Cubones Mother – 80 mes
Jade Quarry [Uhhh]
I was running this build in pvp conquest last night, and to my surprise found it to be super effective. It combines heavy cc with good aoe damage.
http://gw2skills.net/editor/?vdAQFAUncoC9ZhtoC2XBEqilKja88igGQcZCgyj+tj78G-TJBFABiXGotLAQM7PAwDAAA
I’m considering a variant using inventions over elixirs; since I’m not using HGH anyway, it really comes down to whether or not the damage mitigation from elixirs is better than the healing of inventions.
General tactics are to use blast gyro to get stability, then overcharged shot to ensure the gyro lands; this 2-move combo on short CD is already a heavy cc and can reach 4k+ damage. And it’s the tip of the iceberg. Use blunderbuss and jump shot for heavy bursting on CC’d enemies. Also don’t underestimate the power of spamming bombs on point and/or downed foes. Bomb auto was critting (60%+ of the time) at around 2k for me! Use the magnet bomb from speedy kits to suck in opponents for bursting, and BoB to force them off point.
Build has trouble with sustained heavy condi pressure, but what’s new there? The Lyssa runes can help a lot with that, and synergizes well with the elixirs GM trait.
I’ve heard people wanting a bomb build, so here you go. Enjoy!
Aren’t you picked apart by folks with range? You have no reflect and no block. I would love for this build to be a thing though… but without explosives, are the slow triggering bombs still effective enough?
with rifle 4, BOB, and blast gyro… should be a lot of fun CC though
Rifle damage is actually good enough that I can pressure them at least as hard as they do me at range. Also all the CC… don’t forget net shot.
Bomb timing is fine. Just use it in the right situations to compensate: on point, when they’re trying to follow you, and on downed players. With permanent swiftness, high super speed time, and the heavy cc chaining, you’ll land what you want, when you want.
Turns out when the other teams have condi wars, go elixir, otherwise inventions is a really good option.
why not swap elixir S for toolkit ? magnet and big bomb can be really fun and toolkit traited is quite strong .
Why dont you run nades instead of bombs? They offer range and much more damage, specially on marauder. Its rifles very best synergizing kit and they´re superior to bombs in close to any aspect. Because of the magnet bomb? Smoke field? Big bomb? Or to save up explosives? Hell, even without explosives i would prefer running nades on marauder.
I just can´t see what kind of role your build forfills. For a bruiser, you´re simply lacking point presence and you´re too weak in condi remove. In teamfights you´re too squishy to fight on node, and you´re missing ranged damage to stay off point all time. Acid bomb alone completly excels bombkit for putting pressure on node, since you´re able to use other skills after instead of spamming bombs. Acid bomb takes you half a second, while you have to spam like 8 bombs for the same effect.
Sadly the bombkit is simply bad, the only use it has is in a condi build and even there it´s kinda questionable.
You’re certainly entitled to your own opinions Fluffkin. I’ve tried the with toolkit and grenades; both are good substitutes, but I’ve gotten the most success with bombs. Mainly the magnet bomb, extra blast finisher, smoke bomb, and ease of actually hitting for full damage without having to take explosives. Like I say, I had all those same thoughts, and tested them, but just found bombs to work best for me in this build. Elixirs does a decent job at keeping condis mitigated, and the Lyssa runes take care of business when the condis are too heavy for the. And again I think people underestimate rifle damage, even on the auto.
Toolkit instead of Elixir S may work, but I really like the extra stealth and find that especially with all the unblockable spam in the game these days, I’d rather have invulnerable than block. Also, I can stomp/rez like a boss; honestly that’s the biggest advantage. Prybar does some serious hurt, though…
When you run Inventions instead of Alchemy, what traits are you taking?
When you run Inventions instead of Alchemy, what traits are you taking?
The standard 2, 3, 2. Heal skill recharge is great, mecha legs is a little redundant with speedy kits, but the reduction on movement impairing condi durations is worth it, imo. Could probably take soothing detonation for turret explosion and BOB, but I’ve not tried it. Bunker down is just too good not to take; it’s generally the main reason I take inventions in any build where I use the trait line.
Edit: jk, been playing my condi stealth bomber build recently and forgot that I don’t take heal turret in this rifle/bomb build. So yeah, soothing detonation wouldn’t be worth it just for BOB..
(edited by Goosekilla.2796)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.