A.E.D. Brainstorm

A.E.D. Brainstorm

in Engineer

Posted by: Requiem.8769

Requiem.8769

PROBLEM:
I. With the Proc:
There are three major threats. At the moment you can be
1) stunned/dazed
2) interrupted
3) waited 5s.
If any one of these 3 happens, you are inevitably dead. There’s little you can do about any of them; it rests solely in the hands of your opponent. If you move close, you are at incredible risk of the first and second. If you kite, you will not proc the large heal.
II. Without the Proc:
It’s a minor heal.
III. In exchange for these
1) a massive cooldown (40s)
2) no condition removal
It just isn’t worth it. Risk/reward gameplay is excellent, but currently it’s more a gamble than a skillful choice.

SOLUTION:
Option 1:
Instant cast.
Option 2:
If stunned, the skill is replaced with a stun-break and a stun (AED2). I can choose to either wait out the stun, or activate AED2 and sacrifice the heal. Using AED2 puts AED on cooldown (40s?).
Option 3:
Marriage of the two. Cast for AED1, AED2 stunbreak/stun with the minor heal.

EXPLANATION:
Option 1:
Instant cast solves the problems with stuns/interrupts. It keeps play/counterplay revolving around the timing of the death; who can time it better, the opponent or the player?
Option 2:
Here, play includes both casting play and stun play. Choices include timing the death (for the cast), timing the stun, and timing the stunbreak. Factors that affect these choices include health level, weapon cooldowns, and build type.
Option 3:
Similar to option two, except with more emphasis on timing the AED, and less on AED2.

GOAL:
Right now, it’s largely a toss of the dice. The purpose of all these changes is to continually provide play/counterplay for both sides. There should always be options for the players to choose from. Whoever wins chose well, whoever loses chose wrong.

Thoughts, recommendations, comments, questions?

A.E.D. Brainstorm

in Engineer

Posted by: Haralin.1473

Haralin.1473

Post it already in an other thread:

Cooldown way to high, Treshold to low should be 5%, should be instant or give 1 sec stability on cast. with the 12k heal there should be a condition remove.

Haralin Engineer
[Skol]

A.E.D. Brainstorm

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

This skill is sux end of story. Design idea is great but implementation cant be worse.
- Too long cd compare to other engi heals
- very short window to proper use. And no utility. It needs work differently. More like passive. After activation it will be sit there and wait till HP drops. Not 5s. Hours.
- 180 range of toolbelt is too low to use in SD builds. For rest its useless.

Tekkit Mojo – Engineer
Tekkit’s Workshop

A.E.D. Brainstorm

in Engineer

Posted by: Seras.5702

Seras.5702

I agree with most of these sentiments.

I think the toolbelt stun is designed to be used to prevent interruption of AED cast. So either you stun your target, cast AED or you get your stun interrupted, then cast AED.

There are problems with this though:
- First, the cast times are too long. If you’re 1v1 then this stun > heal works. But if you’ve got more than 1 enemy, you’re gonna get your 1s heal interrupted, no doubt.
- Secondly, a cast time on a stun doesn’t make sense to me. Not much of an interrupt if you can’t get it off before your enemy’s spell casts.
- Third, the stun’s range is far too short. It’s practically melee. Doesn’t fit into most builds.
- I get balancing strong skills with long cooldowns. But unfortunately, heal skills are different. A 40s cooldown is too long for your only heal, especially considering it’s the only heal we have that doesn’t have a healing toolbelt counterpart. If my HT is on CD, at least I can pop the regen from the toolbelt. Not so with AED. This heal requires traiting for reduced gadget CD.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)