would still like to see my engineer using a sword with mobility and evading/parry skills to get in position on the battle field to activate his slow-moving-but-highly-effective battle-suit with Gatling guns on the wrists and rocket launchers on its shoulders.

(edited by lLobo.7960)

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Posted by: EdwinLi.1284

EdwinLi.1284

Wow didn’t expect this to be blasted from the past.

On that note….

Scrapper have us a second 2H option in Hammer, and we have OH Pistol and Shield. We’re missing a 1H melee, power based option. Mace is the obvious choice for that (especially with the wrench skin), but Axe and Dagger could also fit in.

Torch would be a decent option thematically, but we aren’t lacking in burning, and it would still leave is with just Pistol.

I still think Greatsword, aka two-handed sword, is a good choice for a melee condition damage DPS focus type elite spec for Engineer.

It could theme around a heat mod that the engineer attached to the Greatsword similar to how the Hammer has a Rocket Mod attached to the hammer for the Scrapper to create the force needed to perform the hammer’s damage and actions.

The Greatsword Elite Spec can even use a heat generation mechanic that focus on increasing the “Heat” mechanic for more damage while also using that “Heat” as a type of energy for the Greatsword Elite Spec skills. It is a risk/high reward thing where the Engineer can choose to keep saving Heat so his attacks can perform high damage or just spam all skills and use up all the Heat to perform their high damage skills but using up all the heat reduces their DPS due to the loss of the Heat no longer being high for that large damage buff.

For utility maybe focus on Wrist Launcher skills themed around the Heat Mechanic. One Utility skill could be a cone AoE flamethrower skill for that close range mob burn attack (while being used for building up heat) and another could focus on launching a Fire grenade.

I would give it a name but some reason I can only think of calling the Greatsword Elite Spec “Steel Dragon” and have the lore being a Cantha themed Elite Spec.

(edited by EdwinLi.1284)

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Posted by: Ardid.7203

Ardid.7203

I like the heat concept… but rather than work like a “consumable” energy bar you deplete with use (which is a somewhat abused mechanic now), I think it should be the contrary, an “overcharge” energy bar that gives you better attacks the closer you are to fill it… but explodes in chaos, destruction and punishment for your foes AND yourself if you pass the limit.
This mechanic would keep you on your toes trying to maintain your bar always in the perfect spot, without overcharging…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: EdwinLi.1284

EdwinLi.1284

I’ve been thinking lately that Focus off-hand can also be a good Elite Spec for Engineer as the next one as well.

Focus Weapon can be the focus of a Energy Core mechanic where it use a charge mechanic players can choose to build up for their skills to perform a much larger damage.

It can work as a Kit type Elite Spec that focus on Energy type weapons such as a Railgun Kit, Laser Gun Kit, and Plasma Gun Kit. While Healing skill can be a type of self Healing Ray.

One of the special addition this Elite Spec can add beyond the Core Charge Mechanic and the Energy Weapon Kits is the ability to change the Main Hand Pistol Skills into Energy based Skills focus on long range.

The Base 1 Skill, aka auto attack skill, can provide 1 Core Charge per attack for the Pistol and Kit weapons.

A little extra animation to the Focus Engineer Elite Spec would be that when you equip any Energy Weapon kits that you can see the Focus attached to the Engineer’s belt/waist.

Lore wise this can be a Elite Spec created by the Asura due to how Energy Weapon happy this Race is known to be.

(edited by EdwinLi.1284)