Accelerant Packed Turrets and Detonate

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: shockwave.1764

shockwave.1764

Why doesn’t this trait affect the detonation skills on turrets? That would be awesome.

Shóckwávé 80 Elementalist, Shawk 80 Guardian,
Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter

Accelerant Packed Turrets and Detonate

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Posted by: GuilguiS.2738

GuilguiS.2738

It does affect it.

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Shockwave what do you mean?

On detonate, the turret explodes and knocks enemies back.
So how else do you want it to effect the detonate?

I persoanlly think turrets should have this baseline and always knock back on detonation. but that’s another discussion.

As far as the trait goes: it does what it should do: kb on detonate…

Wiggely, wobbely and other wombaty wabbity creatures…

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: shockwave.1764

shockwave.1764

Shockwave what do you mean?

On detonate, the turret explodes and knocks enemies back.
So how else do you want it to effect the detonate?

I persoanlly think turrets should have this baseline and always knock back on detonation. but that’s another discussion.

As far as the trait goes: it does what it should do: kb on detonate…

It does? I just tested it on a dummy and when i detonated the turret it didn’t knock it back?

Shóckwávé 80 Elementalist, Shawk 80 Guardian,
Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Shockwave what do you mean?

On detonate, the turret explodes and knocks enemies back.
So how else do you want it to effect the detonate?

I persoanlly think turrets should have this baseline and always knock back on detonation. but that’s another discussion.

As far as the trait goes: it does what it should do: kb on detonate…

It does? I just tested it on a dummy and when i detonated the turret it didn’t knock it back?

it works for me.

What dummy are you testing on? Often the dummies instantly port back to their circle.
Or the ‘dodge training dummies’ can’t be knocked back at all (or damaged…).
Just curious, since I tested it a minute before writing this, in the Mists too, and it works.

Wiggely, wobbely and other wombaty wabbity creatures…

Accelerant Packed Turrets and Detonate

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Posted by: Anymras.5729

Anymras.5729

Try using it on an actual enemy – I’ve used the detonation to ping-pong enemies back and forth, personally.

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: Neare.9703

Neare.9703

I use this and notice that it only knocks back 50% of the time and that is not to do with things such as stability. Often when putting a turret down and it immediately gets destroyed or detonated, the knock back will not occur.

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: Anymras.5729

Anymras.5729

There may be some bug regarding when it actually activates, perhaps. Maybe it’s only told to explode if it fires a shot before doing so.

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: kokocabana.8153

kokocabana.8153

Works just fine. It knocksback when a turret dies or if you detonate manually. There is some weird behaviour to it because its a knockback rather than a knockdown. So weird terrain geometry can sometimes make an enemy not move but he will still get damaged and interuppted.

Accelerant Packed Turrets and Detonate

in Engineer

Posted by: Chaba.5410

Chaba.5410

I’ve noticed myself that it fails to knockback sometimes, especially on the healing turret.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
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