A Legit Concern With Underwater Finishers

A Legit Concern With Underwater Finishers

in Engineer

Posted by: WeAreBlindFolded.3605

WeAreBlindFolded.3605

Q:

Am I wrong or are we the only class that has to trait to receive all the lovely and really beneficial finishers that were added to this patch?

Homing Torpedo: This skill is now a small projectile finisher with the rifled barrels trait equipped.
Grappling Line: This skill is now a small projectile finisher with the rifled barrels trait equipped.
Timed Charge: This skill is now a small projectile finisher with the rifled barrels trait equipped.
Net Wall: This skill is now a small projectile finisher with the rifled barrels trait equipped.

This is really the least of my concerns with this patch. But I was really wondering why this decision was made, my thinking is it could help shed light on why we are praised as having so much versatility on hand but with negative offsets (poor melee, ranged, low weapon damage.) to counter that. Knowing that another class (Elementalist) is praised as the “King of versatility” with a seemingly less degree of negative offsets.

A Legit Concern With Underwater Finishers

in Engineer

Posted by: Electro.4173

Electro.4173

Its certainly odd. Not only are the Engineer Harpoon Gun skills the only underwater skills that requires a trait to be a finisher, I believe they’re the only skills in the game period to be that way. I certainly can’t think of any others.

Makes no darn sense either. How are missiles and net shots and the like not physical unless you improve the gun?

Has anyone actually tested this to confirm they only projectile finish with the trait? I almost feel like maybe the patch notes are wrong. They way they’re worded, “small projectile finisher” (WTF does that even mean, small finisher?) is wierd. I have no idea how they’d mess up so bad, but…