I have been sharing this build with people I do dungeons/wvw with and I want to share it with the Engineer community as a whole because it’s the most fun build I have had the pleasure of playing with so far and Engineers deserve all the <3.
Build (Side note, I use the Southsun Ascended back piece so that’s apoth stats)
Now I have met a lot of Engineers that run Deadly Mixture (VII) instead of Potent Elixirs (VIII) in the Alchemy tree, don’t do it!!! While yes it looks like you will lose out on DPS you won’t!
So without any food or boons you have…
1469 Power
1608 Precision -> 37% Crit
1519 Toughness
1554 Vitality -> 22535 Health
798 Condition Damage
60% Boon duration (80% might duration, and an extra 20% boon duration from elixirs)
29% Crit Damage
So you normally get what, 6 stacks of might from the Juggernaut (XI) trait? Well now you have a base of 9 stacks due to might duration. So you will almost always have 9 stacks of might up bringing up your Power to 1784 and your Condition Damage to 1113. Just using Elixir H, B, and both thrown toolbelt skills you now have 15-18 might stacks.
Now the glorious part of this build, want to hold 20+ stacks like a boss? Lay down Napalm and use Magnetic Shield and Acid Bomb. You can also use Supply Crate as well but I usually reserve this unless I’m confident I won’t need it. Each one of these blast finishers used on your fire field are going to give you and all nearby allies 3 stacks of might for 35s. So within a moment your entire group (if clustered together) now has 9 stacks of might for 35s. Throw down your toolbelt elixir skills and give them two additional stacks so 11 Stacks of might! For your group! Or just for you since you already have 9 base stacks, another 9 from combos and then that what 5-7 stacks from your toolbelt/utilities. So yeah pretty easy to maintain 20+ stacks and buffing your group as well!
Now let’s get crazy and make you more amazing. You’re going to want to run Mater Maintenance Oil and Rare Veggie Pizza
Check the attachment for stats. Not only are you tanky but you release a slew of dps through a fury of pure damage and your conditions on top of that!
Now don’t be lazy and stay in FT all the time either, use your Static Shot and Poison Dart Volley from the pistol, use that Fumigate (Also to clear those conditions from your buddies!) and Super Elixir from the EG! You stack those vuln, bleeds, burn, confusion and whatever else conditions you’re transferring to your foe while cleansing, healing, and buffing your group because you are a gorgeous beast of an engy!
Not only do I run this in dungeons but I also use it as my roaming build in WvW. Just to give you an idea I have lost 2-3 1v1’s in the past month in WvW and I roam in WvW pretty frequently (MOAR BADGES FOR GOLGRUK!!!).
Downside of the build, it’s VERY involved and you lack any real burst. You’re pounding out your elixirs and abilities fast and having to switch in and out of kits on a pretty frequent basis. So this is very far from a lazy man’s build it requires a lot of attention on using your buff abilities as much as you can (Remember 25 in Alchemy is giving you 1% extra damage for each boon on you!).
I was enthralled by the Engineer and how versatile they are and I wanted to take the concept that we are not pure dps, not pure tank, not pure anything but an incredible balance of all of it and I found a way to make my swiss army knife of Tyria work!
- I’m a liar, the trade off for the amount of boon duration that VIII gives in Alchemy is nowhere near the payoff that VII gives to your dps.
Jade Quarry
(edited by Nietzsche.5870)