A new class mechanic: Extreme Utility
The toolbelt exists so that you still have a utility skill when equipping a kit, as well as to give other utility skills an additional use. Basically all our utilities have two different uses to them which makes the slot more valuable, and it’s already pretty unique compared to other professions.
I would love that but it wouldn’t happen. lol
Maybe allow us a passive that allows us to change utility skills in combat with a cooldown. This seems more doable then your suggestion. Another idea I thought of a new elite skill that lets us put a utility skill in the elite skill spot.
Also with suggestion how would you use toolbelt skills? overcharge turrets?
We already have a unique mechanic.
The Toolbelt.
That and our Kit Bundles which offer us amazing versatility.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
I’d honestly love it if our toolbelt did something different.
But what I’d want it to do is give us 4 toolbelt skills that we select in addition to our normal utility skills. In other words… Unlink them.
I don’t feel like an engineer should have to carry a boomerang wrench just because s/he brought a tool kit, when s/he would rather have super speed boots.
If I bring a flamethrower, I don’t want to bring incendiary ammo. I’d much rather bring Bat Shark Repellent. Because you never know when an exploding shark is going to bite your leg while you’re in a helicopter, and I like to be prepared.
What’s stopping an engineer from grabbing something different? You want versatility? Why not have the only profession that can freely customize the skills in their toolbelt?