A trait change to Empowered Adrenaline

A trait change to Empowered Adrenaline

in Engineer

Posted by: Eastcorn.5901

Eastcorn.5901

Empowered Adrenaline (adept explosives trait) is rather useless, no one in the right mindset would use it. Also, Engineers need a little push in PvE to be on-par with other speed run classes. So, I saw someone suggest this on reddit:

Empowered Adrenaline – Gives a +150 Ferocity buff to allies when in combat.

Rangers have Spotter (150 Precision), and that makes them really really good for speed runs (along side frost spirit).
Warriors have Empower Allies (
150 Power), and that makes them really really good for speed runs (alongside banners and decent damage).

I think with further changes (such as bug fixes to bunker down), this will put engineers in a good spot for PvE.

A trait change to Empowered Adrenaline

in Engineer

Posted by: CheapGamer.3691

CheapGamer.3691

How much is that in %?

Actually I use it when I use Nades when I use evade alot and hardly ever have a full bar.

Engineer Cheapgamer [TRON] Magumma

(edited by CheapGamer.3691)

A trait change to Empowered Adrenaline

in Engineer

Posted by: Eastcorn.5901

Eastcorn.5901

Every 15 ferocity = 1% crit damage from the wiki. So overall, 150 ferocity is about 10% extra crit damage.

Overall, definitely more significant than empowered adrenaline, since it is a group buff.

A trait change to Empowered Adrenaline

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

I use empowering adrenaline in carrion builds somewhat frequently, particularly with grenades. Since you’ll likely be dodging around during battle, it’s just an extra 5% damage on top of your already decent direct damage coupled with high condition damage. I feel it’s worth more than shrapnel in those cases since it’s not based on RNG and helps to round out the hybrid nature of carrion gear. It depends on the particular application though.

I also use it in power-based grenade builds since the other options in that line are either for utility, CC, or other abilities. For example, http://gw2skills.net/editor/?fdAQFAUlcTp6qlYx+KseNSeBBqAI6Wcja8561yXC-T1RBABR8gA6S5HN7PgnOizUCCwFEgS1fIFggKjA-w.

Furthermore, both traits you mentioned for comparison are master level traits, whereas empowering adrenaline is adept tier. Thus they would likely need to swap something out for it.

150 ferocity is also quite high (10% crit damage). If they were to implement such a trait, I’d imagine they’d go with a lower value (i.e. 75-105).