Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter
Why doesn’t this trait affect the detonation skills on turrets? That would be awesome.
It does affect it.
Shockwave what do you mean?
On detonate, the turret explodes and knocks enemies back.
So how else do you want it to effect the detonate?
I persoanlly think turrets should have this baseline and always knock back on detonation. but that’s another discussion.
As far as the trait goes: it does what it should do: kb on detonate…
Shockwave what do you mean?
On detonate, the turret explodes and knocks enemies back.
So how else do you want it to effect the detonate?I persoanlly think turrets should have this baseline and always knock back on detonation. but that’s another discussion.
As far as the trait goes: it does what it should do: kb on detonate…
It does? I just tested it on a dummy and when i detonated the turret it didn’t knock it back?
Shockwave what do you mean?
On detonate, the turret explodes and knocks enemies back.
So how else do you want it to effect the detonate?I persoanlly think turrets should have this baseline and always knock back on detonation. but that’s another discussion.
As far as the trait goes: it does what it should do: kb on detonate…
It does? I just tested it on a dummy and when i detonated the turret it didn’t knock it back?
it works for me.
What dummy are you testing on? Often the dummies instantly port back to their circle.
Or the ‘dodge training dummies’ can’t be knocked back at all (or damaged…).
Just curious, since I tested it a minute before writing this, in the Mists too, and it works.
Try using it on an actual enemy – I’ve used the detonation to ping-pong enemies back and forth, personally.
I use this and notice that it only knocks back 50% of the time and that is not to do with things such as stability. Often when putting a turret down and it immediately gets destroyed or detonated, the knock back will not occur.
There may be some bug regarding when it actually activates, perhaps. Maybe it’s only told to explode if it fires a shot before doing so.
Works just fine. It knocksback when a turret dies or if you detonate manually. There is some weird behaviour to it because its a knockback rather than a knockdown. So weird terrain geometry can sometimes make an enemy not move but he will still get damaged and interuppted.
I’ve noticed myself that it fails to knockback sometimes, especially on the healing turret.
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