Here’s the complete build I will be talking about: http://gw2skills.net/editor/?fdAQFAUlUUpErlcxzLseNCbBFymeRROlq85IEgkC-TJBHwAFuAAAeAA+2fAZZAA
I’ve spent countless hours theorycrafting different variations of the popular celestial rifle build weighting each builds’s strengths and weaknesses, but I’ll just compare my build to the more popular 60044 variation
My build has:
- more power (1875>1840 [assumed power runes])
- more condition damage (613 > 438)
- more toughness and healing power (+200 each) – regen 185 -> 210; br 139->149
- more dodge potentiality (yes, even without vigor math below)*
- superior disengage and surviving mechanism with heal reset + elixir S @25%hp
Popular 60044 has:
- little bit more burst dps due to higher ferocity & power wrench
- little bit more CC with lower cd magnet
- 4 second lower cooldown block
- toolbelt recharge @25%
in regards to speedy kits vs power shoes: yes swiftness grants faster movement, but being a boon can also be ripped, corrupted or stolen. Also, dat Spirit Watch Orb Runner Pro
Now from my experience the strengths of my build far overweight those of the 60044 due to a number of reasons
- toolbelt skills have low cooldowns – no need to go tools or get the near useless recharge trait (yes I think it’s nearly useless, because @25% hp you most likely need to use some defensive CD to survive… which my build provides)
- lower cd on toolkit skills such as gearshield is nice, but our more dangerous opponents – necro and mesmer have unblockable attacks + it’s already on such low cooldown that -20% reduction grants only 4 seconds shave.
- I don’t have any proof on this, but considering my build has more power and condition damage and since on cele rifle most attacks (even with int sigil) are not crits, I’m pretty sure that my build has atleast the same if not more dps as the 60044 one.
Also one more note about the rune and sigil choices: I choce adventure runes and didnt go for example scavenging for a few reasons:
1) they’re bugged
2) leeching sigil is better even if 4 bonus worked (every 9s 974dmg + heal OP)
3) I needed the extra dodge and usually right before heal you’re in need of that
4) if I used both scavenging and leeching there would be overlaps, If I used energy sigil there would be times where it goes on cd when I’m with full endurance
TL;DR:
From my personal experience I prefer 60440, it suits my playstyle better, which is nade focused, but on the other hand I’m not a top tier engi _
Maybe there is some secret why 4 in tools is better that I’m not getting so I’m gonna ask from you guys: what do you think?
*ENDURANCE MATH:
60044 has 60% vigor uptime, this means 1 dodge every 7 seconds or 4.28 dodges over 30 seconds
60440 has no vigor, this means 1 dodge every 10 seconds or 3 dodges over 30 seconds, HOWEVER you get+2 extra dodges, because healing turret can be used twice in 30 seconds => 5 dodges total in 30 seconds!
Adrenaline Pump will put this math closer to even, however usage of toolbelt skills is mostly situational and some times used when with full endurance.
One more note: vigor being a boon can be ripped or corrupted, while endurance gained from runes cannot be negated.
(edited by Smirgel.9460)