Adrenal implant and the devaluation of Vigor.
Have a multiplicative total… Can’t be bothered doing math on my coffee break but it would be about 75% regen with both active…. That wouldnt be game breaking, would it?
I was going to start a thread discussing endurance regen outside if the tools trait line but this is a relevant topic.
Other than sigil of energy or RNG toss elixir H, I’m struggling to think of sources of vigor…
(due mostly to wanting to move from exp/alch/tool to exp/alch/inv without giving up my sigils)
(edited by Peutrifectus.4830)
Guess that giving some kind of selfish effect would be the best choice, as far as balancing goes.
If we’re talking about some passive bonus added to vigor, i think that something defensive would be appropriate, since that’s what vigor does (it isn’t like endurance has other uses aside from dodging, after all).
Otherwise it could process something “on dodge” as long as vigor is active. Maybe give some might or fury, since we’ve got some built-up adrenaline to vent out.
Redesign the minor to give us the old +10 endurance per toolbelt skill used.
It was pretty satisfying to get rewarded with a free dodge after firing off your s/d voley…
Alternatively, allow vigor to stack with other sources of endurance regen increase. It was 100% endurance regen pre-patch anyways, so I don’t see an issue with that… thiefs also would profit from it, and they already suffer enough from us…
Actually, I’d like the following overhaul for tools:
Optimized activation: Gives you 10 endurance per toolbelt skill used.
Reactive lenses: does not trigger when blinded anymore. seriously, it’s the worst stunbreaker trait currently, since blind exists in abundance, setting this trait on cd almost always in the most inopportune times
Streamlined kits: Remove the kit-refined portion of this trait entirely. Either gives us +50 endurance when swapping (5sec icd), or 2 seconds superspeed (5sec icd), on top of the regular 20s swiftness (20sec icd). So we can lean back and swap once every 20sec for ooc swiftness, and actually profit from rapidly swapping while in combat as well…
Takedown round: Let the charge go off way faster. the delay is too big for PvP. And the >50% restriction makes this trait borderline viable in PvE. It should be removed as well.
Kinetic charge: Increase the duration of the resulting buff to the same duration as its internal cd. Some builds only want to use their toolbelt in the most opportune times, and choosing this trait punishes you for that.
Gadgeteer: Make this trait to permanently reduce gadget-cd’s by 25%, while also giving us their enhanced version permanently.
Adrenaline implant is basically perma vigor -that cant be corrupted- with weakness ignoring effect when u have vigor. Havent tested it but it must work great against weakness
6k+ PvP games