ANet: We need to talk about the engineer.

ANet: We need to talk about the engineer.

in Engineer

Posted by: Vagrant.7206

Vagrant.7206

Preface: I main engineer. I have somewhere around 3k hours on it. I’ve been playing since launch.


To the forum moderators

Please don’t relegate this post to the engineer forum. The devs don’t look at it. Nobody on the staff at ANet seems to look at it either: we still have a thread from the BWE3 of HoT pinned to the top of the forum. It’s a year and a half old, and the last time we saw a dev on the forum.

See for yourselves, if you don’t believe me.


To the ANet Devs

The last few balance patches to engineer have left me wondering if anybody on the development team plays engineer for more than a brief passing period. The reason I wonder this is because there doesn’t seem to be a rhyme or reason behind the changes. Let’s take a look at some examples:

  • Blunderbuss: This skill has been unsplit from PvP and will now deal the higher (10%) damage values in all areas of the game. Increased bleeding stacks from 1 – 4 to 2 – 5, based on range. Increased bleeding duration from 4 seconds to 5 seconds.

Blunderbuss is skill #3 on an engineer’s rifle. The rifle is currently suffering from a host of different issues including underwhelming damage and generally being out-of-date. The rifle is not, however, suffering from a lack of condition damage. The rifle was, and has always been, a power-based weapon. What on earth is the reasoning behind bleeding instead of vulnerability? Why is this skill, which is so hard to pull off properly, being given a minor condi damage buff?

  • Blowtorch: The number of burning applications that this skill applies has been increased from 1/2/3 to 2/3/4.

This is #4 skill on Pistol/Pistol offhand. Blowtorch was already a go-to on the condi engineer’s playbook. It wasn’t hurting for lack of burning. So why was it buffed? What was the reasoning? I’m not complaining because I love the increase in DPS, but why buff the meta build even further?

  • Elixir U: The recharge of this skill has been reduced from 45 seconds to 40 seconds.

Utility skill that gives you quickness for about 4-5 seconds. The toolbelt skill either puts up a reflect wall or smoke screen (50/50). The thing is… Elixir U is almost never used, in any build. I only ever put it on for the toolbelt reflects in the Uncategorized Fractal. Why is this getting a minor change to cooldown when it’s still so underwhelming?

  • Big Ol’ Bomb: This skill is now affected by Short Fuse. The visual size of this bomb has been increased by 33%.

This bug in Big Ol’ Bomb has been around since launch, roughly. Why has it taken this long to finally get fixed?

  • Explosion: Skills that count as explosions for the traits Steel-Packed Powder, Explosive Powder, and Shrapnel are now marked with a skill fact. Scrapper gyro detonations are now considered explosions. Skills that do not hit the enemy, such as Smoke Bomb and Magnetic Bomb, are no longer considered explosions for combat clarity reasons.

Another case of bugs being fixed that have been around a while. Used to be that smoke bomb (a non-damaging bomb) could inflict shrapnel’s effect onto enemies. Why did this take so long to fix?

And these are just a handful of the odd changes made by devs in the recent past. You can probably go back over the last year and wonder what they’re thinking. My bet is that they don’t play the class and don’t know how to balance it.


The Crux of the Matter

I’ve read some great suggestions on the engineer forum. I’ve read some bad suggestions. But what I haven’t read is a recent dev post discussing any changes. Gifts are granted from on high, and gifts are taken away from high. But there is very little communication between the players and the devs around the engineer.

And this is starting to come to a head. Build diversity for engineers is at an all-time low. We have one primary build for PvE, and one primary build for PvP. Anything else is very situational and will get you mocked. Yes, all classes are suffering from a lack of diversity (HoT aggravated the problem with powercreep, IMO). But engineer is probably in the saddest state I’ve ever seen it — the vast majority of utilities are never used (and I mean never), I haven’t seen rifle or shield used competitively in well over a year, and there are many completely useless traits that are never touched.

So ANet. We need to talk about the engineer.

The great god Lagki demands sacrifice.

(edited by Vagrant.7206)

ANet: We need to talk about the engineer.

in Engineer

Posted by: Alec B.8905

Alec B.8905

I agree with this post a lot. Engi has been the beaten step child of anet since it was made. Why would anet make a completely unique to gw2 class and completely neglect it? it boggles my mind that they cannot see that engi needs a lot of big changes.

They claim that they are fair in pve, but why do we have to spam a 27 skill rotation to get the same dps as an 8 skill rotation?
Same goes for hammer, why are we being forced into the meta just so we can survive in this power creep world.
Lastly, why is half of the engineers traits completely useless along with half of the engis utilities, heals, and elites?
Anet plz give your step child engi some love!

ANet: We need to talk about the engineer.

in Engineer

Posted by: coro.3176

coro.3176

Sigh.. too late. Someone moved it to the post graveyard engineer forum.

What do we have to do now to get someone’s attention? I propose racial slurs and swearing until a mod notices.

ANet: We need to talk about the engineer.

in Engineer

Posted by: lLobo.7960

lLobo.7960

  • Blunderbuss: This skill has been unsplit from PvP and will now deal the higher (10%) damage values in all areas of the game. Increased bleeding stacks from 1 – 4 to 2 – 5, based on range. Increased bleeding duration from 4 seconds to 5 seconds.

Blunderbuss is skill #3 on an engineer’s rifle. The rifle is currently suffering from a host of different issues including underwhelming damage and generally being out-of-date. The rifle is not, however, suffering from a lack of condition damage. The rifle was, and has always been, a power-based weapon. What on earth is the reasoning behind bleeding instead of vulnerability? Why is this skill, which is so hard to pull off properly, being given a minor condi damage buff?

The dmg increase helps with rifle burst. The longer bleeds help keeping bleeds on a target so that you can have the extra crit from firearms trait. On a pure rifle build (such as rifle and elixirs) blunderburst and crits are the main source of bleeds for the extra crit chance. You usually want to open your burst with it so you get the extra crit chance on your OS and JS.

  • Blowtorch: The number of burning applications that this skill applies has been increased from 1/2/3 to 2/3/4.

This is #4 skill on Pistol/Pistol offhand. Blowtorch was already a go-to on the condi engineer’s playbook. It wasn’t hurting for lack of burning. So why was it buffed? What was the reasoning? I’m not complaining because I love the increase in DPS, but why buff the meta build even further?

The extra burn dmg on blowtorch and FT was done to help the meta condi engi to get place in raids. It needed to be near the top dps to be taken. That with the changes to PA to a group buff made engi a great pick for a condi subgroup on high-end PVE.
The condi PvP/WvW builds also benefit from this.

  • Elixir U: The recharge of this skill has been reduced from 45 seconds to 40 seconds.

Utility skill that gives you quickness for about 4-5 seconds. The toolbelt skill either puts up a reflect wall or smoke screen (50/50). The thing is… Elixir U is almost never used, in any build. I only ever put it on for the toolbelt reflects in the Uncategorized Fractal. Why is this getting a minor change to cooldown when it’s still so underwhelming?

There is a fringe FT perma-quickness build that benefits a lot from this. Remember Elixir U is also a stun-break and provides some buffs too… The toolbelt is actually quite useful on a lot of boss fights on open world (bandit chiefs and others). Also, scrapper with EU and Bgyro is a great option for reflects on some group content.

They said on their topic on the main forum, kinda of an AMA, that they only went through a balance patch on main builds and more used stuff. They didn’t have time to review the non-used / broken skills and rework stuff. They mentioned they wanted to do this on a later patch and that engi gadgets are among some of the desired things to be reviewed/changed

ANet: We need to talk about the engineer.

in Engineer

Posted by: Vagrant.7206

Vagrant.7206

Fricking seriously?

Post gets moved to the graveyard within hours of being posted, despite explicitly pointing out that this is a graveyard.

The great god Lagki demands sacrifice.

ANet: We need to talk about the engineer.

in Engineer

Posted by: Svarty.8019

Svarty.8019

Fricking seriously?

Post gets moved to the graveyard within hours of being posted, despite explicitly pointing out that this is a graveyard.

I lawled. >< The past few days of Moderation seem somewhat … inferior different. I wonder if Gaile is unwell

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.