ANet will leave Engs alone for a while
There’s always a bright side: maybe ANet will mess up other classes as much as the Engi, and then we’ll all be on even ground again.
I don’t know why everyone keeps talking about this kitten condition build as if everyone uses it. It’s really expensive to switch around builds in this game and I doubt many people made the switch let alone tried it out in sPvP.
I don’t know why everyone keeps talking about this kitten condition build as if everyone uses it. It’s really expensive to switch around builds in this game and I doubt many people made the switch let alone tried it out in sPvP.
they’ll probably made the switch in spvp easier because of the free gear.
It’s in the pve and WvW that the cost might be too high for some.
Many are testing turret builds by the way, and some have video’s of decent results with them.
But turrets do stay a gimmicky thing, bit like the 4-kit engineer before. It works to some extend, but only a few feel like risking it.
The shame is that they didn’t buff turrets to a level where they can be usefull in bigger fights.
They are a skirmisher thing, at best. Turrets still die like nothing, and the best cooldowns are still too long. Not to mention the traits never got adjusted.
Bit harsh how they feel the need to make Kit refinement weaker as a 10 pointer, while leaving other weak traits unbuffed. Their logic doesn’t work both ways it seems…
In WvW my turrets last a second or two, meaning that Throw Mine is actually a better version of a fully traited turret in there: it knocks back as it dies the first second, that’s about it. Mine at least removes a boon an dhas a short cooldown.
As for HGH condi burst and the other variations:
elixirs simply have it all, while gadgets, turrets and kits all lack one thing or the other.
Elixir traits remove conditions, buff might, on top of having stunbreakers AND boons, AND dodges, and even removing conditions without traits…
Compared to that: what do the other options have?
Not one other set of skills has what elixirs have.
And it seems the devs couldn’t care less about that uneveness…
They nerf the engineer every single patch. There is no way they won’t nerf it again next patch (HGH or SD?).
They nerf the engineer every single patch. There is no way they won’t nerf it again next patch (HGH or SD?).
good or bad, we did get a long list of changes this patch. So I doubt we’ll get another long list next time.
Not that the following would be a ‘long’ list of course:
- static discharge now has a 10 second cooldown
- HGH now only gives 1 stack of might, reverted from 2
But let’s not be overly pessimistic
CDs on turrets coupled with how fast they die, makes the suck a bit. Also picking up a turret rather then blowing it up or letting the timer run out should reward the player with something. It makes no sense right now. Picking up a turret should have the CD be brought down to whatever the cycle for the turrets output is. That way it can not be abused by constantly picking up and throwing them down. Our just slightly higher CD. Like rifle turret, it shoot every 2 seconds, if you pick up your rifle turret the CD should be no more than 3 seconds for throwing it back down again.
Am I missing something, could this be abused in some way? If the turret is destroyed or blown up well then of course the CD should be longer.
That was actually my first assumption when I started leveling and used turrets, that if I pick them up I can throw them back down again much sooner then if I had recklessly let them be destroyed or blown them up.
(edited by Sepahbod.4653)
Prediction: ANet will leave the Eng class alone for the next few patches.
Right now ANet would be better off focussing their efforts on other classes that need attention and putting some distance between themselves and their recent attempts to improve the Eng class.
Those terrorists just flew a plane into one of the twin towers! Don’t worry though, they won’t attack the second one.
http://www.quickmeme.com/meme/3tshid/
Widgits 80 Asura Engineer