80 Days and Deployable Turrets still borked

80 Days and Deployable Turrets still borked

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Posted by: LoreChief.8391

LoreChief.8391

I’m trying to be patient here; but since I play engi, specifically turrets (let’s face it kits are still kitty-like as it is), I would SERIOUSLY LOVE if possibly the MOST IMPORTANT TURRET TRAIT would function in PvE. It’s on the engi bugs wiki entry, it’s been stated here dozens of times, and not only has there been NO recognition of it from ANet, but they clearly aren’t listening, as it is STILL BROKEN.

Seriously, please fix this trait. It hasn’t worked in PvE since launch, it’s really kitten important, and I have no reason to think that it will be fixed at this point.

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Posted by: EMAN.6190

EMAN.6190

Beta is beta…it will be fixed eventually when they are ready…

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Posted by: XelNigma.6315

XelNigma.6315

I’ll just leave this here…

“Harpoon Turret: This turret will now spawn at the engineer when the Deployable Turrets trait is equipped.”

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Posted by: gamefreak.5673

gamefreak.5673

Dont worry, we had 80 days of a broken trait not working in soul reaping. It did not apply the +life force at all. Atleast that is fixed. We still have just as many bugs and trait issues as you guys, so i understand the pain of waiting so long on fixes for something you or need for your class to play correctly. I hate reanimator, for example and most necros just want it removed. Heck id be happy with no 5 point trait in the line over it.

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Posted by: Lady Grey.4125

Lady Grey.4125

I’m trying to be patient here; but since I play engi, specifically turrets (let’s face it kits are still kitty-like as it is)

But.. I like kitties! So cute and fluffy…

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Posted by: nofo.8469

nofo.8469

I’m trying to be patient here; but since I play engi, specifically turrets (let’s face it kits are still kitty-like as it is)

But.. I like kitties! So cute and fluffy…

mewwwwwwwwwwwwwwwwwww

this class is a cute kitten

mewww!

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Posted by: havoc.8569

havoc.8569

Why bother, your turrets will just autotarget something that isn’t even on screen. Good job rocket turret, you show that floor who’s boss. Oh if you put it next to the boss it might shoot the boss… right before it dies from cleaves.

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Posted by: Haralin.1473

Haralin.1473

Weapon Stats on Kits is the same, they said it will be implementet and what is now, it seems they have to work on the great treadmill that will come and the next snowmanskin for xmas.

I trusted Anet, but now i think they have no clue about the classes they implemented.

Haralin Engineer
[Skol]

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Posted by: Magnus.3907

Magnus.3907

Beta is beta…it will be fixed eventually when they are ready…

A gold star for you. I’m honestly laughing out loud right now.

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Posted by: Anymras.5729

Anymras.5729

I’m trying to be patient here; but since I play engi, specifically turrets (let’s face it kits are still kitty-like as it is), I would SERIOUSLY LOVE if possibly the MOST IMPORTANT TURRET TRAIT would function in PvE. It’s on the engi bugs wiki entry, it’s been stated here dozens of times, and not only has there been NO recognition of it from ANet, but they clearly aren’t listening, as it is STILL BROKEN.

Seriously, please fix this trait. It hasn’t worked in PvE since launch, it’s really kitten important, and I have no reason to think that it will be fixed at this point.

And this basically encapsulates why I’ve more or less quit the game for the time being – it’s been broken, people have reported it, devs don’t seem to give a rat, much less a kitten or kitty-cat. I’ve had the impression for a long time that the only bugs they bother fixing are the ones that show up in PvP – which, hey, guess what?

Deployable Turrets mostly works in Heart of the Mists, according to the wiki. Why can’t it work in PvE? I dunno, devs don’t seem to feel it necessary to explain exactly why the hell this kittening thing continues to not function, or even let us know that they hear the complaints and are looking into making it work. I’m considering dropping the game entirely; I haven’t played it in a month and a half, I’ve been more and more disgusted with the lack of any kind of response to this thing being kitten broken, I only sign on to check whether it has been fixed – by the time it is, at this rate, I won’t care. I’ll have quit for good.

Edit: This is even besides all the various balance issues turrets have (squishy, don’t scale except to level, where even kits get boosts from the various statboosts weapons give, or at least register as getting a boost on the stat screen, long cooldowns, the only non-Kit Engineer set of skills that doesn’t get a cooldown-reduction trait, AI that could be outdone by a drunken monkey). I made it to 80 with kitteny turrets – I’d settle for at least being able to use proper kitten strategies besides “I’ll throw these in close, since I can throw these two, and I guess I’ll drop these on the way in, and drop this crate on the enemy’s head. Welp, that’s done, time to get out the kitten way.”

(edited by Anymras.5729)

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Posted by: coglin.1496

coglin.1496

Why do you chose to assume they do not care? Sounds kind of a tantrum like attitude to me. Find me one MMO without similar issues in it. You won’t. By your claim, no devs in any MMO care. Its is more likely that they are having a coding issue not syncing up.

Poor craftsman blame their tools. Poor players blame their Engineer.

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Posted by: NeuroMuse.1763

NeuroMuse.1763

Why do you chose to assume they do not care? Sounds kind of a tantrum like attitude to me. Find me one MMO without similar issues in it. You won’t. By your claim, no devs in any MMO care. Its is more likely that they are having a coding issue not syncing up.

I think a lot of the class feel that they are given a much lower priority than others even if that is “possibly” not the case. We don’t even find out about our changes, updates, bug confirmations etc.. via our forums with official posts like pretty much every other class in the game does. Part of the problem the class design team that tests/comes up with the changes is 2 people. Which realistically when you consider that they actually get a lot done. However they still need to address and communicate things better.

There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues.
Jon

Quoted from a post in the ranger forum.

(edited by NeuroMuse.1763)

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Posted by: Terrahero.9358

Terrahero.9358

Why do you chose to assume they do not care? Sounds kind of a tantrum like attitude to me. Find me one MMO without similar issues in it. You won’t. By your claim, no devs in any MMO care. Its is more likely that they are having a coding issue not syncing up.

Ah ofcourse. And thats why a very simple trait like Scope is still broken. Adding 10% crit chance is quite hard.
Or how for some reason they could add stats to Elementalist’s Conjure Weapons, even if just a placeholder fix, but didnt bother to do the same for the class that is actually designed around using Bundles as if they were real weapons.

Im sure they care a great deal about class balance and fixes in general, which is why they have a whooping 2 people assigned to this task.
Im not assuming anything, im looking at the facts and basing my opinion on that.

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Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

Why do you chose to assume they do not care? Sounds kind of a tantrum like attitude to me. Find me one MMO without similar issues in it. You won’t. By your claim, no devs in any MMO care. Its is more likely that they are having a coding issue not syncing up.

Uhm, we don’t have to be patient. We frickin paid for this game. We are costumers. Many people treat the devs like some kind of god who gives them a sweetie every update. But that sweetie sucks. Stop saying ‘be patient’ because major problems (like weapon stats) are stil NOT FIXED.

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

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Posted by: coglin.1496

coglin.1496

Ah ofcourse. And thats why a very simple trait like Scope is still broken. that.

What reasoning do you use to make assumptions that the coding related to Scope is simple. Just because the trait appears simple in your eyes, does not mean coding it to work properly is all aspects, with all weapons. with any of the various debuffs on you.

I am curious, were did you get your training and education in programing?

I am no programmer be trade, but I took some programming coarses while I attended ASU. And my younger brother was on the development team for Sony’s MMO EQOA, and frankly, your assumptions are ridiculously unreasonable and illogical.

Uhm, we don’t have to be patient. We frickin paid for this game. We are costumers.

I do not recall asking you to be patient. Got a quote were I said that, or are you jumping on the “false assumption” train as well.

I am only pointing out that issues of this nature are often much more difficult then one might imagine

AS well you claim

major problems (like weapon stats) are stil NOT FIXED.

I would be curious to see a dev quote exclaiming kits were broke or not working as intended.

What is broke about kits?

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

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Posted by: NeuroMuse.1763

NeuroMuse.1763

I’d be happy as long as they posted something like “we acknowledge the problems with A,B,C,D”, “Fixes are in the work some require major code changes and may take longer than others” etc.. Wouldn’t take long and they probably all ready have these lists compiled.

Even some things that may seem simple may require code to be change that effects multiple things i.e. some form of dependency or function that is shared between classes/npcs if thats the case it can turn into a major time consuming change to fix 1 seemingly minor issue. That is simply the way it is when it comes to any kind of complex code even if you’re keeping everything modular. If they communicated things like this properly people would not get as distraught.

(edited by NeuroMuse.1763)

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Posted by: Kuruptz.4782

Kuruptz.4782

Well they are 2 ppl only who is working on so much

though they should hire more people i mean we payed didnt we?

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Posted by: coglin.1496

coglin.1496

Well they are 2 ppl only who is working on so much

though they should hire more people i mean we payed didnt we?

Where was this information posted?

I’d be happy as long as they posted something like “we acknowledge the problems with A,B,C,D”, “Fixes are in the work some require major code changes and may take longer than others” etc.. Wouldn’t take long and they probably all ready have these lists compiled.

I can agree that updates would be nice.

My issue is with folks claiming they never posted about fixing or adjusting this or that, when they actually did. Some here simply assume that a post never existed, simply because they didn’t see it, because it was buried among one of the several repeat threads we always have.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

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Posted by: nofo.8469

nofo.8469

Well they are 2 ppl only who is working on so much

though they should hire more people i mean we payed didnt we?

Where was this information posted?

I’d be happy as long as they posted something like “we acknowledge the problems with A,B,C,D”, “Fixes are in the work some require major code changes and may take longer than others” etc.. Wouldn’t take long and they probably all ready have these lists compiled.

I can agree that updates would be nice.

My issue is with folks claiming they never posted about fixing or adjusting this or that, when they actually did. Some here simply assume that a post never existed, simply because they didn’t see it, because it was buried among one of the several repeat threads we always have.

I believe the 2 employee response is from an ANet dev in the merged patch response thread.

It’s been a long time since we have had any ANet communication on the engineer forums, its long overdue.

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Posted by: Terrahero.9358

Terrahero.9358

I am curious, were did you get your training and education in programing?

I am no programmer be trade, but I took some programming coarses while I attended ASU. And my younger brother was on the development team for Sony’s MMO EQOA, and frankly, your assumptions are ridiculously unreasonable and illogical.

The reasoning is quite simple. Scope is by no means the only trait or effect that triggers based on mobility or lack of mobility, or any value that to a computer is numerically expressable.
Movement is no less measureable then say the level of Endurance a player has. Its a very binairy event, either it has movement or it does not.

Traits arent these magical, highly unique entities. There are many like each and everyone of them, slightly altered to fit different skills, values and grant different stats.

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Posted by: NeuroMuse.1763

NeuroMuse.1763

What is broke about kits?

I don’t think that is quite what he intended to mean. It’s just do to the lack of the application of complete stats + sigil the scaling on weapon kits from a “damage” point of view is very poor they scale horribly and are not competitive with other abilities or classes attacks. The only kit from a damage point of view that scales well enough to be competitive is grenades(even then you almost have to go full glass to be competitive dmg with it). Everything else pales in comparison to other classes and weapon choices again from purely a damage point of a view. The utility in most kits is fine. All be it some of the healing abilities do not scale at all with +healing the “tooltip” changes and shows increased values but when activated it’s still baseline.

There was a statement made by ANet shortly after the game was released that they were looking into how to implement weapon stats/sigil with kits. It’s fundamentally a major code issue since they are not classified as weapons. They got around this issue with elementalists by adding stats to their conjured bundles in order to fix the exact same scaling issue we’re having in this patch. There are inflated ratios on scaling for things like the Elixir gun which is higher than the pistol which I assume is there to compensate for the lack of the stats but its such a small increase that it doesn’t even remotely come close to compensating for it. If they upped the scaling ratio on the damage for all kits that would probably be enough imho for the time being .

It certainly needs to be addressed and as new gear comes out and weapon stats further increase the larger the disparity is going to become until it’s changed and all thats going to do is continue to pigeon-hole builds for the class.

(edited by NeuroMuse.1763)

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Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

Ah ofcourse. And thats why a very simple trait like Scope is still broken. that.

What reasoning do you use to make assumptions that the coding related to Scope is simple. Just because the trait appears simple in your eyes, does not mean coding it to work properly is all aspects, with all weapons. with any of the various debuffs on you.

I am curious, were did you get your training and education in programing?

I am no programmer be trade, but I took some programming coarses while I attended ASU. And my younger brother was on the development team for Sony’s MMO EQOA, and frankly, your assumptions are ridiculously unreasonable and illogical.

Uhm, we don’t have to be patient. We frickin paid for this game. We are costumers.

I do not recall asking you to be patient. Got a quote were I said that, or are you jumping on the “false assumption” train as well.

I am only pointing out that issues of this nature are often much more difficult then one might imagine

AS well you claim

major problems (like weapon stats) are stil NOT FIXED.

I would be curious to see a dev quote exclaiming kits were broke or not working as intended.

What is broke about kits?

You indeed never said that we should be patient, but you refered to it in the sentence " none mmo is perfect". Yes no mmo is perfect, but this bug does not fall in the optamize catagory. It falls in the major bug catagory imo.

Where did I say kits? Kits are not broken. Weapon scaling of the kits is broken. I guess You can take the false assumption train aswell…

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

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Posted by: coglin.1496

coglin.1496

Where did I say kits? Kits are not broken. Weapon scaling of the kits is broken. I guess You can take the false assumption train aswell…

So your claiming weapons are broken? Your claim suggest one or the other are broken.

Most importantly though, your suggesting your focusing your claim on an issue of something that is working as intended. How do you figure it is okay to go about claiming there is an issue here?
Anet posted on this before, that it was working as intended. The only reason they are looking into changes is due to our feedback.

Seriously, if folks are going to continue to make claims that items are broken, when they factually are not, it is not reasonable to complain that they do not respond to the issue.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

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Posted by: Anymras.5729

Anymras.5729

So, most MMOs have a trait or skill that can drastically change playstyle only working 25-30% of the way (except in one PvP area)? Funny story, I actually mostly picked up Guild Wars 2 because people said the devs were intent on releasing the game ‘when it’s done,’ giving me confidence that the devs would at least have hammered out the seriously irritating bugs with traits and so forth. Having such a gamechanging trait being so terribly bugged is incredibly frustrating, especially with it working (mostly) in one PvP area. This has been enough to make me just not even play the game, which I obviously enjoyed, to keep kittening around on the forums after a month and a half of barely touching the game. I’m not picking up any MMO at launch ever again, because of this crap – and this is the second MMO ever that I’ve played, by the way; if this is par for the course, guess I’m done playing MMOs.

While I did not know that there are only two devs on the bugfixing team, and should, perhaps, applaud them for how much they get done…I think I’d be more impressed if they’d at least fix the most glaring issues instead of tooltips. Anet should get more people on their bugfix team, and stop releasing new content and special events, thereby creating new bugs for them to prioritize fixing.

As for why I feel they don’t care: This has been broken since release. They haven’t so much as gone “Hey, yeah, we’re working on it, it’s just a really weird issue that we’re having trouble isolating the cause of” or something in any of the numerous threads about it (or else somebody would have mentioned it, as it would have been one of the only times a dev has spoken on the Engineer forums and it would’ve been addressing one of the most frustrating bugs non-Kit Engineers use). They haven’t even spoken on the Engineer forums in…well, I’ve never seen them speak on the Engineer forums. Maybe I just missed them, to be fair. If this is a tantrum-like attitude, man, I guess it’s just too freakin’ bad I tried to be patient, isn’t it? I even just straight-up asked if there was any kind of ETA on getting it fixed, only to receive no response (not that I really expected one, but I’d already gotten the feeling they didn’t care).

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Posted by: coglin.1496

coglin.1496

As for why I feel they don’t care: This has been broken since release. They haven’t so much as gone “Hey, yeah, we’re working on it, it’s just a really weird issue that we’re having trouble isolating the cause of” or something in any of the numerous threads about it (or else somebody would have mentioned it, as it would have been one of the only times a dev has spoken on the Engineer forums and it would’ve been addressing one of the most frustrating bugs non-Kit Engineers use).

It was also posted on reddit, guru and probably other forums as well. So how do folks expect to be taken seriously on the forums when claiming otherwise.

As well, I guarantee you they have at minimum, 50 post here since release. Baffles me why some of you keep claiming otherwise.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

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Posted by: Anymras.5729

Anymras.5729

As for why I feel they don’t care: This has been broken since release. They haven’t so much as gone “Hey, yeah, we’re working on it, it’s just a really weird issue that we’re having trouble isolating the cause of” or something in any of the numerous threads about it (or else somebody would have mentioned it, as it would have been one of the only times a dev has spoken on the Engineer forums and it would’ve been addressing one of the most frustrating bugs non-Kit Engineers use).

It was also posted on reddit, guru and probably other forums as well. So how do folks expect to be taken seriously on the forums when claiming otherwise.

As well, I guarantee you they have at minimum, 50 post here since release. Baffles me why some of you keep claiming otherwise.

What, precisely, was “posted on reddit, guru, and probably other forums as well?” That Deployable Turrets is broken, and some of the Engineers are starting to feel like nobody pays them any mind? That there’s two people on the bugfix team? What? You picked a really bad part of my post to go ’it’s been posted places’ at.

Yeah, I wouldn’t be entirely surprised if they have posted in some threads – but that was a long time ago, as far as I can tell (and as much as anything in the last two or three months can be considered ‘a long time ago’). They certainly haven’t shown any interest in maybe keeping people from getting frustrating with the lack of response, at least that I’ve noticed.

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Posted by: coglin.1496

coglin.1496

Yeah, I wouldn’t be entirely surprised if they have posted in some threads – but that was a long time ago,

The game hasn’t even been released for 90 days. How would it have been a long time ago? Most people have food stored in there pantry older then the games release date.

Nice back pedal from

They haven’t so much as gone “Hey, yeah, we’re working on it, it’s just a really weird issue that we’re having trouble isolating the cause of” or something in any of the numerous threads about it

So which is it?

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

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Posted by: Anymras.5729

Anymras.5729

You could maybe have extended that quote to include the “as much as anything in the last two or three months could be considered ‘a long time ago’,” but I guess you thought it’d make some kind of point if you didn’t.

Also, whether or not they have posted in some threads, I’ve never seen any kind of response regarding Deployable Turrets, which is what the second quote you grabbed was regarding. Nice try. That wasn’t a backpedal, that was a more general “Maybe they’ve posted in some” after a more specific “I’ve never seen any kind of response to this particular issue.”

I like how you completely ignored the question about what was posted on reddit, etcetera, by the way. Still wondering what the hell ‘it’ was.

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Posted by: coglin.1496

coglin.1496

Also, whether or not they have posted in some threads, I’ve never seen any kind of response regarding Deployable Turrets, which is what the second quote you grabbed was regarding. Nice try. That wasn’t a backpedal, that was a more general “Maybe they’ve posted in some” after a more specific “I’ve never seen any kind of response to this particular issue.”

Again you imply that because you never read it, that it doesn’t exist.

That is a bug. I know, I know, what weird logic they must be using to post replies in the sub forum section titled “Game Bugs”.

Amazes me how folks get all irrationally demanding that they post information in the inappropriate sub forum it applies too. Those silly devs all using logic and what not to put it in appropriate locations.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

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Posted by: Anymras.5729

Anymras.5729

No, I say that I’ve never seen it. I imply nothing other than that I, myself, have not seen it. Nobody’s mentioned having seen it, however, aside from…well, you, honestly.

Having just now searched “Deployable Turrets” in the forum searchbar, to see if maybe I’ve missed some bit of information, I’ve turned up just about nothing from before a few days ago, which strikes me as rather strange, too.

As for them not posting information in the ‘inappropriate sub forum,’ which seems an awful strange thing to say about a request for information regarding an Engineer trait posted on the Engineer subforum, they’ve posted responses regarding Ranger issues on the Ranger forum. Make of that what you will.

You continue to not answer what ‘it’ is that’s supposed to have been posted on reddit and guru, too. You’ve ignored requests for explanation of your reasoning in other threads, too, so I’m not even really sure you know what ‘it’ is. It’s like that Faith No More song, with quieter T-shirts.

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Posted by: coglin.1496

coglin.1496

How does it seem strange to discus a trait bug in the “Game Bug” section of the forums?

Poor craftsman blame their tools. Poor players blame their Engineer.

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Posted by: Anymras.5729

Anymras.5729

…Alright, now I think you’re just intentionally missing the point. I’ll explain, though:

I searched, in the general forum searchbar (I accessed said searchbar from the forum homepage), for Deployable Turrets. The earliest result displayed on the page was from November 16th. This struck me as strange because I’m pretty sure we didn’t just start making threads about Deployable Turrets in the last two days.

You know, I can’t even take this thing with you anything approaching seriously anymore. You continue to ignore the question of what ‘it’ is that is supposedly on reddit and guru, you’ve continuously cherry-picked parts of my posts that you think you can make me look bad/anger me with, and now you’re choosing to try to rearrange my posts in your head for some reason. I don’t know if there’s something wrong in your upstairs, but I don’t really feel like getting this thread locked by continuing this pointless thing just so I can find out.

I’m just going to post a peace offering (consisting of music videos) to show there’s no hard feelings, and then I’m going to try to get this thread back on track.

Gangnam Style: https://www.youtube.com/watch?v=9bZkp7q19f0
Alles Glantz: https://www.youtube.com/watch?v=DD0A2plMSVA
Ghost Story Song: https://www.youtube.com/watch?v=v20yc_1KTw8

There, that’s done. Enjoy them or don’t, I don’t really care. Moving on.

Now that the interlude is over, how about we try to keep this thread from being locked by getting it back on-topic? Here, I’ll start.

Does anybody (and I mean anybody) have any idea of the following:

1: Why Deployable Turrets only functions in Heart of the Mists (and whatever other PvP areas it works in)?

2: If there’s any kind of word on whether they’re working on fixing it or even acknowledge that a problem exists?

(edited by Anymras.5729)

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Posted by: coglin.1496

coglin.1496

Yes, it is a bug, they are working on it. Anet posted stating so. They stated that they were having issues rooting out the problem because the code for the ones working is exactly the same code as the ones not working, and it is taking more time then expected to solve the issue.

They really need to fix the search function. It only list one page. As well we need to be able to search the “dev tracker” section as well.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)