-Ralph Waldo Emerson
(edited by Specterryu Quipter.8412)
So while messing around with some of my potential builds, I sort of accidently built this build. It’s an actual support build that doesn’t sacrifice too much dps. To top it off, you have many defensive traits, and skills, to keep you alive. With this build I can not only support the party, I can tank, and even out dps some of the other classes. (Who would have thought it possible) For me this build flows perfectly, since it fits my play style. I have been using this build in PvE, WvWvW, and SPvP. Please try it out and let me know what your opinions on it are.
http://gw2skills.net/editor/?fcAQFAUlIqqbH5SfF1LJxIFfuzhUUY8DSRe9roCVG;ToAA1Cno6x0joHbPuek9Ms4YB
Copy and paste the link in your browser to avoid the bad link bs
Before I get questions about why I decided against using a Grand Master trait, none of the GM traits seemed to fit the build.
How to DPS
While running into range use the Throw Wrench ability for some boomerang action and some Hip Shot as necessary. Then use the Rifle’ 3 attack (Blunderbuss), then switch to the Tool Kit, use the 2 and 3 attack (Box of Nails and Prybar), switch to the Elixir Gun and use the 4 attack (Acid Bomb). Run back in using the Elixir Guns 3 attack (Fumigate) to hit everything, then switch to the Rifle and use the 3 attack again (Blunderbuss). With this combination, you will take out groups very quickly, and ruin anyone’s day.
How to heal?
This is generally at the players discretion, and can’t really be commented on. I could answer, what heals do you have?
You have Regenerating Mist, Healing Mist, Super Elixir (x2), Healing Turret, Cleansing Burst. They may not add up to much individually, but you add all of these together and you throw quite a bit of healing out. A tidbit of advise though, after you use the Healing turret’s Cleansing Burst ability, detonate the turret. Don’t forget that all of your heals (Except deploying your healing turret) are AoE Heals. Put those heals somewhere beneficial to the group.
How to tank:
With this build you have so many heals, condition removers, as well as a block and 3 seconds of either invincibility or invisibility (or stability, meh). You also have Speedy Kits, so you can move around faster than most. Adding onto the above, you have power, vitality, and toughness armor, and a load of defensive traits. You’ll be fine, stand next to that Boss, or Hundred Blades Warrior.
Oh, I have a condition on me:
Switch to the Elixir gun, use the 5 ability (Super Elixir). Since you are also spec’d into Kit Refinement, you also drop a Super Elixir every 10 seconds when you switch to the Elixir Gun. So you have 2 condition removers. You also remove conditions and heal near by players.
I need to get away/troll, what do I do?
Use the Toss Elixir S to either go invisible or gain stability. If you go invisible, get as far away as possible. When you pop out wait 2 seconds (rendering) dodge, then use the Tool kit’s number 2 and 4 abilities (Box of Nails and Gear Shield) to slow the idiot chasing you down, and block anything coming your way, dodge again. If needed use Elixir S for 3 more seconds of trolling. If you gain stability, RNG has failed you yet again, do the above; but you will not have that extra 3-4 seconds of get away time.
Is the boss/player/mob not where you want it?
Pull that sucker to you with the Tool kit’s number 5 ability (Magnet).
Suffice to say this build has a lot of options and is a lot of fun. I hope my fellow Engineers find some usefulness from this build. Either way I’ll be using it until the next nerf.
(edited by Specterryu Quipter.8412)
That’s similar to what I use in WvW with slightly different traits, but your build has higher health and attack. Mine is more tankcat like.
Seems very cool ill definitely try it as soon as i have some time to spvp
Meanwhile could you comment me on https://forum-en.gw2archive.eu/forum/professions/engineer/Elixir-Gun-2/first#post1378246 as you seem a experienced engi
(edited by Malvado.1460)
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