Adding to the Function Gyro

Adding to the Function Gyro

in Engineer

Posted by: WEXXES.2378

WEXXES.2378

I’m just throwing this out there.

I’m trying not to completely overhaul a system but use what exists to make something feel better than having to make entirely new systems, code, graphics, whatever.

So the new scrapper mechanic would go like this:

Function Gyro: You now have access to a function gyro. You can use it to finish an enemy, revive an ally, or command it to follow yourself, and enemy, or ally until it’s fuel runs out.

The summon function is the same. 750 range, press the “F” button, it appears at the target. It will either automatically revive or finish a nearby target if one appears (which is what it is doing now anyway). So when this is used on a downed ally or enemy, it will naturally attempt to do its task immediately because it is summoned on top of one and the closest thing at that point is said target.

But when you have nothing targeted and are not anywhere near an object where an “F” function appears, the F function will appear to summon a function gyro that will follow you around.

When you have a target that is within 750 range and is an enemy or ally you also gain the ability to summon the function gyro. If the selected target is further than 750 range then no prompt appears at all. When summoning a gyro this way, the gyro is summoned at YOUR position and then proceeds to follow said target.

Function Gyro gains a new perk: When it is destroyed, it stuns nearby enemies for 1 second (1.25 due to the impact savant trait) in a 180 radius around it, up to 3 enemies.

Function Gyro lasts for 15 seconds (unchanged).

Now what does this new function gyro do? Seems like nothing new? The applications are quite huge:

By sending out a function gyro to an enemy, you can cause it to body block projectiles.

By having a function gyro by your side, getting cleaved or AoE’d will cause the function gyro to die, thereby stunning nearby attackers.

By having a function gyro by an ally or your side when you are downed, the function gyro will attempt to revive immediately if its still alive.

By having a function gyro follow an enemy and that enemy gets downed, the function gyro will act to finish it.

Add a new function to the trait Stabilization Core in addition to what already exists:

Activating a function gyro breaks stuns.

With this trait, you now have a stun break on a 30s CD and gain 2 stacks of stability and is a bit useful in both PvP and PvE, especially when traited with final salvo.