A.E.D / Automated Medical Response

A.E.D / Automated Medical Response

in Engineer

Posted by: SeBo.9805

SeBo.9805

I have a question about these two, and how they may or may not work together.

If you held onto your A.E.D until after the 25% threshold, and then popped it before death, how would AMR treat it? Would it trigger at the 25% threshold – thus placing it on 90 second cool down, even though A.E.D was never used? Or would it be able to recharge A.E.D on the second time past the threshold?

A.E.D / Automated Medical Response

in Engineer

Posted by: ellesee.8297

ellesee.8297

it will trigger even if the heal isn’t on cd. it’s not that great of a trait and not that great of a heal.

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A.E.D / Automated Medical Response

in Engineer

Posted by: SeBo.9805

SeBo.9805

Got it! Thanks for the insight.

A.E.D / Automated Medical Response

in Engineer

Posted by: Yakubyogami.7586

Yakubyogami.7586

Yeah I didn’t like this heal, and for 25 points that’s got me a bit irritated

A.E.D / Automated Medical Response

in Engineer

Posted by: Dojo.1867

Dojo.1867

The only bad thing about A.E.D. is that you have a hard time fitting condi removal into a build with it. Healing turret has it, Medkit has it, elixir build can trait for it but when you pick A.E.D. you will always think other heals would work better with the traits you picked.

Actually it would help if gadgets get some love (on gadget use trait) in general. Remove a condition when you use a gadget would be rather lame and a copy of the elixir traits though. Maybe “whenever you use a gadget get 100% reduced condition duration on incoming conditions for 3 seconds”.

Alternatively just create a decent condition removing gadget or add this mechanic to a existig one (hint: PBR still sucks, Utility goggles should add immunity to some more stuff).

A.E.D / Automated Medical Response

in Engineer

Posted by: Monadproxy.3489

Monadproxy.3489

A.E.D excels for kamikaze builds so you can get your burst in twice or to open with a stealth stun. that’s about it