Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Hi all
So its been a few months since A.E.D got a very significant buff.
However after trying it for some time I found it to be EXTREMELY situational (but very effective in those situations to be fair) and that the burst heal and utility on the Healing Turret is still just so much better.
Anyone got an opinion on the A.E.D or even uses it effectively?
Situations I have found it useful :
1. Decap engi, where getting that point decapped or capped no matter the AoE damage being dropped on you can win the game.
2. Necros, which as we know is the engineers greatest counter, the A.E.D buys you quite a bit of time to deal damage or get out as needed to at least be semi effective vs a necro.
What else do you have to say?
i actually just posting something on another post about aed, make gadgeteer apply stability instead of retliation,and buff static shock to be ranged and no cast animation (kinda like a long streak of lighting that stuns you after 3/4s on a second ), would give it some viability in SD builds.
i actually just posting something on another post about aed, make gadgeteer apply stability instead of retliation,and buff static shock to be ranged and no cast animation (kinda like a long streak of lighting that stuns you after 3/4s on a second ), would give it some viability in SD builds.
Now that you mention the toolbelt skill, I just remembered that the reliability on that skill is TERRIBLE. Not sure if its bugged or I am just terrible at timing it.
i actually just posting something on another post about aed, make gadgeteer apply stability instead of retliation,and buff static shock to be ranged and no cast animation (kinda like a long streak of lighting that stuns you after 3/4s on a second ), would give it some viability in SD builds.
Now that you mention the toolbelt skill, I just remembered that the reliability on that skill is TERRIBLE. Not sure if its bugged or I am just terrible at timing it.
its not bugged and its not your aim, it has a 130 range i believe and you need to be facing your enemy, i cant think of many situations an engineer wants to be that close and facing there enemy, id say its nearly worse then maul on rangers.
its not bugged and its not your aim, it has a 130 range i believe and you need to be facing your enemy, i cant think of many situations an engineer wants to be that close and facing there enemy, id say its nearly worse then maul on rangers.
Ah yes, never actually noticed the range, assumed it would be higher.
Well either way, the toolbelt is useless. to be fair.
its not bugged and its not your aim, it has a 130 range i believe and you need to be facing your enemy, i cant think of many situations an engineer wants to be that close and facing there enemy, id say its nearly worse then maul on rangers.
Ah yes, never actually noticed the range, assumed it would be higher.
Well either way, the toolbelt is useless. to be fair.
why i suggest making it long ranged probably 900 and does a steak of lighting for 3/4s second then stunning, that way its not over powered with sd builds because its a big message saying “HEY DODGE NOW” then stuns ya, but we can still make use of it alot better considering the lack of utility compared to healing turret.
I think that would make a big difference for the skill, you may just be onto something.
I think 900 is a bit much though, 600 I think.
Hello my frand Novuake! AED is bad! That is my opinion!
Oh do I have to write more! OK! The main issue is its cooldown! Waaay too long! And the toolbelt ability is pretty terrible too! The cast time is too much for a melee ability on a class that should never be on point!
Also gadget traits are just bad! It’s one of the reasons why you’ll never see a viable multi gadget build aside from Vee Wee’s thuper dee duper #gadgetmeta build! But even in that build, Vee Wee doesn’t run any gadget traits because they are so useless!
There is also no reason to use AED because Healing Turret is so good! It’s one of the best heals in the game! It’s like the Necro well heal! It seems ok! High healing + extra sustain + good trait buffs! But why would you ever take that over Consume Conditions! It’s just too good!
As for suggestions, Vee Wee always thought the AED should be a res utility! After all a defibrillator can revive the dead sort of! Maybe the toolbelt could have the Engineer bust out a real defibrillator and apply a buff to a downed person to where if he’s not dead within 5 seconds, he gets rallied! And then you could take the stun and apply it in a small AoE if you take fatal damage while the heal is up! The cooldown needs to be adjusted to 30 seconds at the very least! Also AED should grant a useful boon like protection with Gadgeteer instead of something useless like retal!
Wahoo! Bye frands!
I agree. The unreasonable cool downs of gadgets has plagues them since launch. The limiting traits have also limited their use. Those issues are not limited to AED.
Should have expected ArrDee to make an appearance. At least it was constructive and not just rambling. :P
I WANT A.E.D to be better but alas it will need more work.
i found aed to be amazing w the healskill reset trait, invention line i think?
on a glass sd build
The only places I currently use it are:
1: to solo the orb of light in Arah p3 & 4.
2: underwater, because we don’t have any good underwater heals.
I’m thinking it might be useful whenever I decide to solo hunter/crusher in Arah p3 again, especially with the aforementioned trait that resets heal when hit below 25% health.
As far a gadgets being useless, that is definitely not true for PvE (all gadgets are useful at some part of dungeons). While I don’t do PvP/WvW, from what I’ve read, rocket boots is used in alot of builds. Rocket boots is a gadget. Also, I would assume the toolbelt skill, analyze, on utility goggles would be very useful against thieves (prevent stealth), as well as the main skill being a stun breaker.
Rocket boots is crappy to be fair. You have so little cpntrol over it… Although it can be a useful escape in WvW.
AED is great I think. I do aggree that the toolbelt is weak. Your cast time is almost as long as the stun and hard to land.
Rocket boots are wonderful. Smoke bomb + RB is a safe escape. Giving stealth and a huge leap.
AED is great I think. I do aggree that the toolbelt is weak. Your cast time is almost as long as the stun and hard to land.
Rocket boots are wonderful. Smoke bomb + RB is a safe escape. Giving stealth and a huge leap.
But there are better alternatives for the exact same effect. But I do not want to start a Elixer gun VS Rocket Boots discussion here. Its been done a million times
But there are better alternatives for the exact same effect. But I do not want to start a Elixer gun VS Rocket Boots discussion here. Its been done a million times
As I see it, this is the true unreasonable argument. I use both EG and RB.
i found aed to be amazing w the healskill reset trait, invention line i think?
on a glass sd build
It’s just amazing with healing turret though, and on a shorter general cooldown with more healing and more frequent condi removal. :c
So i got an idea for A.E.D
A.E.D: Give it 3 charges each healing for 3k instant cast kind of like a spinal injector 35 sec cd per charge
Static Shock: This toolbelt ability should be 240 aoe at least make it useful
Gadgeteer for A.E.D allows 1 condition transmuted to boon when you use a charge
speaking of gadgeteer should also be mixed with reduction in cd for gadgets
And ! make static discharge a master trait with a new addition to its damage 50% chance on critical to reduce the cds of your gadgets by 1 sec with a 1 sec cd allowing us to be rewarded for playing high crit builds
I can’t use it. Not as long as Healing Turret remains as it does. However, it would be REAL cool if it would negate death from fall damage.
Why doesn’t it do this anyway???
It’s good as a surprise tactic, but if your opponent knows you’re using it, it’s very easily countered and interrupted. With the long cool down and probably low hp at that point you know you’re screwed if your cast was caught. I’d use it situationally but also very sparingly.
Healing Turret all day every day.
They need to remove the sound effect in the first place. It already has a good visual tell of it being active.
They need to remove the sound effect in the first place. It already has a good visual tell of it being active.
This seems fair to me. Also theres an effect that shows it (Seen when you are targeted). Then there are 2 things left to polish:
- Toolbelt
- Gadgeteer combo. (SRS A BIT OF RETAL??)
Changes that should happen to A.E.D.;
- It should activate when you take falling damage! Seriously! How am I supposed to look kitten whilst jumping off a cliff if not without AED?
- Increase the stun duration the the toolbelt skill to 2s. The 1s stun doesn’t allow much comboing to happen.
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