AA rifle animation
This isn’t a military-grade rifle/shotgun holding technique or anything, but I think the the way they hold the rifle could be changed to something like this:
http://frankbaumer.com/Heartland%20Pictures/More_Pics/PGO_shotgun_technique_3.JPG
But there is apparently a close-quarters-combat technique (used by some countries, not all obviously) for holding rifles that is a little different from the standard technique (which Warriors use), though I am having difficulty finding images of it.
(edited by Eastcorn.5901)
A change to hip-shot and its animation was asked for since forever. Mainly for three reasons.
- Doesnt make sense that the smart technology-based class doesnt aim with the longest range rifle skill.
- The trait Scope presents a good opportunity to be visually represented by putting an actual scope on rifles and make them aim.
- The only legendary rifle that also happens to be looking quite tech-themed is a sniper rifle. With the joke pistol Quip and the guardian/magical shield Flameseeker Prophecies being the only other options for engi legendaries, the Predator rifle is the best choice. Alas engineers use it like amateurs.
Other reasons include obvious strain on the right wrist of the shooter, and the nature of the skill Hip Shot being a straight line long range piercing shot rather than an unaimed cone like Blunderbuss.
But as you see, neither the animation nor the skill mechanic changed. Add this to the other engineer design issue, the hobo-sacks, and you can ask yourself “Did they ever care about how Engineers look?”
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Maybe give under barrel extra bits for engineers when they’re using rifle
Also, the fact the legendary pistol looks like a water pistol is a turn off…sure, fine for a Mesmer because they’re all about pretty colours, silliness and butterflies…
Give the engi a minigun looking pistol or something! XD
I gotta agree about the factor of hobo sack
Just look at the FT!
The concept art they had for it was far far better then the current back piece
Moar scopes!!!
It’s be rather cool if once we acquired the scope trait, a scope would be attached to the gun in its unique style
Also, minimum 1200 range would he brilliant!
Hm…
As much as I’d like to aim properly with my rifle, instead of running around like a TNT-addicted redneck (which does hold its own comedy, I must admit), we should keep one thing in mind: there are no traits in the game that permanently change the visuals of your character.
Only engineer Hobosacks and Ele Wrist Animations are permanent optical fuss, triggered by utilities / atonements.
I go a little bit off topic now, but the previous posts gave me some ideas…
Why don’t we get a proper-animation system that displays which passives are active or not.
F.e.:
ALL ANIMATIONS ARE ONLY ACTIVE IN COMBAT
- give us a fiery glow / flame hands if IP is off cd
- make the barrel of our rifles smoke if the blindshot is off cd
- give us a short Elixir S Icon Animation above our head if the proc is ready
- give us a short Dwayna Symbol animation above our head if the heal-reset proc is off cd
Ofc this may cause optical distraction amass so totally relying on such a system – for all classes – will spam the monitor with animations, BUT there is a working alternative:
Only display optical animations for a few selected procs, but introduce a proc-timer display.
What I’m thinking about is to lift the Buff-display for one row, and display all our traits / sigil and rune procs with internal cd’s underneath it.
If a proc goes off, make it gray and show a little 360° bar animation within the icon until the proc is ready again.
This greatly increases the control you can gain over a build, decreases the stress that comes from passively “guesstimating” the state of build-procs and therefore allows easy access to complex builds, even for people who are rather new to the class, or the game in total.
Changed the trait Scope in Tools to be more appealing somehow, with the extra benefit of letting the Engineer look down his Rifle’s sights like the Warrior when the trait is equipped.
If it was a bit more viable as a trait, I wouldn’t mind using it in a build for open world or generally not-so-serious game play.
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Rhomulos Prime – Revenant
The rest of the engineer rifle skills are meant to be close-med range skills more shotgun like in nature than rifles. Yes, I realize you still shoot shotguns from the shoulder and not the hip, but it is sort of a nod to bad action movies. Personally for me I would rather see more sawed off shotgun like skins, and it would be much simpler to code than changing animations.
if you hip fire a shotgun, you basically risk injury to both of your arms, that was my original gripe at least.
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I dislike Hip Shot on my norn engineer because you often aim it downwards, making it look ridiculous in general… especially with longer rifles. I really love the rifle overall but I would very much love an animation swap or update here