Maguuma – Predatory Instinct [HUNT]
Necromancer
I don’t post my own threads often on these forums but, I still use rifle even more often than Hammer or p/p and I would just like to throw a proposal forward to Anet. I have made a few comments on other threads about this but now it will have its own:
A lot of times I see myself looking at the firearms tree and really want the “Skilled Marksman” trait, only to see that the rest of my choices just aren’t worth anything. My proposal is to at least test rifle with “Skilled Marksman” baseline. This gives a modest CD and attack speed increase for rifle skills. The last thing I would like to recommend is adding a short evade frame to Jump Shot.
These changes or changes like these I would gladly welcome on the rifle. Please discuss and share your thoughts.
I like the rifle very much, its just too bad that the damage output is so miserably pathetic compared to any other players 1 auto. The rifle is burst, imo, and that is only if you are full zeker and hit with 5 3 4 and grenade utility belt… otherwise, get ready to run cuz the rifle is epicly poor 1v1.
Skilled marksman needs to be baseline and kept as a trait with added 10% riffle dmg, this would make rifle AA more viable, even more with quickness…
Jump shot needs a blast finisher, becoming a double finisher.
Overcharged shot needs to be an evade back, not a self cc.
Rifle used to be the power weapon for engie, in comparison to pistol, which is condi 100% and shield, a defensive/cc weapon.
Now that we have hammer and that is our go to power weapon. IMO rifle needs to retuned into a full CC weapon. It already has net shot and overcharged shot, how hard would it be to make jump shot include a knockdown? Or have blunderbuss inflict cripple?
Imo the firearms trait could be tweaked to be equally in favor for both rifle and pistol. One trade off I would like is for the skilled marksman trait to have extended range for both pistol and rifle instead of fire rate increment. I would also like synapse overload to come back. It was very useful for overcharged shot. Lastly make net shot unblockable
Lastly make net shot unblockable
Our magnet pull is unblockable, but warriors, guards, druids, etc. all have ways to counter this, despite it being “UNBLOCKABLE”.
You know Anet, I think it’s time you change your tooltips to read “unblockable…well some of the time.”
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