5 Man Engi Team
How would you do a useful healing build. I was trying to buff soothing detonations and take something like flame thrower to have every six second blast finisher along with say acid bomb. I’d also thought about throw mine for its blast finishing… but then no stability.
So this isn’t quite right..l. but something along these lines?
http://gw2skills.net/editor/?vdAQFASlcThusYtWwdLQ+FLTGV421dfn4zcABA9cX37NA-TJxZABAUGotLAAmPAAN3fAA
My goal is to make every person at least partly viable on their own and highly synergistic in pairs.
I guess I’m not sure why you like elixir H so much? I’d say heal gyro in the first, turret with the second build. Seems to me like you would want one pretty much meta build for bunker – maybe even two of those. Then have 1-2 decap engineer(s) with disgusting cc (I made a rifle/bombs/gyro build a little while back that would be perfect). Then a dps roamer – so zerker nades scrapper. Then a wildcard, maybe condi dps to “diversify yo bonds, kitten” in the words of Wu Tang Financial . Condi could also cover a bit of a healing role probably, just in terms of available stat combos.
That’s how it’s set up, at least.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
(edited by Goosekilla.2796)
(Regarding the heal build)
Pretty much, Jebro streamed using a build very much like that the other day:
Clip:
https://www.youtube.com/watch?v=kaJCr1EJS2o
Build (as far as I can tell. Replay on twitch confirms sigils & amulet).
ah cool, that’s kinda what I was looking for.
I guess I’m not sure why you like elixir H so much? I’d say heal gyro in the first, turret with the second build. Seems to me like you would want one pretty much meta build for bunker – maybe even two of those. Then have 1-2 decap engineer(s) with disgusting cc (I made a rifle/bombs/gyro build a little while back that would be perfect). Then a dps roamer – so zerker nades scrapper. Then a wildcard, maybe condi dps to “diversify yo bonds, kitten” in the words of Wu Tang Financial . Condi could also cover a bit of a healing role probably, just in terms of available stat combos.
That’s how it’s set up, at least.
Pretty much exactly my thoughts. 2 metas, a healer, a CCer, and a condi doer. What would a heavy CC build look like, do you have your build link? I was thinking that even something like throw mine with the ability to remove a boon would be fun for the CC build. But I don’t think the remove boon would be enough to make a difference. I like the idea though of someone who can continuously strip boons.
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Pretty much exactly my thoughts. 2 metas, a healer, a CCer, and a condi doer. What would a heavy CC build look like, do you have your build link? I was thinking that even something like throw mine with the ability to remove a boon would be fun for the CC build. But I don’t think the remove boon would be enough to make a difference. I like the idea though of someone who can continuously strip boons.
Here is the thread with my decap build. You could use a sigil of nullification for the boon strip over sigil of air, since you don’t need the extra damage in an organized team with dedicated damage dealers.
If you get an engineer team together, I’ll run any of the mentioned roles…
Cubones Mother – 80 mes
Jade Quarry [Uhhh]