9 Turret Build

9 Turret Build

in Engineer

Posted by: Healnofear.5182

Healnofear.5182

Hello! Made a Engineer after i got the idea for it. Going get flame/troll here, I love my build so go ahead.

So to do this build you have to be a Sylvari, sorry cause of the elite skill Take Roots and seed turret. I am Pistol/shield user Condition/Precision/Toughness. Count the damage from me/turrets do pretty decent. Turrets die fast and they actually save my life number of times from getting killed.

Its a 0/30/30/0/10, Firearms: Hair Trigger, Rifled Barrels, and Coated Bullets.
Inventions: Metal Plating, Reinforced Shield, and Rifled Turret Barrels.
Tools: Deployable Turrets.
Utility: Healing Turret, Rifle Turret, Rocket Turret, Seed Turret, and Take Root.

Healing Turret: Used it when Hp low ofcourse but after I get the Regen buff I repick it back up. No need to keep it out longer than that.

Rifle and Rocket Turret: With the range increase from Trait. I like to place them on the wall or corners of the area, in WvW the same in open areas though, i will put them next to trees and rocks. You wouldn’t believe i seen player just turn and attack my turret while getting hit still and die for it.

Seed Turret: Everyone here can say it Sucks, So ok not really 60 sec cooldown and 30 sec duration. Ok that kind of sucks, But in return it Seeds hits in a aoe and applys bleeding. I know doesn’t stack when my stats. But its a turret and i like it. Now what i really like it for is it Toolbelt Skill which does damage and Knockdown. and Unlike other turrets i can use it when my turret is out and it helps so much.

Take Root: Sweet Skill 5 Different Turrets come out, maybe two become the same. just like Seed turret has a set duration. i don’t mind it, the Supply Crate good but i only see it for the stun and if it on a boss with pbaoe the turrets from it are gone. Not to mention Take Root is a 150 sec Cooldown.

For Sigils: Superior Sigil of Earth and Corruption. Trying to Reach Condition Cap if i can.
Runes: All Undead cause have alot of toughness.

Trinkets: 2x Plague, 2x Torture Root, and Colossus Fang. Looking on getting my Acension Ones later.

Ending though: Not so great in FotM, But in dungeons and WvW works great i love it. Its my Playstyle and if there some input i can get to make it little better i take it, but I know not the best build this isn’t a Best build thread, Just sharing my Playstyle build.
Thank you!

9 Turret Build

in Engineer

Posted by: lchan.2169

lchan.2169

i tried spec-ing for turret once…i have to say those kitten things are made of bread crumbs. In dungeons, they get annihilated almost instantly. My guild members will be laughing away. They would say " i see a turret…now its gone!". And while the CD is so long, one of them will joke and say “hey…make yourself useful and put another turret”. My answer to them…“cooling down…..”. I have put my turrets in the store room now! If i could, i’ll salvage them. lol

9 Turret Build

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

I don’t have a Sylvari character but this sounds like a very nice build specifically centered around them which I think is awesome.

You seem to have a very good handle of your playstyle so I can’t really think of any suggestions.
You could try switching deployable turrets and maybe coated bullets for Accelerant-Packed Turrets, which is really nice when paired with Healing Turret+Detonate Healing.
But since you also have the Seed Turrets I don’t know if it would be worth it to lose the other 2 Traits.

Nice Build.

9 Turret Build

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Hey I also play an engy turret (lvl 65 right now). Sinds i’m a Charr I don’t get the plant turrets so instead I use Pistol/Shield : Healing Turret 6* Net Turret 7* Flamethrower Turret 8* Rocket Turret 9* Suply Crate / Charr bros 10*.

I also put my points for a 0/30/30/0/10
But I took the Swiftness buff on crits and the auto repairing turrets instead, and i’m going for a mix of Rabid set with Apothicary.

I think the biggest problem with this build commes from the fact turrets can be destroyed easely and your engy doesn’t get a lot condition removal. (Probably going to take a Sign of Purity/Charity for my gun). I also prefere to take the Net Turret and the Flamethrower turret because they get better overcharge abilities. The Smoke combo radius makes the Flamethrower turret very strong and can be detonated with the shield for stealth, the Net Turret on the other hand gives a bit of control wich the build lacks off and is devastating when combined with the Rocket Turret overcharge.

Like you I don’t like to keep the Healing Turret up, I rather detonate it for a Water combo wich heals people around me for a good chunk of health and also because regen on its own isn’t enough to keep you alive when facing strong encounters.

Overall it is a fun build, you can be a defensive character while having a correct DPS, but you are very reliant to your turrets and you will be getting some flaws when facing some types of encounters, like Destroyers for instance.

(edited by Ambrecombe.4398)

9 Turret Build

in Engineer

Posted by: Healnofear.5182

Healnofear.5182

I have food that cuts the condition duration on me little over half so don’t really have to worry about it. Forget the name at work ATM so when I get home I will look.

9 Turret Build

in Engineer

Posted by: Redfeather.6401

Redfeather.6401

Sylvari turrets are good for conditions. I like the invincibility of take root. So you can keep doing damage with conditions while you become invincible to create more condition causing turrets.
Once the bugs of condition gear (the mad king/lyssa runes and giver weapons) are fixed it should be fun.

9 Turret Build

in Engineer

Posted by: pza.8024

pza.8024

i tried spec-ing for turret once…i have to say those kitten things are made of bread crumbs. In dungeons, they get annihilated almost instantly. My guild members will be laughing away. They would say " i see a turret…now its gone!". And while the CD is so long, one of them will joke and say “hey…make yourself useful and put another turret”. My answer to them…“cooling down…..”. I have put my turrets in the store room now! If i could, i’ll salvage them. lol

haha that made me laugh really hard. totally feel with you.