Acidic Elixir replacement?

Acidic Elixir replacement?

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Posted by: tigirius.9014

tigirius.9014

I tried to get back into LOTRO last week and something occurred to me since I play a Loremaster over there. Why is it we don’t have accelerants as an ability?

On my loremaster I would put down a tar zone that would improve burns and damage of burn like abilities. Why doesn’t the engineer have that? Why can’t one or two or a trait for the elixirs work this way? I mean we obviously use them and they know we are burn heavy in our design so why can’t the AOE zone for our elixirs be an accelerant zone? It would make sense and it would improve burn damage all around when done properly.

We could easily replace the unused and ignored Acidic coating trait (because we basically get affects like that from runes anyway) and make it cause an accelerant zone for a short duration (and yes I’m talking much longer then 2 seconds unlike kit refinement definitely longer).

Balance Team: Please Fix Mine Toolbelt Positioning!

Acidic Elixir replacement?

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

Thrown elixirs removes boons from foes.

Done.

Main: Raine Avina (Engineer)
Message me any time in game.

Acidic Elixir replacement?

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Posted by: NickDollahZ.5348

NickDollahZ.5348

As awesome as that is, we don’t need anymore reasons to run elixirs.

Acidic Elixir replacement?

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Posted by: Whelm.9072

Whelm.9072

Make Glue Bomb a Tar Bomb. Same movement impairment along with a burning bonus.

Acidic Elixir replacement?

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Posted by: Yamsandjams.3267

Yamsandjams.3267

As awesome as that is, we don’t need anymore reasons to run elixirs.

Well, it would be nice to have some kind of direct crossover with elixirs in the explosives tree. Although technically it already doesn’t have a crossover since no one takes that trait.

Someone made a suggestion some time back to have elixir tosses create a random combo field of short duraiton, which I thought sounded ok. But there’d be a few fiddly things to figure out with that, such as radius considerations and how it works with toss elixir U.

Acidic Elixir replacement?

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Posted by: Zenguy.6421

Zenguy.6421

Make Glue Bomb a Tar Bomb. Same movement impairment along with a burning bonus.

I like that – good idea.

Acidic Elixir replacement?

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Posted by: Seras.5702

Seras.5702

Can we tie this in to gadgets somehow instead to make them more appealing? Maybe something like: goggles leak oil upon use, creating an oil covered area for burn boost or bits of PBR fall off it, leaving a slag covered area for cripple/bleed boost?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Acidic Elixir replacement?

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Posted by: Remillard.8691

Remillard.8691

I like the idea a lot. I think it’d require a brand new debuff. I can’t think of anything in the game that while applied enhances condition damage. So it’d be a fresh thing to code, integrate, and test but it’s a good idea. It’s got a ton of synergy with our other abilities. Might be a good thing to make the flamethrower toolbelt skill for thematic purposes. That might also alleviate concerns that it’d take a separate elixir.

Acidic Elixir replacement?

in Engineer

Posted by: tigirius.9014

tigirius.9014

Well then why not make it the new Kit Refinement for EG because those tiny glue spots, you know that look like an Asura sneezed are a real joke. If not Elixirs then what? Make it part of the Glue abilities? ~~ Whelm

Just read Seras post that would work! They definitely need some improvement for useing gadgets and the rocket boots/slick shoes could do that.

Balance Team: Please Fix Mine Toolbelt Positioning!

Acidic Elixir replacement?

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Posted by: Remillard.8691

Remillard.8691

Oh sure. Once the widget is in place, there’s probably a half dozen great places where it could be hooked into. I think oil slick would be another great location — both thematic (not sure if oil is a TRUE accelerant in the purest arsonist sense, but sure does burn) and helps out the gadget set.