A.E.D. Brainstorm
Post it already in an other thread:
Cooldown way to high, Treshold to low should be 5%, should be instant or give 1 sec stability on cast. with the 12k heal there should be a condition remove.
[Skol]
This skill is sux end of story. Design idea is great but implementation cant be worse.
- Too long cd compare to other engi heals
- very short window to proper use. And no utility. It needs work differently. More like passive. After activation it will be sit there and wait till HP drops. Not 5s. Hours.
- 180 range of toolbelt is too low to use in SD builds. For rest its useless.
Tekkit’s Workshop
I agree with most of these sentiments.
I think the toolbelt stun is designed to be used to prevent interruption of AED cast. So either you stun your target, cast AED or you get your stun interrupted, then cast AED.
There are problems with this though:
- First, the cast times are too long. If you’re 1v1 then this stun > heal works. But if you’ve got more than 1 enemy, you’re gonna get your 1s heal interrupted, no doubt.
- Secondly, a cast time on a stun doesn’t make sense to me. Not much of an interrupt if you can’t get it off before your enemy’s spell casts.
- Third, the stun’s range is far too short. It’s practically melee. Doesn’t fit into most builds.
- I get balancing strong skills with long cooldowns. But unfortunately, heal skills are different. A 40s cooldown is too long for your only heal, especially considering it’s the only heal we have that doesn’t have a healing toolbelt counterpart. If my HT is on CD, at least I can pop the regen from the toolbelt. Not so with AED. This heal requires traiting for reduced gadget CD.
[TTBH] [HATE], Yak’s Bend(NA)