A little issue that bothers me ...

A little issue that bothers me ...

in Engineer

Posted by: aaakm.4290

aaakm.4290

Hi all,

Today i was playing my engineer that i haven’t played for a long time, so i thought why not go with a new build ?

however, an adept trait in firearms called “sitting duck” which will apply cripple and vulnerability to enemies when you immobilize them, the problem is my 5th skill in the pistol “Glue shot” has an Aoe immobilize effect but sadly when i use it on groups of enemies only one of the gets the effect of “sitting duck”, i know that this is the concept that all professions follow not only the engineer but still i wanted to see if this concept could be changed so that Aoe spell will apply the effects gained from traits to all affected enemies.

at the end, i know some spell will be broken but try no to generalize the concept i am suggesting and things will be fine, hopefully.

A little issue that bothers me ...

in Engineer

Posted by: Chaith.8256

Chaith.8256

That’s the intention of a global cooldown! Same reason why Incendiary Powder won’t burn all targets, if procced by an AOE grenade if it crits multiple enemies.

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A little issue that bothers me ...

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

gw2’s engine does not allow for such a change.
the problem is not how the trait is set up, but how the engine calculates applied effects after a succesful hit.
first it determines if it’s a crit or not, checking for crit/dmg-disabling effects like eles heart of stone or complete immunities. Then it calculates the dmg and applies it. the dmg and crit-flag is send back to the dmg-source to apply offensive traits / rune + sigil procs (in case of further dmg-procs from sigil of fire or such a like, a next calculation task is opened), while the victim applies defensive traits / rune + sigil procs. after that conditions are applied, combined from the skill itself and altering traits.

in case a offensive trait procs (like sitting duck) it will be put on its internal cd. since each dmg-calculation is a different task for each individual hit, only 1 task can proc a trait, send back that it got proc’d, and therefore locking it in its internal cd for every other calculation-task hecking for it.

so the only things devs could do with the current engine would be to
a) take away its internal cd, therefore making it clearly OP
b) rework the trait and all related skills so the skills apply additional cripple and vulnerability if the trait is chosen (potentially OP as well)
c) give it a percentage activation chance on all immobs of 66% or below (more RNG, therefore bad for the player using and counting on it)

all of these options are less then optimal, therefore we have the internal cd’s. yes, they limit the traits effectiveness to single-target only, but since that is how the dmg-calculation works, these traits’ current mechanic is the best solution to the balance-question, both in terms of fairness and reliability.

Engineer is love, Engineer is life.