A balanced rifle build?
From my own experiences I’d suggest a HGH build, either something like 20/20/0/30/0 or -/30/-/30/- with the remaining points being placed wherever you want. It’s cookie cutter but it does work.
You could go turrets with a 20/10/30/0/10 build or similar. It does let you throw turrets into ‘safer’ spots and gives you a reasonable damage output along with a decent amount of toughness but it lacks in speed boosts unless you want to take the medkit and speedy kits. Also turrets aren’t overally useful in anything larger than a three man fight just because of the AoE thats thrown about.
I like the idea of turrets. Would you recommend knight’s gear? or mix of zerker/knights or something?
I tend to use my Valkyrie set with emerald orbs (20 precision, 14 power, 14 toughness) plus a mixture of ruby and emerald accessories. I’ll typically have a crit rating of around 60ish and around 30ish% crit chance.
For WvW in general though I’d start off with a set of PVT armour then use runes/orbs and accessories to move it towards the role you want. PVT gives a nice baseline to work off while you’re playing around with builds and allows you to make one or two mistakes in fights.
Berserker/Knights mix would work but I tend to favour Valkyrie over Berserker because I like having the extra health over crit chance. Plus if I’m using maintenance oil then 4% of my vitality is a bonus to precision. You could also use Clerics if you wanted to be a bit more supporty when running with a larger group.