4-kit Bunker SPvP Quick Guide
Now, 4 kits may seem daunting, but they all have more or less set uses. They also combo off each other a lot, so pay attention.
- Default weapons- Dart volley and static shot make great openers, your auto attack is a bit lackluster in overall damage, so you’ll often switch to a kit as soon as you engage. Your shield abilities are your biggest assets in mitigating the damage you take. Blocking with 5 lasts 3 seconds if you’re being pelted by ranged attacks, and can be thrown right at the end if you want to buy yourself a moment of not being shot at to think. 4 is a blast finisher, as is one of your best moves across all the kits. You can use it to save your ally from being stomped (drop a big ol’ bomb and start reviving right after), reflect projectiles, and grant aoe stealth or retaliation as the situation demands. It’s also a good gtfo button.
- Med kit- First, clicking this kit counts as a heal, so any on heal runes can be procced every ten seconds. Second, it gives you 4 of your heals, a big one for over 5,500, and three little ones for 1,400. Use the little ones and the swiftness/fury boon while moving to pick them up instantly, and pop your antidote whenever you have time.
- Elixir gun- Your second big healer, with kit refinement you can drop 2 1k heals and 2 aoe heals that each give about 290 a tick while cleansing two conditions. Elixir f can be used to slow down opponents (obviously), but it isn’t the most reliable cripple in the game. Fumigate is great when your team is with you, or if your knockdowns are all on cooldown and a thief uses shadow refuge. Just stack some poison on him and find him later. Acid bomb is your second blast finisher, and is a great way to make some space if your point is getting too crowded with enemies. The regen is just a bit of icing on the cake, keep it up as much as you can.
- Bomb kit- Your 3rd blast finisher and one of your best combo fields, together in one place. Big ol’ bomb is great for clearing points, saving allies, and general hilarity. Glue bomb can be used offensively or defensively, depending on where you want the enemy to go, as can fire bomb to a degree. Concussion bomb is a great source of damage if you can land it, coupled with prybar you can get ten stacks of confusion on some poor fool. But hands down the best part of this kit is the smoke bomb. Stop while you’re running and drop it, pop your magnetic shield, and there’s a good chance your enemy runs in the wrong way looking for you. Time it with big ol’ bomb and acid elixir and you can have a good six second of stealth for whatever you need to do in six seconds of stealth.
- Tool Kit- It’s got offense and defense, along with one of the most troubling abilities for me to land. Normally, magnet pull->prybar works as an opener, and gear shield is your block when you need to get to the next town over in a hurry. Caltrops are great for annoying warriors and thieves, and they add to your point defense abilities.
- Supply Crate- Every engineer should have one. It’s a heal, immobilize, stun, burn, regenerate, and blast finisher all in one. Use it on a point and laugh, or while you’re running for a bit of extra space between you and your pursuers. The healing, as always, is just more flavorful icing on the cake.
Now, general strategy is you are on a point, and it is yours. There are many like it, but yours is unique. Without you, your point is nothing. Without your point, you are nothing… Right, so, you either want to be defending a point, keeping it under your feet as long as possible, or taking someone else’s and holding it forever. Against any melee type, bombs are your best friend. They’ll constantly be taking damage while you heal, either from regen, elixir gun aoes, or the bombs themselves. Save your smoke, but use all of your others however often you can, and switch to pistol/tool kit whenever you run out of shiny buttons to push. If you run into another bunker, you might as well save yourself some time can call it a draw, since there is no way you can out-dps their survivability.
If you’re roaming around/orb carrying, be very careful with kit refinement. It’s a 10 second aoe on your elixir gun with a 20 second cooldown, and the cooldown triggers even if the effect doesn’t (such as if you switch to it in the air). Generally, it’s good to stay with your pistol out until you either need a kit or you’re on a point.
Now, specific class examples…
- HUNDRED… blades- You don’t have a stunbreaker, but elixir gun can be equipped while stunned for it’s refinement effect. Generally that and your armor will mitigate enough of the initial burst for you to recover. Keep conditions on him, especially confusion if he pulls out a rifle, and eventually he will leave you alone.
- Shatter mesmer- They have spikey burst, but your heal is on about the same cooldown. Just have fun with him until he runs away, and watch out for those pesky thieves.
- Stealth-spammer/hs thief- Retaliation (elixir gun light fields+blast), confusion, and heals. He’ll get the message.
- HUNDRED ‘NADES- If you don’t expect them/are distracted, they can drop you 7-8k health in a half-second. However, grenade barrage can be reflected by shield 4. Just watch for the immobilizes, and you’ll know when to counter. Other than that, just keep your health up. No sense avoiding the burst if you die to auto attack
- SB ranger- Another enemy that can be stopped with shield 4, wait for him to pop quickness if you can. Cleanse the bleeds whenever they get around to 8 stacks, and try to avoid his poison when you can. Traps can mess your day up if you aren’t careful, save your big heal for that burst.
- D/D ele- You probably can’t kill one, but they won’t be able to kill you. Just keep them off your point and reflect the fire attunement attack when you can.
That’s all for now, if you have a question, comment about the class, or any other intelligible words to say, politely post them below and have a good day.
As a newer engineer player- thank you! Seems great, going to give it a shot.
Edit: gear selection? Power/tough/vit?
This was originally for spvp, I’m not too great at building for wvw/pve, but I would assume the same base concept would apply, toughness/condition damage/healing power. Possibly lowering toughness/healing power in straight pve content for condition damage/vitality. If anyone tries this in wvw, let me know. My computer is too hodge-podged to be reliable in wvw right now.
I run a build a lot like this in WvW, when doing guild runs our roaming with a group (and dungeons), and it’s works like a charm! But first of, I would drop Reinforced Shield personal, cause with 4 kit’s, you won’t be in in your weapon setup for long! I would repalce with either Elite Supplies, the extra Medkits help a lot in a critical situation, or simply take protective shield, which will help a lot when one of the burst build hit you!
Also, I moved 10 from tools to Alchemy to grap backpack regenrator, which in my WvW setup if I remember right heal for about 300-ish something. But the core concept is good, and the condition (confusion in praticular) is very healthy and you will be able to last for long vs enemies fore sure in a build like Creld’s!
WvW Roaming movies!
This was originally for spvp, I’m not too great at building for wvw/pve, but I would assume the same base concept would apply, toughness/condition damage/healing power. Possibly lowering toughness/healing power in straight pve content for condition damage/vitality. If anyone tries this in wvw, let me know. My computer is too hodge-podged to be reliable in wvw right now.
For the moment i use a simular build in WvW, with a very big exception:
I trade in healing for ranged damage.
In other words: instead of going 30 points in inventions for elixir-infused bombs, I go 30 points in firearms for Coated Bullets that give piercing shots on pistol.
I used both versions, and they both are good.
In spvp I would use the healing bombs for sure, since your job is to be at that point.
In WvW the ranged option of piercing shots is very valuable in bigger fights. When they come closer, you can still use bombs… but they don’t heal anyone at that point.
You mention swapping to Elixir Gun when stunned, for the proc of Super Elixir.
There is more: swap to each kit, for a free bomb (2 with med kit) and a cripple bleed.
And also: since you use Elixir Gun, you also have the toolbelt regen from elixir gun, that too can be used when stunned, and it stacks with that free super elixir light field you just put down.
I use runes of grenth myself, so I put chill down as well when swapping to med kit when stunned.
Weapon swap sigil are really good in such a build, because you will use them on cooldown every single time.
I use the one that gives 50% endurance back at the moment. So I dodge twice, swap kit, dodge again.
But other options are valid as well of course.