A reason Elixer gun has no auto attack?

A reason Elixer gun has no auto attack?

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Posted by: Gorudu.6541

Gorudu.6541

The 1 skill “Tranquilizer Dart” does not start with auto attack already enabled. Also, whenever I set it to auto attack, whenever I switch out of the Elixer Gun kit, the auto attack is turned off and I have to reset the setting, mainly in combat. This can be a real inconvenience.

Is there a reason Tranq Dart is not on auto attack? And is this a common problem? Maybe I did something wrong?

A reason Elixer gun has no auto attack?

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Posted by: Casia.4281

Casia.4281

Bug. well known.
you have to force it to AA with ctrl+mouse2. every time.

A reason Elixer gun has no auto attack?

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Posted by: Yazule.9142

Yazule.9142

true of the flamethrower as well, and it kinda sucks, i am no running any packs anymore anyway, full elixir here and it is far superior. Once and a while someone asks me to go elixir pack and i do in dungeons (if asked)

A reason Elixer gun has no auto attack?

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Posted by: coglin.1496

coglin.1496

@ OP, all of the kits have those exact issues, not just Elixir gun.

Poor craftsman blame their tools. Poor players blame their Engineer.

A reason Elixer gun has no auto attack?

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Posted by: OmegaDestroyer.4782

OmegaDestroyer.4782

This issue has existed since the beta. It’s not a bug so much as a design flaw.

A reason Elixer gun has no auto attack?

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Posted by: Haette.2701

Haette.2701

Not just kits, ALL bundles and transformations do that, and it’s annoying as kitten. The only case where I’d rather not have auto-AA is on the ele’s conjures where autoattacking burns through ammo.

A reason Elixer gun has no auto attack?

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Posted by: Foske.8346

Foske.8346

This issue has existed since the beta. It’s not a bug so much as a design flaw.

it’s neither, they said they where gonna make it remember your setting… but aparently it’s hard to do so

A reason Elixer gun has no auto attack?

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Posted by: Lyuben.2613

Lyuben.2613

This issue has existed since the beta. It’s not a bug so much as a design flaw.

it’s neither, they said they where gonna make it remember your setting… but aparently it’s hard to do so

Its not hard, its impossible.

The issue is that kits are bundles, and the issue described, is an issue with bundles.

So, they have to change what kits are, or change all bundles. In either case, kits won’t be the same. Its not a simple ‘patch it in’, its in fact, a rather huge hole that they have dug themselves in.

Vibor Bauman- Level 80 Engineer- Gandara

A reason Elixer gun has no auto attack?

in Engineer

Posted by: Haette.2701

Haette.2701

This issue has existed since the beta. It’s not a bug so much as a design flaw.

it’s neither, they said they where gonna make it remember your setting… but aparently it’s hard to do so

Its not hard, its impossible.

The issue is that kits are bundles, and the issue described, is an issue with bundles.

So, they have to change what kits are, or change all bundles. In either case, kits won’t be the same. Its not a simple ‘patch it in’, its in fact, a rather huge hole that they have dug themselves in.

It’s not hard or impossible at all. If their code is at all decent it’s a mere 1-4 lines of code, or god forbid those few lines copypasted to each bundle that they want to fix. The only reasons it could be taking so long are 1) there’s some SERIOUS kitten in the game that makes the servers burn down if bundles auto-AA on pickup, or 2) they don’t care.

EDIT: ahahaha, the filter catches der*. I love you guys <3